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ISFIZZ SFZ PLAYER AUv3. From Kira Q Tech

Not sure what’s new about this compared to his other player apps. Maybe @Samu knows ?

Looks like a donation project.

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Comments

  • @Jumpercollins said:
    Not sure what’s new about this compared to his other player apps. Maybe @Samu knows ?

    This is an sfz loader player.

    KQ Sampei is a multitimbral soundfont player that handles sf2,sf3 and dls format soundfonts.

  • @Jumpercollins Just a general PSA

    As I already have more than enough apps that cover my needs...
    ...I won't be getting into all new apps that drop during 2024 and will also severely cut down the time I spend on social media.

    As I don't have an extensive collection of .SFZ files and no intentions on starting to collect them this app is of zero interest to me personally...

  • yay, if this works also with key switches it's gonna be great for standard guitar (https://unreal-instruments.wixsite.com/unreal-instruments/). And KQ Sampei is already my favourite for soundfonts (sf2 can be converted to sf3 that are much smaller in size)

  • Interesting, I would have preferred sfz support in Sampei instead.

  • edited December 2023

    @vdk_john said:
    yay, if this works also with key switches it's gonna be great for standard guitar (https://unreal-instruments.wixsite.com/unreal-instruments/). And KQ Sampei is already my favourite for soundfonts (sf2 can be converted to sf3 that are much smaller in size)

    The sounds are excellent on this site but i cant get anything imported into audiolayer unfortunately. It imports the flacs but there is no sound. Probably because there are 20 sfz files in the folder that need to be imported as 1 instrument and audiolayer doesnt know how to handle that. If i click on the main instrument sfz to import, audiolayer says unknown file format. Clicking on a different sfz imports, but its imported wrong.

  • @5k3105 said:

    @vdk_john said:
    yay, if this works also with key switches it's gonna be great for standard guitar (https://unreal-instruments.wixsite.com/unreal-instruments/). And KQ Sampei is already my favourite for soundfonts (sf2 can be converted to sf3 that are much smaller in size)

    The sounds are excellent on this site but i cant get anything imported into audiolayer unfortunately. It imports the flacs but there is no sound. Probably because there are 20 sfz files in the folder that need to be imported as 1 instrument and audiolayer doesnt know how to handle that. If i click on the main instrument sfz to import, audiolayer says unknown file format. Clicking on a different sfz imports, but its imported wrong.

    Normally, I'd expect one SFZ to be one instrument.

    Does AudioLayer support FLAC? I am not sure that it does. You can test that by manually creating an instrument with a FLAC file? Have you contacted @VirSyn about the sfz's that don't import? While FLAC saves disk space, it increases computational load.

  • @5k3105 said:

    The sounds are excellent on this site but i cant get anything imported into audiolayer unfortunately. It imports the flacs but there is no sound.

    Yeah, those work on Sforzando on PC, so if ISFIZZ is somehow going to be able to handle them, it's going to be a must have for me!

  • @vdk_john said:

    @5k3105 said:

    The sounds are excellent on this site but i cant get anything imported into audiolayer unfortunately. It imports the flacs but there is no sound.

    Yeah, those work on Sforzando on PC, so if ISFIZZ is somehow going to be able to handle them, it's going to be a must have for me!

    The price is great and i love supporting Kq anything - preordered.

  • @espiegel123 said:

    @5k3105 said:

    @vdk_john said:
    yay, if this works also with key switches it's gonna be great for standard guitar (https://unreal-instruments.wixsite.com/unreal-instruments/). And KQ Sampei is already my favourite for soundfonts (sf2 can be converted to sf3 that are much smaller in size)

    The sounds are excellent on this site but i cant get anything imported into audiolayer unfortunately. It imports the flacs but there is no sound. Probably because there are 20 sfz files in the folder that need to be imported as 1 instrument and audiolayer doesnt know how to handle that. If i click on the main instrument sfz to import, audiolayer says unknown file format. Clicking on a different sfz imports, but its imported wrong.

    Normally, I'd expect one SFZ to be one instrument.

    Does AudioLayer support FLAC? I am not sure that it does. You can test that by manually creating an instrument with a FLAC file? Have you contacted @VirSyn about the sfz's that don't import? While FLAC saves disk space, it increases computational load.

    can't.
    tried several times/ways and also asked more than once, without a answer.

