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2014 – The peak year for iOS music apps

Looking through my old app list, I think the top of the wave of new exciting innovative stuff coming out every week from all directions was 2014

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Comments

  • @u0421793 said:
    Looking through my old app list, I think the top of the wave of new exciting innovative stuff coming out every week from all directions was 2014

    No, don’t agree on this year…

    For me, the peak is to come in the future, but, along the road since 2014 we’ve got extraordinary apps like Drambo, Synthmaster One/2, Bram Bos catalogue, Logic Pro, Pianoteq v8, Moog Model 15, Fabfilter Twin v3, ButterSynth etc etc etc…

    Yeah, since 2014 it may not be that groundbreaking ideas, but the quality of apps has grown tremendously…

    The peak ain’t here yet…

  • edited October 2023

    u0421793 wrote:
    " Looking through my old app list, I think the top of the wave of new exciting innovative stuff coming out every week from all directions was 2014"

    Any particular month...? :smiley:

  • @ErrkaPetti said:

    @u0421793 said:
    Looking through my old app list, I think the top of the wave of new exciting innovative stuff coming out every week from all directions was 2014

    No, don’t agree on this year…

    For me, the peak is to come in the future, but, along the road since 2014 we’ve got extraordinary apps like Drambo, Synthmaster One/2, Bram Bos catalogue, Logic Pro, Pianoteq v8, Moog Model 15, Fabfilter Twin v3, ButterSynth etc etc etc…

    Yeah, since 2014 it may not be that groundbreaking ideas, but the quality of apps has grown tremendously…

    The peak ain’t here yet…

    Considering we’re still on the cusp of having machine learning incorporated into both performance and production, I’d say the best is yet to come.

  • Yeah 2014 was an exciting year (I have a vague recollection of it)
    But so many great things happened since then, I don’t think it particularly game changier

  • @NeuM said:

    @ErrkaPetti said:

    @u0421793 said:
    Looking through my old app list, I think the top of the wave of new exciting innovative stuff coming out every week from all directions was 2014

    No, don’t agree on this year…

    For me, the peak is to come in the future, but, along the road since 2014 we’ve got extraordinary apps like Drambo, Synthmaster One/2, Bram Bos catalogue, Logic Pro, Pianoteq v8, Moog Model 15, Fabfilter Twin v3, ButterSynth etc etc etc…

    Yeah, since 2014 it may not be that groundbreaking ideas, but the quality of apps has grown tremendously…

    The peak ain’t here yet…

    Considering we’re still on the cusp of having machine learning incorporated into both performance and production, I’d say the best is yet to come.

    I’d say the machines agree with you.

  • edited October 2023

    @u0421793 said:
    Looking through my old app list, I think the top of the wave of new exciting innovative stuff coming out every week from all directions was 2014

    This was back when they designed things specifically to take advantage of the touch screens. Now we get stuff that could easily just be on desktop as far as the interface is concerned. I’m beta testing a hot new app that has floating windows that open and have to be moved around and you can click x to close them. It’s so innovative and forward thinking I feel like I’m back on Windows XP

  • Let’s get real, iOS music peaked with Figure and ikaossilator. Almost everything since is just pretending. Notable exceptions: Koala, BM3, NS2

  • @db909 said:
    Let’s get real, iOS music peaked with Figure and ikaossilator. Almost everything since is just pretending.

    Damn right! It was all downhill after Birdstepper... :smiley:

  • Gadget was released in 2014.

    “It Was A Very Good Year”

  • Looking through my list of what I bought in 2014 I must admit I seem to have been buying just about everything I saw

    But I think that year was a classic year in iOS music apps

  • edited October 2023

    @NeuM said:

    @ErrkaPetti said:

    @u0421793 said:
    Looking through my old app list, I think the top of the wave of new exciting innovative stuff coming out every week from all directions was 2014

    No, don’t agree on this year…

    For me, the peak is to come in the future, but, along the road since 2014 we’ve got extraordinary apps like Drambo, Synthmaster One/2, Bram Bos catalogue, Logic Pro, Pianoteq v8, Moog Model 15, Fabfilter Twin v3, ButterSynth etc etc etc…

    Yeah, since 2014 it may not be that groundbreaking ideas, but the quality of apps has grown tremendously…

    The peak ain’t here yet…

    Considering we’re still on the cusp of having machine learning incorporated into both performance and production, I’d say the best is yet to come.

