Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

No Input Mixer by Igor Vasiliev | Detailed Spoken Walkthrough (Giveaway: 5 Copies of ANY Igor App)

No Input Mixer by Igor Vasiliev | Detailed Spoken Walkthrough (Giveaway: 5 Copies of ANY Igor App)

No Input Mixer is the latest app from experimental music dev Igor Vasiliev, and is available as a single purchase for iPad, iPhone and Mac (M1 or higher). This is based on the experimental and notoriously hard to tame 'no input mixing' technique developed by Toshimaru Nakamura.

This video explains:

What no input mixing is
Why this app is a more felixible tool than hardware for doing it
How to use the app - very detailed tutorial
How to troubleshoot common beginner pitfalls like getting sound out of the app 😂

Trust me, this 1-hr long walkthrough will be preferable, to most people, than the 2 alternatives:

    1.Reading the dense manual 
    2.Stabbing randomly at various controls on the app and wondering why you aren't getting the results you want

I know which of the above 3 options I'd choose! 😂 

Giveaway details, app store link and description etc are found further down the app pinned comment 

Please remember to support me by not watching behind an ad blocker and / or making a donation from time to time if you have the means 🙏

Enjoy! 

Comments

  • edited September 2023

    You are overlooking the fact that stabbing randomly at various controls and wondering why I’m not getting the results I want is basically my whole workflow… :)

    Doing it right now with this beast, in point of fact. But I’m glad you put in the hard yards, Gav. I’ll be along to your channel shortly.

    (Initial results, btw: favourable. I’ve slapped Gatelab and BLEASS sidekick on it. Sounds funky.)

  • @Svetlovska said:
    You are overlooking the fact that stabbing randomly at various controls and wondering why I’m not getting the results I want is basically my whole workflow… :)

    Doing it right now with this beast, in point of fact. But I’m glad you put in the hard yards, Gav. I’ll be along to your channel shortly.

    (Initial results, btw: favourable. I’ve slapped Gatelab and BLEASS sidekick on it. Sounds funky.)

    Yeah! This is ripe for use with some gating apps etc that add a bit of structure to it. It’s funny, when I write that ‘stabbing at things’ line I thought it sounded familiar, and now I realise you probably wrote that somewhere here before. You’re far too modest though! This may have been true a few years ago but recently you have been turning into the Mistress in Chief of the ABF experimentalistas and if you really don’t know what you’re doing, you’re definitely great at winging it!

  • Looking forward to watching this. Igor's apps can be quite hard to grok, so this is a welcome video IMO.

  • This sounds way different to what I expected. Didn’t think it would be capable of some of these sounds.

  • @michael_m said:
    This sounds way different to what I expected. Didn’t think it would be capable of some of these sounds.

    Yes - this one is a keeper for sure!

  • Edit! Winners have been picked: YT: Aldo Pacheco, Andy Canty, Twitter: Raymond in Japan, Threads: @royor, Insta: Jasonology. Congrats!

  • edited September 2023

    @michael_m said:
    This sounds way different to what I expected. Didn’t think it would be capable of some of these sounds.

    Out of curiosity - are you getting stuff out of it that isn't "feedback-y"? I mean, I'm not interested in apps that lean mainly towards harsh or abrasive sounds. I did all that circuit-bending, heavy noise in the mid-00's and now I'm a middle-aged hippie who just wants bliss :)
    Tagging @Gavinski ,because I'm curious to know his thoughts too

  • edited September 2023

    @Kashi said:

    @michael_m said:
    This sounds way different to what I expected. Didn’t think it would be capable of some of these sounds.

    Out of curiosity - are you getting stuff out of it that isn't "feedback-y"? I mean, I'm not interested in apps that lean mainly towards harsh or abrasive sounds. I did all that circuit-bending, heavy noise in the mid-00's and now I'm a middle-aged hippie who just wants bliss :)
    Tagging @Gavinski ,because I'm curious to know his thoughts too

    without a huge amount of effects, I'd say leaning to no, it's capable of making quiet sounds but it's not gonna be too lush on it's own...

    You could definitely do minimal stuff like Toshimaru Nakamura

  • edited September 2023

    .

