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Replacing Drums In Logic

Further to previous discussion I’ve decided to use the ai drummer in Logic. I really like that as an interface.

However, I’m not wholly sold on the drum sounds, they’re not bad, in fact they’re pretty good but they do lack a bit of dynamics, authenticity for me, i think.

I don’t know if there’s a way to humanise them in Logic but I’m thinking of replacing the sounds, and I really have no idea how. If I’d set up a drum track, I’m assuming I’d need to convert it to MIDI and from there I’m a bit stuck,

Do I have to build a drum instrument in sampler? Can i do that with round robins?

I was thinking of exporting to Auria for drumagog but that’s a bit convoluted and I can’t be arsed unless I absolutely have to.

I wish we had ex drummer (and Modo bass while we’re at it). You’d think ik would bring Modo over,

Comments

  • @wingwizard said:
    Further to previous discussion I’ve decided to use the ai drummer in Logic. I really like that as an interface.

    However, I’m not wholly sold on the drum sounds, they’re not bad, in fact they’re pretty good but they do lack a bit of dynamics, authenticity for me, i think.

    I don’t know if there’s a way to humanise them in Logic but I’m thinking of replacing the sounds, and I really have no idea how. If I’d set up a drum track, I’m assuming I’d need to convert it to MIDI and from there I’m a bit stuck,

    Do I have to build a drum instrument in sampler? Can i do that with round robins?

    I was thinking of exporting to Auria for drumagog but that’s a bit convoluted and I can’t be arsed unless I absolutely have to.

    I wish we had ex drummer (and Modo bass while we’re at it). You’d think ik would bring Modo over,

    You can convert the drummer tracks to MIDI and then they're set up as GM mapping so most drum instruments will work. You could also map the sounds using Logics MIDI fx or just edit them in the piano roll or pattern editor to map different drum sounds from GM to another mapping.

    As for the sounds, they can be made to sound much better with judicial use of Logic's compressor and EQs. Start off with a Vintage FET compressor and play around with the settings. Split the drummer tracks to just compress kick and snare and you can get the kits sounding complexly different. Add some soft distortion with the compressor and drive it with the input and you can get filthy snares and kicks. Add the dry signal back to get parallel compression.

    Also you can change the drum kit without changing the drummer or patterns. You can split the MIDI tracks into as many parts as you like (duplicate and mute/delete sounds) and use different kits for each part. I can't remember how much control you get over individual kit parts on the iPad Drum Kit, on the Mac you can change out individual drums and tailor the kit to your liking.

    You could even layer additional kits to strengthen certain sounds. Extrat the snare (one easy way, duplicate the MIDI track and delete everything but the snare on the dupe).

    You can change the strength of the playing using the Drummer to get more or less dynamics and then if you convert to MIDI you can edit the velocities of the hits to make it sound more like you want. Try changing the drummer if you like the sounds but not the feel. Change the kit if you like the playing but not the drum sounds.

    Edit the velocities of specific sounds to change the dynamics. There are loads of different things you can do once you've got the basic groove right.

    As for humanizing, they're already 'humanized' by default. Change the drummer to get a different feel.

    So yeah, swap the sounds out if you like but there's a shit ton you can do with the built in stuff to make it sound beefier and more (or much less!) dynamic without needing anything other than the built in stuff. And it's pretty easy to swap out entire kits or just the odd hit if you want something the built in samples can't provide.

  • @klownshed said:

    @wingwizard said:
    Further to previous discussion I’ve decided to use the ai drummer in Logic. I really like that as an interface.

    However, I’m not wholly sold on the drum sounds, they’re not bad, in fact they’re pretty good but they do lack a bit of dynamics, authenticity for me, i think.

    I don’t know if there’s a way to humanise them in Logic but I’m thinking of replacing the sounds, and I really have no idea how. If I’d set up a drum track, I’m assuming I’d need to convert it to MIDI and from there I’m a bit stuck,

    Do I have to build a drum instrument in sampler? Can i do that with round robins?

    I was thinking of exporting to Auria for drumagog but that’s a bit convoluted and I can’t be arsed unless I absolutely have to.

    I wish we had ex drummer (and Modo bass while we’re at it). You’d think ik would bring Modo over,

    You can convert the drummer tracks to MIDI and then they're set up as GM mapping so most drum instruments will work. You could also map the sounds using Logics MIDI fx or just edit them in the piano roll or pattern editor to map different drum sounds from GM to another mapping.