    Plus detailed hand tracking will change everything. Soon you will be able to control apps by signing. One hand to interact with the screen, the other for signalling shortcut 'keys' via hand shapes and gestures.

    (Total BS outta my ass but it sure would be cool)

  • @AudioGus said:

    @NeuM said:

    @ErrkaPetti said:

    @u0421793 said:
    Looking through my old app list, I think the top of the wave of new exciting innovative stuff coming out every week from all directions was 2014

    No, don’t agree on this year…

    For me, the peak is to come in the future, but, along the road since 2014 we’ve got extraordinary apps like Drambo, Synthmaster One/2, Bram Bos catalogue, Logic Pro, Pianoteq v8, Moog Model 15, Fabfilter Twin v3, ButterSynth etc etc etc…

    Yeah, since 2014 it may not be that groundbreaking ideas, but the quality of apps has grown tremendously…

    The peak ain’t here yet…

    Considering we’re still on the cusp of having machine learning incorporated into both performance and production, I’d say the best is yet to come.

    Plus detailed hand tracking will change everything. Soon you will be able to control apps by signing. One hand to interact with the screen, the other for signalling shortcut 'keys' via hand shapes and gestures.

    (Total BS outta my ass but it sure would be cool)

    With the inclusion of visual input there are any number of ways one should be able to affect a performance... What if you used facial expressions to influence the use of tone or effects?

  • @NeuM said:

    @AudioGus said:

    @NeuM said:

    @ErrkaPetti said:

    @u0421793 said:
    Looking through my old app list, I think the top of the wave of new exciting innovative stuff coming out every week from all directions was 2014

    No, don’t agree on this year…

    For me, the peak is to come in the future, but, along the road since 2014 we’ve got extraordinary apps like Drambo, Synthmaster One/2, Bram Bos catalogue, Logic Pro, Pianoteq v8, Moog Model 15, Fabfilter Twin v3, ButterSynth etc etc etc…

    Yeah, since 2014 it may not be that groundbreaking ideas, but the quality of apps has grown tremendously…

    The peak ain’t here yet…

    Considering we’re still on the cusp of having machine learning incorporated into both performance and production, I’d say the best is yet to come.

    Plus detailed hand tracking will change everything. Soon you will be able to control apps by signing. One hand to interact with the screen, the other for signalling shortcut 'keys' via hand shapes and gestures.

    (Total BS outta my ass but it sure would be cool)

    With the inclusion of visual input there are any number of ways one should be able to affect a performance... What if you used facial expressions to influence the use of tone or effects?

    like how guitarists change their facial expression when they change chords like they just did a magic trick

  • GUBGUB
    edited October 2023

    2014 may have been the last year that developers weren’t offering applications heavily influenced by “design by committee.”

    Also, as far as I can tell, AI generated visual art is highly derivative. So there’s no reason to believe AI-developed music apps won’t also be. It’s much more likely to produce an improved Buttersynth, then something as astonishingly new as Borderlands. IMO

  • @GUB said:
    2014 may have been the last year that developers weren’t offering applications heavily influenced by “design by committee.”

    Also, as far as I can tell, AI generated visual art is highly derivative. So there’s no reason to believe AI-developed music apps won’t also be. It’s much more likely to produce an improved Buttersynth, then something as astonishingly new as Borderlands. IMO

    Machine learning generated art is only as derivative as people want it to be. Input influences output. Give it something different to process and it'll look different.

  • wimwim
    edited October 2023

    @AudioGus said:

    @NeuM said:

    @AudioGus said:

    @NeuM said:

    @ErrkaPetti said:

    @u0421793 said:
    Looking through my old app list, I think the top of the wave of new exciting innovative stuff coming out every week from all directions was 2014

    No, don’t agree on this year…

    For me, the peak is to come in the future, but, along the road since 2014 we’ve got extraordinary apps like Drambo, Synthmaster One/2, Bram Bos catalogue, Logic Pro, Pianoteq v8, Moog Model 15, Fabfilter Twin v3, ButterSynth etc etc etc…

    Yeah, since 2014 it may not be that groundbreaking ideas, but the quality of apps has grown tremendously…

    The peak ain’t here yet…

    Considering we’re still on the cusp of having machine learning incorporated into both performance and production, I’d say the best is yet to come.

    Plus detailed hand tracking will change everything. Soon you will be able to control apps by signing. One hand to interact with the screen, the other for signalling shortcut 'keys' via hand shapes and gestures.

