Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Randomization ideas
Hi crew!
I was thinking about granular sound options. For example for using variations of one instrument (e.g. different kicks, snares, hats) or totally random sounds. Does something like the following make sense?
One could prepare a loop with different sounds in set intervals and set the interval (e.g. 4 seconds) in the clip properties. Loopy would then randomly (or sequentially for that matter) pick sounds from the loop and stop playing when the sound stops or after the interval. An option to not stop playing for creating glitchy breakbeats would be nice too. In this case the 'play head' would simply jump around after a set interval.
A totally fancy version of this would be an option where Loopy finds the sounds inside a loop (separated by silent breaks) and assign start and stop markers automagically. This would allow for sounds of different lengths.
What do you think? 🤔
Comments
I sometimes use a step sequencer set to its randomize mode to drive loopy as a grain machine or regroovifier
Some examples here
https://forum.audiob.us/discussion/51428/slice-dice-randomizing-resampler-and-discombobulator
Sounds like a cool idea though. Would you mind sketching it out at roadmap.loopypro.com so we don’t lose it?
Sure. Last night I also thought about mapping it to velocity which would enable multisamples / velocity switching. Or glitching of course.
Yeah. That's cool too... 😎
https://roadmap.loopypro.com/feature-requests/p/playhead-control-randomization