  • @sevenape said:

    @Kashi said:

    @michael_m said:
    This sounds way different to what I expected. Didn’t think it would be capable of some of these sounds.

    Out of curiosity - are you getting stuff out of it that isn't "feedback-y"? I mean, I'm not interested in apps that lean mainly towards harsh or abrasive sounds. I did all that circuit-bending, heavy noise in the mid-00's and now I'm a middle-aged hippie who just wants bliss :)
    Tagging @Gavinski ,because I'm curious to know his thoughts too

    without a huge amount of effects, I'd say leaning to no, it's capable of making quiet sounds but it's not gonna be too lush on it's own...

    You could definitely do minimal stuff like Toshimaru Nakamura

    Yes...you can definitely get beautiful sounds out of it but I think you'd need to spend a fair bit of time learning how to 'play' it. I think it would be an enjoyable journey though, for me anyway. I could very easily imagine making an album or something using just this and a few Gauss and Molliloopers etc, maybe koala and a timeline daw

  • Cool, thanks @Gavinski
    Dan @sevenape , just saw your IG vid - think that's convinced me! Cheers!

  • @Gavinski said:

    @sevenape said:

    @Kashi said:

    @michael_m said:
    This sounds way different to what I expected. Didn’t think it would be capable of some of these sounds.

    Out of curiosity - are you getting stuff out of it that isn't "feedback-y"? I mean, I'm not interested in apps that lean mainly towards harsh or abrasive sounds. I did all that circuit-bending, heavy noise in the mid-00's and now I'm a middle-aged hippie who just wants bliss :)
    Tagging @Gavinski ,because I'm curious to know his thoughts too

    without a huge amount of effects, I'd say leaning to no, it's capable of making quiet sounds but it's not gonna be too lush on it's own...

    You could definitely do minimal stuff like Toshimaru Nakamura

    Yes...you can definitely get beautiful sounds out of it but I think you'd need to spend a fair bit of time learning how to 'play' it. I think it would be an enjoyable journey though, for me anyway. I could very easily imagine making an album or something using just this and a few Gauss and Molliloopers etc, maybe koala and a timeline daw

    I was just thinking to myself “why I have I not used this with Gauss and Koala yet” lol. Seems like matches made in Heaven. Mollilooper too.

    I’m reeeeeeaally liking this app a lot so far. Already made half a dozen presets or so. I’m pretty sure it’s gonna end up being a top 3 app of the year for me when this years over. Way to go Igor! 👏

  • @Kashi said:
    Cool, thanks @Gavinski
    Dan @sevenape , just saw your IG vid - think that's convinced me! Cheers!

    Let us know how you like it! It can definitely be more gentle if you take the time to coax it out, as Gav said. The manual within the app is concise and it remember where you were last looking so it really helps with learning the app.

  • @Kashi said:
    Cool, thanks @Gavinski
    Dan @sevenape , just saw your IG vid - think that's convinced me! Cheers!

    I also stuck a vid up earlier... Has a few abrasive sections but there are plenty of mellow, trippy sounds in there. I was chatting to Krupa just now. We both reckon this is the best Igor release so far. I think it's an instant classic among the experimental apps, up there with the best

    https://www.instagram.com/reel/CxLq5IohrGZ/?igshid=MmU2YjMzNjRlOQ==

  • @Gavinski said:

    @Kashi said:
    Cool, thanks @Gavinski
    Dan @sevenape , just saw your IG vid - think that's convinced me! Cheers!

    I also stuck a vid up earlier... Has a few abrasive sections but there are plenty of mellow, trippy sounds in there. I was chatting to Krupa just now. We both reckon this is the best Igor release so far. I think it's an instant classic among the experimental apps, up there with the best

    https://www.instagram.com/reel/CxLq5IohrGZ/?igshid=MmU2YjMzNjRlOQ==

    I agree. I need a bit more time to decide if it’s my favorite of his or not but it’s really good. I knew it would be but it’s so good it still blew me away lol

  • @Kashi said:

    @michael_m said:
    This sounds way different to what I expected. Didn’t think it would be capable of some of these sounds.