  • @espiegel123 said:

    @5k3105 said:

    @vdk_john said:
    yay, if this works also with key switches it's gonna be great for standard guitar (https://unreal-instruments.wixsite.com/unreal-instruments/). And KQ Sampei is already my favourite for soundfonts (sf2 can be converted to sf3 that are much smaller in size)

    The sounds are excellent on this site but i cant get anything imported into audiolayer unfortunately. It imports the flacs but there is no sound. Probably because there are 20 sfz files in the folder that need to be imported as 1 instrument and audiolayer doesnt know how to handle that. If i click on the main instrument sfz to import, audiolayer says unknown file format. Clicking on a different sfz imports, but its imported wrong.

    Normally, I'd expect one SFZ to be one instrument.

    Does AudioLayer support FLAC? I am not sure that it does. You can test that by manually creating an instrument with a FLAC file? Have you contacted @VirSyn about the sfz's that don't import? While FLAC saves disk space, it increases computational load.

    The instruments from that site are arranged differently. On the audiolayer import process the flac is converted to wav. Can play the wav, but the keyboard mapping to all the sounds in non existent because it doesn’t recognize the top level sfz and structure.

  • @Birdpie said:

    @espiegel123 said:

    @5k3105 said:

    @vdk_john said:
    yay, if this works also with key switches it's gonna be great for standard guitar (https://unreal-instruments.wixsite.com/unreal-instruments/). And KQ Sampei is already my favourite for soundfonts (sf2 can be converted to sf3 that are much smaller in size)

    The sounds are excellent on this site but i cant get anything imported into audiolayer unfortunately. It imports the flacs but there is no sound. Probably because there are 20 sfz files in the folder that need to be imported as 1 instrument and audiolayer doesnt know how to handle that. If i click on the main instrument sfz to import, audiolayer says unknown file format. Clicking on a different sfz imports, but its imported wrong.

    Normally, I'd expect one SFZ to be one instrument.

    Does AudioLayer support FLAC? I am not sure that it does. You can test that by manually creating an instrument with a FLAC file? Have you contacted @VirSyn about the sfz's that don't import? While FLAC saves disk space, it increases computational load.

    can't.
    tried several times/ways and also asked more than once, without a answer.

    I wouldn’t expect AudioLayer to be able to use FLAC. You can convert the FLAC format samples to wav and edit the sfz so that the file references are to the wav files.

  • This looks really good. I've tried to import SFZ's from a few different sources into Audiolayer, without success. I'm a big fan of the developer and he's been very active and responsive with his other apps, so this is a buy for me.

  • @5k3105 said:
    The sounds are excellent on this site but i cant get anything imported into audiolayer unfortunately. It imports the flacs but there is no sound. Probably because there are 20 sfz files in the folder that need to be imported as 1 instrument and audiolayer doesnt know how to handle that. If i click on the main instrument sfz to import, audiolayer says unknown file format. Clicking on a different sfz imports, but its imported wrong.

    Just gave it a quick go; takes a while to load... but it does open it!

  • @vdk_john said:

    @5k3105 said:
    The sounds are excellent on this site but i cant get anything imported into audiolayer unfortunately. It imports the flacs but there is no sound. Probably because there are 20 sfz files in the folder that need to be imported as 1 instrument and audiolayer doesnt know how to handle that. If i click on the main instrument sfz to import, audiolayer says unknown file format. Clicking on a different sfz imports, but its imported wrong.

    Just gave it a quick go; takes a while to load... but it does open it!

    I guess you are living in the future! Can’t wait to try it tomorrow!

  • https://apps.apple.com/us/app/isfizz/id6470708963

    A link to the App Store for anyone who wants that easy 1-click click satisfaction.

  • Does it also support decent sampler files as Sfizz does on Win/Lin/MacOS?

  • You need to first select the top level folder, ‘specify folder’ in the drop down. Then find location of sfz file and select it. Drawback is load time, and its strange because first few hundred mb loading is slow, then loads another 600 mb really fast.

    The sounds are excellent though,, can the load times be faster ? I wonder if its a bug or normal

  • edited January 2

    @5k3105
    In the newer version, the loading speed will be much improved.

  • @RyoutaKira said:
    @5k3105
    In the newer version, the loading speed will be much improved.

    Im not sure how fast it should load since the sfz is 1.5gb. It takes about a minute. Just surprised because decent sampler doesnt take much time to load.

    Btw, the addition of the midi controls on the controls tab is excellent!

