Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Comments
I’ve seen those reviews too, but they are what they are, uneducated opinions, anyone who knows what the app purports to do, know these reviews for what they are.
If anyone is unsure as to an app’s functionality they should research what it does or learn to use it.
For all subjects you are interested in try as much as possible to do your own research, ask questions if unsure in places like this forum.
Not being, or intending to become a dev myself, I find it ironic that one of the biggest companies on the planet can’t afford to get their shit together in regards to documentation
I guess I’m just assuming that it would be on their best interest to make things easier for developers to put apps out there for sale and collecting that sweet 30% margin but hey what do I know, it seems to be working pretty well for them with low-effort
Actual API spec / documentation problems are fortunately very rare, but they've existed.
If you develop plugins, you'll not only have to follow the spec, but additionally you'll have to deal with the host applications' conformity to the spec. If a host app doesn't follow the specification, difficult decisions have to be made based on the behaviour of other host apps, and a lot of other factors (of course the first step is to try working with the developers).
The worst for developers is the big mouth guy online who says "if only this app had xxx feature, I'd buy it straight away , I'd pay $100 for that!"... and you know he wouldn't.
It's been a while last time we checked it, but if memory serves, one problem is that the app itself must deliver value to the user regardless of the limited time trial being activated or not, if the guidelines are to be interpreted strictly.
If it hasn't been updated since then, that definition probably leaves a lot of wiggle room, but can also mean a potentially very bad experience during an app review, if used as a way to implement classical app-level limited-time trial behaviour.
A friend did some bitcoin mining back in the very early days, and he got less than a grand from it, so put his wallet details in a draw and forgot about it. Years later he found the details and checked on it - he had almost $70k sat forgotten in a drawer!
Those days are long gone though.
I agree but I was replying in response to the OP with that being one of the hardships devs face. Seeing completely uninformed 1-2 star reviews on your app purely because the reviewer didn’t know what it was or didn’t read the description would be such a PITA. Especially when it start directly affecting their pockets.
I always research accordingly but unfortunately that’s not the case for everyone and they still want to review the app anyway.