    Out of curiosity - are you getting stuff out of it that isn't "feedback-y"? I mean, I'm not interested in apps that lean mainly towards harsh or abrasive sounds. I did all that circuit-bending, heavy noise in the mid-00's and now I'm a middle-aged hippie who just wants bliss :)
    Tagging @Gavinski ,because I'm curious to know his thoughts too

    I haven’t bought it yet, so I’m going by @Gavinski ’s video. I thought it would be very limited, but heard a much wider array of sounds than I expected.

  • ok, bought :)

  • @Kashi said:
    ok, bought :)

    Nice! Post something when u get some good noises out of it please!

  • @Gavinski said:

    @Kashi said:
    ok, bought :)

    Nice! Post something when u get some good noises out of it please!

    Will do!

  • Sometimes no intro price means no pressure, you can buy the app whenever you’re ready. 😅

  • @Luxthor said:
    Sometimes no intro price means no pressure, you can buy the app whenever you’re ready. 😅

    Yes - for buyers no intro price is in many ways better, because they are less likely to spend money when not feeling FOMO, and let’s face it, almost everyone here has far more apps than they know what to do with! Hence my point above was focusing on the benefits of intro prices for devs. Big companies all do it, and it’s definitely not because they want to be nice. It’s because they want you to fomo in before the social media buzz wears off and the next shiny new toy comes out

  • edited September 2023

    @Gavinski said:

    @Luxthor said:
    Sometimes no intro price means no pressure, you can buy the app whenever you’re ready. 😅

    Yes - for buyers no intro price is in many ways better, because they are less likely to spend money when not feeling FOMO, and let’s face it, almost everyone here has far more apps than they know what to do with! Hence my point above was focusing on the benefits of intro prices for devs. Big companies all do it, and it’s definitely not because they want to be nice. It’s because they want you to fomo in before the social media buzz wears off and the next shiny new toy comes out

    100%. Also if people know you typically do intro prices, more people will rush to buy your new app right when it’s released than they would otherwise. So you’ll have more folks in line on day one.

  • @HotStrange said:

    @Gavinski said:

    @Luxthor said:
    Sometimes no intro price means no pressure, you can buy the app whenever you’re ready. 😅

    Yes - for buyers no intro price is in many ways better, because they are less likely to spend money when not feeling FOMO, and let’s face it, almost everyone here has far more apps than they know what to do with! Hence my point above was focusing on the benefits of intro prices for devs. Big companies all do it, and it’s definitely not because they want to be nice. It’s because they want you to fomo in before the social media buzz wears off and the next shiny new toy comes out

    100%. Also if people know you typically do intro prices, more people will rush to buy your new app right when it’s released than they would otherwise. So you’ll have more folks in line on day one.

    Yes, you rank high in the charts, people who would never have heard of you notice, they buy your app, then if you're lucky, they buy all your back catalogue too. Hence, any dev not doing intro prices is shooting themselves in the foot even if they think they're going to make more. They're not seeing the big picture. Same with devs - they're a rare bunch but they do exist - who don't want giveaway vids coming out on release day. Like I said, these are a rare breed, but they're a breed that would really benefit from doing a Marketing Psychology 101 course.

  • @Gavinski said:

    @HotStrange said:

    @Gavinski said:

    @Luxthor said:
    Sometimes no intro price means no pressure, you can buy the app whenever you’re ready. 😅

    Yes - for buyers no intro price is in many ways better, because they are less likely to spend money when not feeling FOMO, and let’s face it, almost everyone here has far more apps than they know what to do with! Hence my point above was focusing on the benefits of intro prices for devs. Big companies all do it, and it’s definitely not because they want to be nice. It’s because they want you to fomo in before the social media buzz wears off and the next shiny new toy comes out

    100%. Also if people know you typically do intro prices, more people will rush to buy your new app right when it’s released than they would otherwise. So you’ll have more folks in line on day one.

    Yes, you rank high in the charts, people who would never have heard of you notice, they buy your app, then if you're lucky, they buy all your back catalogue too. Hence, any dev not doing intro prices is shooting themselves in the foot even if they think they're going to make more. They're not seeing the big picture. Same with devs - they're a rare bunch but they do exist - who don't want giveaway vids coming out on release day. Like I said, these are a rare breed, but they're a breed that would really benefit from doing a Marketing Psychology 101 course.