    As for the sounds, they can be made to sound much better with judicial use of Logic's compressor and EQs. Start off with a Vintage FET compressor and play around with the settings. Split the drummer tracks to just compress kick and snare and you can get the kits sounding complexly different. Add some soft distortion with the compressor and drive it with the input and you can get filthy snares and kicks. Add the dry signal back to get parallel compression.

    Also you can change the drum kit without changing the drummer or patterns. You can split the MIDI tracks into as many parts as you like (duplicate and mute/delete sounds) and use different kits for each part. I can't remember how much control you get over individual kit parts on the iPad Drum Kit, on the Mac you can change out individual drums and tailor the kit to your liking.

    You could even layer additional kits to strengthen certain sounds. Extrat the snare (one easy way, duplicate the MIDI track and delete everything but the snare on the dupe).

    You can change the strength of the playing using the Drummer to get more or less dynamics and then if you convert to MIDI you can edit the velocities of the hits to make it sound more like you want. Try changing the drummer if you like the sounds but not the feel. Change the kit if you like the playing but not the drum sounds.

    Edit the velocities of specific sounds to change the dynamics. There are loads of different things you can do once you've got the basic groove right.

    As for humanizing, they're already 'humanized' by default. Change the drummer to get a different feel.

    So yeah, swap the sounds out if you like but there's a shit ton you can do with the built in stuff to make it sound beefier and more (or much less!) dynamic without needing anything other than the built in stuff. And it's pretty easy to swap out entire kits or just the odd hit if you want something the built in samples can't provide.

    Thanks very much for this detailed reply, i appreciate it. I’m gonna absorb for a bit and try out some of the advice on compressors and stuff. I did give little variations in a microtonal shifter as automation a go.

    I’m actually unsure how k feel about them sometimes I really warm to them. It’s just that itch you know for bass and drums now particularly. Modo bass looks so nice.

    I had a deeper look and found that humanise is a setting under the details pane of percussion drums… but for some reason not acoustic… maybe for the reason you said, they already are. Instead the meters are feel and ghost notes which I again don’t understand. Feel seems related to whether it’s on the backbeat or not but much more subtle. Maybe it’s a tiny shift to hitting in the front or back edge of the beat or something

  • @wingwizard said:

    @klownshed said:

    @wingwizard said:
    Further to previous discussion I’ve decided to use the ai drummer in Logic. I really like that as an interface.

    However, I’m not wholly sold on the drum sounds, they’re not bad, in fact they’re pretty good but they do lack a bit of dynamics, authenticity for me, i think.

    I don’t know if there’s a way to humanise them in Logic but I’m thinking of replacing the sounds, and I really have no idea how. If I’d set up a drum track, I’m assuming I’d need to convert it to MIDI and from there I’m a bit stuck,

    Do I have to build a drum instrument in sampler? Can i do that with round robins?

    I was thinking of exporting to Auria for drumagog but that’s a bit convoluted and I can’t be arsed unless I absolutely have to.

    I wish we had ex drummer (and Modo bass while we’re at it). You’d think ik would bring Modo over,

    You can convert the drummer tracks to MIDI and then they're set up as GM mapping so most drum instruments will work. You could also map the sounds using Logics MIDI fx or just edit them in the piano roll or pattern editor to map different drum sounds from GM to another mapping.

    As for the sounds, they can be made to sound much better with judicial use of Logic's compressor and EQs. Start off with a Vintage FET compressor and play around with the settings. Split the drummer tracks to just compress kick and snare and you can get the kits sounding complexly different. Add some soft distortion with the compressor and drive it with the input and you can get filthy snares and kicks. Add the dry signal back to get parallel compression.

    Also you can change the drum kit without changing the drummer or patterns. You can split the MIDI tracks into as many parts as you like (duplicate and mute/delete sounds) and use different kits for each part. I can't remember how much control you get over individual kit parts on the iPad Drum Kit, on the Mac you can change out individual drums and tailor the kit to your liking.

    You could even layer additional kits to strengthen certain sounds. Extrat the snare (one easy way, duplicate the MIDI track and delete everything but the snare on the dupe).

