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Novembeat23 - second track made entirely in Logic Pro for iPad…

…plus a few non-native plugins.

Comments

  • edited November 2023

    Very classy track. Really digging the use of randomness. Wishing there was some kind of final percussive storm after the break around 2:00 to build up intensity and dynamic. But the track already stands perfectly in its current form.
    Very nice work 👍

  • @JanKun said:
    Very classy track. Really digging the use of randomness. Wishing there was some kind of final percussive storm after the break around 2:00 to build up intensity and dynamic. But the track already stands perfectly in its current form.
    Very nice work 👍

    @Pxlhg said:
    Cool!

    Thanks both. @JanKun - you're right. The last minute is a bit "samey", I think. It needs another element.

  • edited November 2023

    I like this a lot! What all are you using here? The drums/percussion is fantastic 👏

  • @HotStrange said:
    I like this a lot! What all are you using here? The drums/percussion is fantastic 👏

    Thank you!

    The drums and percussion started out as an Apple Loop that I mangled in Beat Breaker. I added Skaka for shakers

    For the lead synths and chords, I used FabFilter Twin3 and a few instances of Sample Alchemy with the X and Y controls automated. Some of these went through Beat Breaker too. Oh and FF Volcano on one instance of Sample Alchemy.

    Bass was a Moog D15 patch.

    Most tracks had various amounts of added delay and Chromaverb.

  • Nicely different, not too long, enjoyed the panning via headphones, video went well with the music… 👍

  • @audioruss said:

    @HotStrange said:
    I like this a lot! What all are you using here? The drums/percussion is fantastic 👏

    Thank you!

    The drums and percussion started out as an Apple Loop that I mangled in Beat Breaker. I added Skaka for shakers

    For the lead synths and chords, I used FabFilter Twin3 and a few instances of Sample Alchemy with the X and Y controls automated. Some of these went through Beat Breaker too. Oh and FF Volcano on one instance of Sample Alchemy.

    Bass was a Moog D15 patch.

    Most tracks had various amounts of added delay and Chromaverb.

    Cool, thanks! I thought I may have heard a Klevgrand app in there haha.

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