    (Total BS outta my ass but it sure would be cool)

    With the inclusion of visual input there are any number of ways one should be able to affect a performance... What if you used facial expressions to influence the use of tone or effects?

    like how guitarists change their facial expression when they change chords like they just did a magic trick

    You're not one of those dweebs who think you can bend notes on a guitar with just your fingers are you?

  • @wim said:

    @AudioGus said:

    @NeuM said:

    @AudioGus said:

    @NeuM said:

    @ErrkaPetti said:

    @u0421793 said:
    Looking through my old app list, I think the top of the wave of new exciting innovative stuff coming out every week from all directions was 2014

    No, don’t agree on this year…

    For me, the peak is to come in the future, but, along the road since 2014 we’ve got extraordinary apps like Drambo, Synthmaster One/2, Bram Bos catalogue, Logic Pro, Pianoteq v8, Moog Model 15, Fabfilter Twin v3, ButterSynth etc etc etc…

    Yeah, since 2014 it may not be that groundbreaking ideas, but the quality of apps has grown tremendously…

    The peak ain’t here yet…

    Considering we’re still on the cusp of having machine learning incorporated into both performance and production, I’d say the best is yet to come.

    Plus detailed hand tracking will change everything. Soon you will be able to control apps by signing. One hand to interact with the screen, the other for signalling shortcut 'keys' via hand shapes and gestures.

    (Total BS outta my ass but it sure would be cool)

    With the inclusion of visual input there are any number of ways one should be able to affect a performance... What if you used facial expressions to influence the use of tone or effects?

    like how guitarists change their facial expression when they change chords like they just did a magic trick

    You're not one of those dweebs who think you can bend notes on a guitar with just your fingers are you?

    The power of facial expressions compels you!

  • @NeuM said:

    @wim said:

    @AudioGus said:

    @NeuM said:

    @AudioGus said:

    @NeuM said:

    @ErrkaPetti said:

    @u0421793 said:
    Looking through my old app list, I think the top of the wave of new exciting innovative stuff coming out every week from all directions was 2014

    No, don’t agree on this year…

    For me, the peak is to come in the future, but, along the road since 2014 we’ve got extraordinary apps like Drambo, Synthmaster One/2, Bram Bos catalogue, Logic Pro, Pianoteq v8, Moog Model 15, Fabfilter Twin v3, ButterSynth etc etc etc…

    Yeah, since 2014 it may not be that groundbreaking ideas, but the quality of apps has grown tremendously…

    The peak ain’t here yet…

    Considering we’re still on the cusp of having machine learning incorporated into both performance and production, I’d say the best is yet to come.

    Plus detailed hand tracking will change everything. Soon you will be able to control apps by signing. One hand to interact with the screen, the other for signalling shortcut 'keys' via hand shapes and gestures.

    (Total BS outta my ass but it sure would be cool)

    With the inclusion of visual input there are any number of ways one should be able to affect a performance... What if you used facial expressions to influence the use of tone or effects?

    like how guitarists change their facial expression when they change chords like they just did a magic trick

    You're not one of those dweebs who think you can bend notes on a guitar with just your fingers are you?

    The power of facial expressions compels you!

    GarageBand supports facial expression control of the filter and a few other synth parameters on some iPad/iPhone hardware (no joke).

    I hadn't realized this feature was aimed at guitarists. But now everything is crystal clear.

  • @circledsquare said:

    @NeuM said:

    @wim said:

    @AudioGus said:

    @NeuM said:

    @AudioGus said:

    @NeuM said:

    @ErrkaPetti said:

    @u0421793 said:
    Looking through my old app list, I think the top of the wave of new exciting innovative stuff coming out every week from all directions was 2014

    No, don’t agree on this year…

    For me, the peak is to come in the future, but, along the road since 2014 we’ve got extraordinary apps like Drambo, Synthmaster One/2, Bram Bos catalogue, Logic Pro, Pianoteq v8, Moog Model 15, Fabfilter Twin v3, ButterSynth etc etc etc…

    Yeah, since 2014 it may not be that groundbreaking ideas, but the quality of apps has grown tremendously…

    The peak ain’t here yet…

    Considering we’re still on the cusp of having machine learning incorporated into both performance and production, I’d say the best is yet to come.

    Plus detailed hand tracking will change everything. Soon you will be able to control apps by signing. One hand to interact with the screen, the other for signalling shortcut 'keys' via hand shapes and gestures.