    You can change the strength of the playing using the Drummer to get more or less dynamics and then if you convert to MIDI you can edit the velocities of the hits to make it sound more like you want. Try changing the drummer if you like the sounds but not the feel. Change the kit if you like the playing but not the drum sounds.

    Edit the velocities of specific sounds to change the dynamics. There are loads of different things you can do once you've got the basic groove right.

    As for humanizing, they're already 'humanized' by default. Change the drummer to get a different feel.

    So yeah, swap the sounds out if you like but there's a shit ton you can do with the built in stuff to make it sound beefier and more (or much less!) dynamic without needing anything other than the built in stuff. And it's pretty easy to swap out entire kits or just the odd hit if you want something the built in samples can't provide.

    Thanks very much for this detailed reply, i appreciate it. I’m gonna absorb for a bit and try out some of the advice on compressors and stuff. I did give little variations in a microtonal shifter as automation a go.

    I’m actually unsure how k feel about them sometimes I really warm to them. It’s just that itch you know for bass and drums now particularly. Modo bass looks so nice.

    I had a deeper look and found that humanise is a setting under the details pane of percussion drums… but for some reason not acoustic… maybe for the reason you said, they already are. Instead the meters are feel and ghost notes which I again don’t understand. Feel seems related to whether it’s on the backbeat or not but much more subtle. Maybe it’s a tiny shift to hitting in the front or back edge of the beat or something

    Logic drummer can use either Drum Kit designer or Drum Machine Designer (DMD).
    Drum Kit designer has very little control or customization options. You can replace a Logic drummer to use Drum Machine Designer instead of the Drumkit, which gives you independent tracks and a lot more control.
    But I think there’s a bug… if you take a Logic Drummer Drumkit track, choose “replace” and then choose DMD, it fails. I found you have to first create a DMD track and then copy the drummer sequence over… Dont know if that makes sense…

  • @tahiche said:

    @wingwizard said:

    @klownshed said:

    @wingwizard said:
    Further to previous discussion I’ve decided to use the ai drummer in Logic. I really like that as an interface.

    However, I’m not wholly sold on the drum sounds, they’re not bad, in fact they’re pretty good but they do lack a bit of dynamics, authenticity for me, i think.

    I don’t know if there’s a way to humanise them in Logic but I’m thinking of replacing the sounds, and I really have no idea how. If I’d set up a drum track, I’m assuming I’d need to convert it to MIDI and from there I’m a bit stuck,

    Do I have to build a drum instrument in sampler? Can i do that with round robins?

    I was thinking of exporting to Auria for drumagog but that’s a bit convoluted and I can’t be arsed unless I absolutely have to.

    I wish we had ex drummer (and Modo bass while we’re at it). You’d think ik would bring Modo over,

    You can convert the drummer tracks to MIDI and then they're set up as GM mapping so most drum instruments will work. You could also map the sounds using Logics MIDI fx or just edit them in the piano roll or pattern editor to map different drum sounds from GM to another mapping.

    As for the sounds, they can be made to sound much better with judicial use of Logic's compressor and EQs. Start off with a Vintage FET compressor and play around with the settings. Split the drummer tracks to just compress kick and snare and you can get the kits sounding complexly different. Add some soft distortion with the compressor and drive it with the input and you can get filthy snares and kicks. Add the dry signal back to get parallel compression.

    Also you can change the drum kit without changing the drummer or patterns. You can split the MIDI tracks into as many parts as you like (duplicate and mute/delete sounds) and use different kits for each part. I can't remember how much control you get over individual kit parts on the iPad Drum Kit, on the Mac you can change out individual drums and tailor the kit to your liking.

    You could even layer additional kits to strengthen certain sounds. Extrat the snare (one easy way, duplicate the MIDI track and delete everything but the snare on the dupe).

    You can change the strength of the playing using the Drummer to get more or less dynamics and then if you convert to MIDI you can edit the velocities of the hits to make it sound more like you want. Try changing the drummer if you like the sounds but not the feel. Change the kit if you like the playing but not the drum sounds.

    Edit the velocities of specific sounds to change the dynamics. There are loads of different things you can do once you've got the basic groove right.

    As for humanizing, they're already 'humanized' by default. Change the drummer to get a different feel.

    So yeah, swap the sounds out if you like but there's a shit ton you can do with the built in stuff to make it sound beefier and more (or much less!) dynamic without needing anything other than the built in stuff. And it's pretty easy to swap out entire kits or just the odd hit if you want something the built in samples can't provide.