    Oh wow. That seems so counterintuitive lol

    But yeah the proof is really in the pudding. When - for example Bleass - release a new app, you’ll notice multiple of their other apps in the charts all of a sudden too. For sure a great marketing technique.

    That said, I do understand not wanting to undersell your work and needing the money/compensation for the hours you put into something. There’s a lot of nuance in this topic.

  • @HotStrange said:

    @Gavinski said:

    @HotStrange said:

    @Gavinski said:

    @Luxthor said:
    Sometimes no intro price means no pressure, you can buy the app whenever you’re ready. 😅

    Yes - for buyers no intro price is in many ways better, because they are less likely to spend money when not feeling FOMO, and let’s face it, almost everyone here has far more apps than they know what to do with! Hence my point above was focusing on the benefits of intro prices for devs. Big companies all do it, and it’s definitely not because they want to be nice. It’s because they want you to fomo in before the social media buzz wears off and the next shiny new toy comes out

    100%. Also if people know you typically do intro prices, more people will rush to buy your new app right when it’s released than they would otherwise. So you’ll have more folks in line on day one.

    Yes, you rank high in the charts, people who would never have heard of you notice, they buy your app, then if you're lucky, they buy all your back catalogue too. Hence, any dev not doing intro prices is shooting themselves in the foot even if they think they're going to make more. They're not seeing the big picture. Same with devs - they're a rare bunch but they do exist - who don't want giveaway vids coming out on release day. Like I said, these are a rare breed, but they're a breed that would really benefit from doing a Marketing Psychology 101 course.

    Oh wow. That seems so counterintuitive lol

    But yeah the proof is really in the pudding. When - for example Bleass - release a new app, you’ll notice multiple of their other apps in the charts all of a sudden too. For sure a great marketing technique.

    That said, I do understand not wanting to undersell your work and needing the money/compensation for the hours you put into something. There’s a lot of nuance in this topic.

    Definitely, it is a deep topic, but when all big app dev companies are doing this, you know that print is the bottom line for these guys and so basically any dev who wants to make more money should be taking a leaf out of their book

  • @Gavinski said:

    @HotStrange said:

    @Gavinski said:

    @HotStrange said:

    @Gavinski said:

    @Luxthor said:
    Sometimes no intro price means no pressure, you can buy the app whenever you’re ready. 😅

    Yes - for buyers no intro price is in many ways better, because they are less likely to spend money when not feeling FOMO, and let’s face it, almost everyone here has far more apps than they know what to do with! Hence my point above was focusing on the benefits of intro prices for devs. Big companies all do it, and it’s definitely not because they want to be nice. It’s because they want you to fomo in before the social media buzz wears off and the next shiny new toy comes out

    100%. Also if people know you typically do intro prices, more people will rush to buy your new app right when it’s released than they would otherwise. So you’ll have more folks in line on day one.

    Yes, you rank high in the charts, people who would never have heard of you notice, they buy your app, then if you're lucky, they buy all your back catalogue too. Hence, any dev not doing intro prices is shooting themselves in the foot even if they think they're going to make more. They're not seeing the big picture. Same with devs - they're a rare bunch but they do exist - who don't want giveaway vids coming out on release day. Like I said, these are a rare breed, but they're a breed that would really benefit from doing a Marketing Psychology 101 course.

    Oh wow. That seems so counterintuitive lol

    But yeah the proof is really in the pudding. When - for example Bleass - release a new app, you’ll notice multiple of their other apps in the charts all of a sudden too. For sure a great marketing technique.

    That said, I do understand not wanting to undersell your work and needing the money/compensation for the hours you put into something. There’s a lot of nuance in this topic.

    Definitely, it is a deep topic, but when all big app dev companies are doing this, you know that print is the bottom line for these guys and so basically any dev who wants to make more money should be taking a leaf out of their book

    For sure. Especially when you consider the ones doing it are mostly the tried and true devs who’ve been at it for years now.

Sign In or Register to comment.