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Use AUM toggle control as momentary?
Hello all! Looking for some assistance.
I'm trying to use my Model: Cycles or Drambo to sequence effects bypass in AUM, but running into an issue.
Because the "bypass" MIDI control in AUM is a toggle control, I have to send the note once for on and once for off. For a variety of reasons, I would prefer to use the bypass as a momentary control, so that the note on un-bypasses the effect, it's un-bypassed while the note is held, and then when the note is released the effect is bypassed again.
Does anyone know how I can get this setup? I did try to use Mozaic to do it but it doesn't seem to be working, likely due to my lack of skill...
Comments
Disable "Cycle" in the midi learn assignment.
Hi, when you are setting this up, in the AUM learn controls, change the Cycle button - this alternates between the note/cc held condition (for bypass in your case) or the note/cc on/off condition.
Oh my goodness, here I am reading the Mozaic manual and it's literally a button right in front of my eyes. L O L.
Well, thank you both, you've certainly made me feel silly but also quite relieved that I can move on to the fun part of setting this up...
Nah. Spend a couple of days coding it in Mozaic! Why take the sissy way out? 😉
So....I did do this, and it was awesome. The reason I was asking in the first place is because I had an idea about using my Model: Cycles as a MIDI controller and a sort of faux "clip launcher" in AUM or Drambo. It requires a lot of remapping, translating notes and CCs, etc, and Mozaic is kind of the perfect one-stop-shop for all that. Still sort of ironing things out, but damn, it's turning my Model: Cycles into an incredibly overpowered performance hub for my multi-synth setup. Mozaic is seriously cool.
Just a thought ... Loopy Pro seems like it would be less work for building something like that.
If it had MIDI looping, 1000%. But I don't want to clip launch audio, I just want the sequences and effects changes mapped. Mostly I'll be using hardware synths, processed through effects in AUM. Then, there will be some extra AUv3 synths and sounds in there. Basically I want to be able to launch something that ramps a bunch of effects all at once, like at the end of a section, hit it, and then it ramps reverb, delay, and hi pass filter to make sort of a DJ effect, while I turn away and make sure the next section is queued up and ready to begin. I also usually play some keyboard fills there. If you're familiar with the famous Ableton Live dummy clip, that's basically what I'm trying to do.
I actually think MidiMixer can get me most of the way there, but still, the remapping and such.
That being said, if you have any clever ideas for doing this, I'm all ears!
What wim said is true even if you just use it as a mixer. It essentially lets you build in your control surface with buttons and sliders and disks to control effects recall presets and settings.
Oh, interesting! I have it, but I haven't really done much exploring into the custom interface stuff. That definitely sounds like what I'm looking for. It would be very cool to be able to make a custom layout with a bunch of effects buttons that control different effects for every channel in AUM, and then just hit the button and it'll ramp from where it is to the next thing. I'll have to check it out.
Are you aware of any videos or other resources that could break this down a bit for me?
Also, I found this old thread: https://forum.audiob.us/discussion/45806/no-simple-au-automation-recording-app-for-aum-soon-to-be-solved/p4
@rs2000 does some really cool Drambo stuff that seems to do exactly what I want, but honestly I don't understand how it works at all. Of course, I can just copy exactly what they've done there, but I would love to understand it enough to change it up and build it myself, so I'll make another request: are you aware of any good resources that would help me understand weird Drambo stuff like this? I've watched many videos and read the manual but I'm still really lost. Especially that bit where @rs2000 has a tempo-synced button press.....I really can't crack that nut!
That's my point. I think there would be less cleverness needed to do it in Loopy Pro as there are many built-in features that would directly help with ramping multiple FX from a single launch as you described.
I'm not sure where where midi looping fits in to what you've described you want to do, so I can't offer any ideas there other than to mention that any of the iOS AUv3 midi apps can work in Loopy just as they do in AUM.
Sometimes it's best to stick with the tools you're more familiar with though. I was just putting it out there in case you get stuck.
Now that I understand the canvas a little more, it doesn't. I was thinking that the donuts were sort of all you had to work with, and I was imagining recording my CC changes there and then playing them, making a kind of automation. But now I'm seeing that's not the case, not sure why I never really gave Loopy much of a chance because the canvas is absolutely crazy. The stuff you can map to buttons is like.....yeah, bonkers.
There are literally ramp times built in when you send a parameter change from a button! That's so cool.
I agree with this in general, but the amount of faffing I'd have to do without Loopy is likely more than just learning Loopy a little bit better. I will absolutely check it out. It's probably overall easier to just use Loopy by itself, but for now I think I'll load it in AUM so I can use a more familiar MIDI routing layout, and then start transferring setups over.
Thanks for your help, I really appreciate it!
That's great to hear @bezz_jeens - I think you'll get to where you want to be with all this. It makes sense to add it to your familiar AUM setup and then consider if you still need AUM later.
Not to complicate thinking unnecessarily, but Drambo also makes a good "automation recorder". You can use things like the trigger generator you asked about in the other thread, but you can also do things like recording a knob movement to generate CCs, then playing it back later.
I actually would really like to use Drambo, because I love the p-locking and the scene morph. However, I just can't get my head around what's going on with that trigger generator or a lot of the other things people post, and while it does work, I don't really feel comfortable using something I don't understand on a kind of basic level. I get the concept of Drambo, and can hook things up in sort of the way I want them, but yeah, I just don't see how what @rs2000 did achieves that result, it's like black magic. I feel that way about most of Drambo unfortunately. I would use it all the time if I could just get ahold of it.
@bezz_jeens
Please start simple. Modular synthesis is not something you learn overnight. I've been using analog synths since I was a kid and later built a DIY modular synth with a friend, then worked with a Nord Modular for years so I had plenty of time to experiment and learn.
And feel free to ask - but in my opinion, your first stop should be the tutorial videos on Youtube and also our Wiki here:
https://wiki.audiob.us/doku.php?id=beepstreet_drambo&s[]=drambo
By the way, I'm currently starting to learn a new subject in computer science and I feel like a noob again, hitting walls that seem inpenetratable but two days later, my curiosity pulls me back into business 😉
@bezz_jeens there are probably just one or two keys that you'll eventually "get" that'll unlock things for you. We all have missing linkages in different areas. Eventually (sometimes) things just click into place.
@bezz_jeens - if you really do want to understand that setup, it will help if you ask more specific questions about the parts that you don't understand. Breaking it down into smaller parts will help clear up confusion.