    Thanks very much for this detailed reply, i appreciate it. I’m gonna absorb for a bit and try out some of the advice on compressors and stuff. I did give little variations in a microtonal shifter as automation a go.

    I’m actually unsure how k feel about them sometimes I really warm to them. It’s just that itch you know for bass and drums now particularly. Modo bass looks so nice.

    I had a deeper look and found that humanise is a setting under the details pane of percussion drums… but for some reason not acoustic… maybe for the reason you said, they already are. Instead the meters are feel and ghost notes which I again don’t understand. Feel seems related to whether it’s on the backbeat or not but much more subtle. Maybe it’s a tiny shift to hitting in the front or back edge of the beat or something

    Logic drummer can use either Drum Kit designer or Drum Machine Designer (DMD).
    Drum Kit designer has very little control or customization options. You can replace a Logic drummer to use Drum Machine Designer instead of the Drumkit, which gives you independent tracks and a lot more control.
    But I think there’s a bug… if you take a Logic Drummer Drumkit track, choose “replace” and then choose DMD, it fails. I found you have to first create a DMD track and then copy the drummer sequence over… Dont know if that makes sense…

    Yeah it does thanks. Sounds worth looking into, I’d avoided dmd as I thought it sounded like electronic kits but if they have some acoustic could be worth it for me :). I’m enjoying playing around on this so much.

    Bark filter is ffffing great lol

  • edited October 2023

    @tahiche said:

    @wingwizard said:

    @klownshed said:

    @wingwizard said:
    Further to previous discussion I’ve decided to use the ai drummer in Logic. I really like that as an interface.

    However, I’m not wholly sold on the drum sounds, they’re not bad, in fact they’re pretty good but they do lack a bit of dynamics, authenticity for me, i think.

    I don’t know if there’s a way to humanise them in Logic but I’m thinking of replacing the sounds, and I really have no idea how. If I’d set up a drum track, I’m assuming I’d need to convert it to MIDI and from there I’m a bit stuck,

    Do I have to build a drum instrument in sampler? Can i do that with round robins?

    I was thinking of exporting to Auria for drumagog but that’s a bit convoluted and I can’t be arsed unless I absolutely have to.

    I wish we had ex drummer (and Modo bass while we’re at it). You’d think ik would bring Modo over,

    You can convert the drummer tracks to MIDI and then they're set up as GM mapping so most drum instruments will work. You could also map the sounds using Logics MIDI fx or just edit them in the piano roll or pattern editor to map different drum sounds from GM to another mapping.

    As for the sounds, they can be made to sound much better with judicial use of Logic's compressor and EQs. Start off with a Vintage FET compressor and play around with the settings. Split the drummer tracks to just compress kick and snare and you can get the kits sounding complexly different. Add some soft distortion with the compressor and drive it with the input and you can get filthy snares and kicks. Add the dry signal back to get parallel compression.

    Also you can change the drum kit without changing the drummer or patterns. You can split the MIDI tracks into as many parts as you like (duplicate and mute/delete sounds) and use different kits for each part. I can't remember how much control you get over individual kit parts on the iPad Drum Kit, on the Mac you can change out individual drums and tailor the kit to your liking.

    You could even layer additional kits to strengthen certain sounds. Extrat the snare (one easy way, duplicate the MIDI track and delete everything but the snare on the dupe).

    You can change the strength of the playing using the Drummer to get more or less dynamics and then if you convert to MIDI you can edit the velocities of the hits to make it sound more like you want. Try changing the drummer if you like the sounds but not the feel. Change the kit if you like the playing but not the drum sounds.

    Edit the velocities of specific sounds to change the dynamics. There are loads of different things you can do once you've got the basic groove right.

    As for humanizing, they're already 'humanized' by default. Change the drummer to get a different feel.

    So yeah, swap the sounds out if you like but there's a shit ton you can do with the built in stuff to make it sound beefier and more (or much less!) dynamic without needing anything other than the built in stuff. And it's pretty easy to swap out entire kits or just the odd hit if you want something the built in samples can't provide.

    Thanks very much for this detailed reply, i appreciate it. I’m gonna absorb for a bit and try out some of the advice on compressors and stuff. I did give little variations in a microtonal shifter as automation a go.