  • @RyoutaKira said:
    @5k3105
    In the newer version, the loading speed will be much improved.

    looking forward to future updates! in the meantime, many thanks for working on / releasing isfizz!
    I'm really happy to finally have a sfz player on iOS

  • @5k3105 said:

    @RyoutaKira said:
    @5k3105
    In the newer version, the loading speed will be much improved.

    Im not sure how fast it should load since the sfz is 1.5gb. It takes about a minute. Just surprised because decent sampler doesnt take much time to load.

    Btw, the addition of the midi controls on the controls tab is excellent!

    Loading speed for samplers that do disk streaming, is typically more about the number of files, zones, etc than file sizes (when the samples are on the device).

    It takes AudioLayer about 3 seconds on my iPad to load an instrument that uses about 1.5 gig of samples but doesn’t have many layers and zones and about 15 or 20 seconds to load an instrument that has a lot more samples (layers and zones) but whose total size is less than one gig)

  • @espiegel123 said:

    @5k3105 said:

    @RyoutaKira said:
    @5k3105
    In the newer version, the loading speed will be much improved.

    Im not sure how fast it should load since the sfz is 1.5gb. It takes about a minute. Just surprised because decent sampler doesnt take much time to load.

    Btw, the addition of the midi controls on the controls tab is excellent!

    Loading speed for samplers that do disk streaming, is typically more about the number of files, zones, etc than file sizes (when the samples are on the device).

    It takes AudioLayer about 3 seconds on my iPad to load an instrument that uses about 1.5 gig of samples but doesn’t have many layers and zones and about 15 or 20 seconds to load an instrument that has a lot more samples (layers and zones) but whose total size is less than one gig)

    Makes sense. Thanks!

  • And who knows how unusual/complicated structures or opcodes might influence things.

    What I said above may not be true of instruments that use compressed files. If the app needs to decompress them when loading, I could imagine the total size impacting things.

  • The samples are flac, not compressed though. I wonder if it’s converting them to wav like audiolayer did

  • @5k3105 said:
    The samples are flac, not compressed though. I wonder if it’s converting them to wav like audiolayer did

    FLAC files are compressed. That is why they are used. FLAC is a form of lossless compression for audio. They reduce the on-disk storage size at the expense of requiring being uncompressed to be played...and decompressing them can be time-consuming.

  • @espiegel123 said:

    @5k3105 said:

    @RyoutaKira said:
    @5k3105
    In the newer version, the loading speed will be much improved.

    Im not sure how fast it should load since the sfz is 1.5gb. It takes about a minute. Just surprised because decent sampler doesnt take much time to load.

    Btw, the addition of the midi controls on the controls tab is excellent!

    Loading speed for samplers that do disk streaming, is typically more about the number of files, zones, etc than file sizes (when the samples are on the device).

    It takes AudioLayer about 3 seconds on my iPad to load an instrument that uses about 1.5 gig of samples but doesn’t have many layers and zones and about 15 or 20 seconds to load an instrument that has a lot more samples (layers and zones) but whose total size is less than one gig)

    The loading speed issue was not related to actual loading.
    Preparing file took time.
    It has been improved in the version 1.1, the current version.

  • Really interested in this one. Can you have SFZ files on an external drive and load it up to play at a time? Or do they have to be on device/in iCloud

    Congratulations on the new release @RyoutaKira i love the app icon. Cheers!

  • @Poppadocrock said:
    Really interested in this one. Can you have SFZ files on an external drive and load it up to play at a time? Or do they have to be on device/in iCloud

    Yes. The app can load files on external drives.

  • @RyoutaKira said:

    @Poppadocrock said:
    Really interested in this one. Can you have SFZ files on an external drive and load it up to play at a time? Or do they have to be on device/in iCloud

    Yes. The app can load files on external drives.

    Awesomeness, I think I. Gonna have to grab this one.

    So just to clarify it loads one SFZ at a time, does it basically temporarily load and cache that one SFZ for a temporary period? What about recalling saved sessions in a host? Thanks in advance.

  • edited January 3

    @Poppadocrock said:

    @RyoutaKira said:

    @Poppadocrock said:
    Really interested in this one. Can you have SFZ files on an external drive and load it up to play at a time? Or do they have to be on device/in iCloud

    Yes. The app can load files on external drives.

    Awesomeness, I think I. Gonna have to grab this one.

    So just to clarify it loads one SFZ at a time, does it basically temporarily load and cache that one SFZ for a temporary period? What about recalling saved sessions in a host? Thanks in advance.

    The external drive needs to be always connected during sessions. isfizz doesn't cache the files.

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