    (Total BS outta my ass but it sure would be cool)

    With the inclusion of visual input there are any number of ways one should be able to affect a performance... What if you used facial expressions to influence the use of tone or effects?

    like how guitarists change their facial expression when they change chords like they just did a magic trick

    You're not one of those dweebs who think you can bend notes on a guitar with just your fingers are you?

    The power of facial expressions compels you!

    GarageBand supports facial expression control of the filter and a few other synth parameters on some iPad/iPhone hardware (no joke).

    Wow! Amazing!

  • @NeuM said:

    @GUB said:
    2014 may have been the last year that developers weren’t offering applications heavily influenced by “design by committee.”

    Also, as far as I can tell, AI generated visual art is highly derivative. So there’s no reason to believe AI-developed music apps won’t also be. It’s much more likely to produce an improved Buttersynth, then something as astonishingly new as Borderlands. IMO

    Machine learning generated art is only as derivative as people want it to be. Input influences output. Give it something different to process and it'll look different.

    Yah human/machine hybrids are doing amazing things now. Much of the world of digital creation will look very different in just a couple years.

  • Yeah peak iOS was around 2014-2015 and also peak Audiobus forum :)

  • Why is the peak always in the past? Nostalgia?

    Also, why peak? Could argue, it was the start of more innovative apps, yes, but peak, I'm not sure.

    Not sure if that was still the era of IAA, but iOS didn't hit a stride until we had AUs.

  • Maybe the leak is a year in the future? It’s hard to say when a peak year is unless you’re looking at something from a historical perspective.

  • edited October 2023

    @michael_m said:
    Maybe the leak is a year in the future? It’s hard to say when a peak year is unless you’re looking at something from a historical perspective.

    peak after the removal of headphone jack? puuulleeeez

  • @AudioGus said:

    @michael_m said:
    Maybe the leak is a year in the future? It’s hard to say when a peak year is unless you’re looking at something from a historical perspective.

    peak after the removal of headphone jack? puuulleeeez

    :lol:

  • @auxmux said:
    Why is the peak always in the past? Nostalgia?

    Also, why peak? Could argue, it was the start of more innovative apps, yes, but peak, I'm not sure.

    Not sure if that was still the era of IAA, but iOS didn't hit a stride until we had AUs.

    I heavily agree with all of this

  • @animalelder said:

    @auxmux said:
    Why is the peak always in the past? Nostalgia?

    Also, why peak? Could argue, it was the start of more innovative apps, yes, but peak, I'm not sure.

    Not sure if that was still the era of IAA, but iOS didn't hit a stride until we had AUs.

    I heavily agree with all of this

    For some the 'touch design' era was the peak, not the plugin era. Samplr, TC-11, Thumbjam, Borderlands, NS1 etc.

  • @AudioGus said:

    @animalelder said:

    @auxmux said:
    Why is the peak always in the past? Nostalgia?

    Also, why peak? Could argue, it was the start of more innovative apps, yes, but peak, I'm not sure.

    Not sure if that was still the era of IAA, but iOS didn't hit a stride until we had AUs.

    I heavily agree with all of this

    For some the 'touch design' era was the peak, not the plugin era. Samplr, TC-11, Thumbjam, Borderlands, NS1 etc.

    Yes, that’s a thing

    Or at least part of a thing

  • I like this year. A lot of amazing apps. At least for me.

  • The 10 Best New Mobile Music Apps Of 2014

    Korg Gadget
    Audiobus 2
    Z3TA+ For iPad
    PPG WaveMapper 2.0
    Sector Stochastic Sample Slice Sequencer
    iVCS3 Virtual EMS VCS3 Synthesizer
    Crystalline ‘Shimmer’ Effects Processor
    Caustic for Android & iOS
    Arturia iProphet Virtual Sequential Circuits Prophet VS
    FM4 FM Synthesizer
    Effectrix Multi-Effects Sequencer
    GrooveMaker 2 For iPad
    VirSyn microTera Waveshaping Synth
    Lemur 5
    Sliver
    Final Touch Mastering System
    Audulus For iPhone
    PhonoPaper
    B-Step Sequencer
    Wooji Juice Mitosynth Additive/Wavetable Synth
    PreSonus Capture 32-Track Audio Recorder
    Laplace Synth
    …..it was was the Peak because the top 10 had 23 apps in it!

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