    I’m actually unsure how k feel about them sometimes I really warm to them. It’s just that itch you know for bass and drums now particularly. Modo bass looks so nice.

    I had a deeper look and found that humanise is a setting under the details pane of percussion drums… but for some reason not acoustic… maybe for the reason you said, they already are. Instead the meters are feel and ghost notes which I again don’t understand. Feel seems related to whether it’s on the backbeat or not but much more subtle. Maybe it’s a tiny shift to hitting in the front or back edge of the beat or something

    Logic drummer can use either Drum Kit designer or Drum Machine Designer (DMD).
    Drum Kit designer has very little control or customization options. You can replace a Logic drummer to use Drum Machine Designer instead of the Drumkit, which gives you independent tracks and a lot more control.
    But I think there’s a bug… if you take a Logic Drummer Drumkit track, choose “replace” and then choose DMD, it fails. I found you have to first create a DMD track and then copy the drummer sequence over… Dont know if that makes sense…

    You can choose an electronic drum kit within Drummer and it will load a DMD kit automatically.

  • @klownshed said:

    @tahiche said:

    @wingwizard said:

    @klownshed said:

    @wingwizard said:
    Further to previous discussion I’ve decided to use the ai drummer in Logic. I really like that as an interface.

    However, I’m not wholly sold on the drum sounds, they’re not bad, in fact they’re pretty good but they do lack a bit of dynamics, authenticity for me, i think.

    I don’t know if there’s a way to humanise them in Logic but I’m thinking of replacing the sounds, and I really have no idea how. If I’d set up a drum track, I’m assuming I’d need to convert it to MIDI and from there I’m a bit stuck,

    Do I have to build a drum instrument in sampler? Can i do that with round robins?

    I was thinking of exporting to Auria for drumagog but that’s a bit convoluted and I can’t be arsed unless I absolutely have to.

    I wish we had ex drummer (and Modo bass while we’re at it). You’d think ik would bring Modo over,

    You can convert the drummer tracks to MIDI and then they're set up as GM mapping so most drum instruments will work. You could also map the sounds using Logics MIDI fx or just edit them in the piano roll or pattern editor to map different drum sounds from GM to another mapping.

    As for the sounds, they can be made to sound much better with judicial use of Logic's compressor and EQs. Start off with a Vintage FET compressor and play around with the settings. Split the drummer tracks to just compress kick and snare and you can get the kits sounding complexly different. Add some soft distortion with the compressor and drive it with the input and you can get filthy snares and kicks. Add the dry signal back to get parallel compression.

    Also you can change the drum kit without changing the drummer or patterns. You can split the MIDI tracks into as many parts as you like (duplicate and mute/delete sounds) and use different kits for each part. I can't remember how much control you get over individual kit parts on the iPad Drum Kit, on the Mac you can change out individual drums and tailor the kit to your liking.

    You could even layer additional kits to strengthen certain sounds. Extrat the snare (one easy way, duplicate the MIDI track and delete everything but the snare on the dupe).

    You can change the strength of the playing using the Drummer to get more or less dynamics and then if you convert to MIDI you can edit the velocities of the hits to make it sound more like you want. Try changing the drummer if you like the sounds but not the feel. Change the kit if you like the playing but not the drum sounds.

    Edit the velocities of specific sounds to change the dynamics. There are loads of different things you can do once you've got the basic groove right.

    As for humanizing, they're already 'humanized' by default. Change the drummer to get a different feel.

    So yeah, swap the sounds out if you like but there's a shit ton you can do with the built in stuff to make it sound beefier and more (or much less!) dynamic without needing anything other than the built in stuff. And it's pretty easy to swap out entire kits or just the odd hit if you want something the built in samples can't provide.

    Thanks very much for this detailed reply, i appreciate it. I’m gonna absorb for a bit and try out some of the advice on compressors and stuff. I did give little variations in a microtonal shifter as automation a go.

    I’m actually unsure how k feel about them sometimes I really warm to them. It’s just that itch you know for bass and drums now particularly. Modo bass looks so nice.

    I had a deeper look and found that humanise is a setting under the details pane of percussion drums… but for some reason not acoustic… maybe for the reason you said, they already are. Instead the meters are feel and ghost notes which I again don’t understand. Feel seems related to whether it’s on the backbeat or not but much more subtle. Maybe it’s a tiny shift to hitting in the front or back edge of the beat or something

    Logic drummer can use either Drum Kit designer or Drum Machine Designer (DMD).
    Drum Kit designer has very little control or customization options. You can replace a Logic drummer to use Drum Machine Designer instead of the Drumkit, which gives you independent tracks and a lot more control.
    But I think there’s a bug… if you take a Logic Drummer Drumkit track, choose “replace” and then choose DMD, it fails. I found you have to first create a DMD track and then copy the drummer sequence over… Dont know if that makes sense…

    You can choose an electronic drum kit within Drummer and it will load a DMD kit automatically.

    OK, thanks!. I hadn’t noticed till now. So “Acoustic” drummer uses Drumkit designer whereas Electronic drummer uses DMD kits. I find it quite confusing that changing drummer also changes the instrument preset… In my mindset the drummer relates to the pattern, the midi sequence, not the instrument.
    I want to play a custom “acoustic” DMD kit with a punk drummer… the key seems to be to have these “lock settings” enabled so switching to a drummer (punk, for example) that uses a Drumkit doesn’t change the current DMD.

  • @klownshed said:

    @wingwizard said:
    Further to previous discussion I’ve decided to use the ai drummer in Logic. I really like that as an interface.

    However, I’m not wholly sold on the drum sounds, they’re not bad, in fact they’re pretty good but they do lack a bit of dynamics, authenticity for me, i think.

    I don’t know if there’s a way to humanise them in Logic but I’m thinking of replacing the sounds, and I really have no idea how. If I’d set up a drum track, I’m assuming I’d need to convert it to MIDI and from there I’m a bit stuck,

    Do I have to build a drum instrument in sampler? Can i do that with round robins?

    I was thinking of exporting to Auria for drumagog but that’s a bit convoluted and I can’t be arsed unless I absolutely have to.

    I wish we had ex drummer (and Modo bass while we’re at it). You’d think ik would bring Modo over,

    You can convert the drummer tracks to MIDI and then they're set up as GM mapping so most drum instruments will work. You could also map the sounds using Logics MIDI fx or just edit them in the piano roll or pattern editor to map different drum sounds from GM to another mapping.

    As for the sounds, they can be made to sound much better with judicial use of Logic's compressor and EQs. Start off with a Vintage FET compressor and play around with the settings. Split the drummer tracks to just compress kick and snare and you can get the kits sounding complexly different. Add some soft distortion with the compressor and drive it with the input and you can get filthy snares and kicks. Add the dry signal back to get parallel compression.

    Also you can change the drum kit without changing the drummer or patterns. You can split the MIDI tracks into as many parts as you like (duplicate and mute/delete sounds) and use different kits for each part. I can't remember how much control you get over individual kit parts on the iPad Drum Kit, on the Mac you can change out individual drums and tailor the kit to your liking.

    You could even layer additional kits to strengthen certain sounds. Extrat the snare (one easy way, duplicate the MIDI track and delete everything but the snare on the dupe).

    You can change the strength of the playing using the Drummer to get more or less dynamics and then if you convert to MIDI you can edit the velocities of the hits to make it sound more like you want. Try changing the drummer if you like the sounds but not the feel. Change the kit if you like the playing but not the drum sounds.

    Edit the velocities of specific sounds to change the dynamics. There are loads of different things you can do once you've got the basic groove right.

    As for humanizing, they're already 'humanized' by default. Change the drummer to get a different feel.

    So yeah, swap the sounds out if you like but there's a shit ton you can do with the built in stuff to make it sound beefier and more (or much less!) dynamic without needing anything other than the built in stuff. And it's pretty easy to swap out entire kits or just the odd hit if you want something the built in samples can't provide.

    Hey, thsi was all really useful thanks. I just wanted to ask if you’re sure the drummer is round Robin automatically on iPad. I read that it was , drum kit designer is apparently and tahts what’s triggered with acoustic drummer, on Mac but I’m a bit unconvinced on iPad. Not sure i can hear any difference between hits except velocity. I was testing playing the pads, i don’t know if that’s different. But I don’t think I could hear any difference in drumming. I don’t know if iPad is different to Mac in this regard. The manual doesn’t really say anything for iPad… i think the Mac does.

    I did actually try getting creative after reading what you said and automated the individual tuning with a tiny bit of variation for kicks and snares in dkd to add something.

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