Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

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Comments

  • I will absolutely give them credit for getting this out ahead of everyone else. Great job.

  • @NeuM said:
    I will absolutely give them credit for getting this out ahead of everyone else. Great job.

    I think Apple probably paid them to develop it.

  • @BiancaNeve said:

    @NeuM said:
    I will absolutely give them credit for getting this out ahead of everyone else. Great job.

    I think Apple probably paid them to develop it.

    and of course them too…😂 ?
    https://www.idropnews.com/news/developers-have-over-600-native-vision-pro-apps-ready-today/207133/

  • edited February 2

    @BiancaNeve said:

    @NeuM said:
    I will absolutely give them credit for getting this out ahead of everyone else. Great job.

    I think Apple probably paid them to develop it.

    And why do you think this? Everyone had access to the same developer's tools at the same time as far as I know. It's possible the biggest developers had access to a AVP headset earlier than others, but that would just be speculation.

  • edited February 2

    I just wonder what the latency is when “playing” software synthesizer or piano apps on Vision Pro?

    There’s two reasons I never will buy this kind of hardware.

    1. In current iteration 3500-4000 bucks is way too expensive for what I would pay… Sorry dear Apple.
    2. I hate to wear things on my head, even when it’s super cold outside… Have big problems to wear even Pro headphones, but, in music situations I have to do it, albeit in small portions…
  • edited February 2

    @HolyMoses said:
    I just wonder what the latency is when “playing” software synthesizer or piano apps on Vision Pro?

    There’s two reasons I never will buy this kind of hardware.

    1. In current iteration 3500-4000 bucks is way too expensive for what I would pay… Sorry dear Apple.
    2. I have to wear things on my head, even when it’s super cold outside… Have big problems to wear even Pro headset, but, in music situations I have to do it, albeit in small portions…

    As the saying goes, the headset you see today is the "worst" version of this highly engineered, costly and extremely sophisticated device. It will continue to get better (lighter, faster and cheaper) over time. And Apple's devices/products/services aren't for everyone... and that's OK.

  • Kinda worrying that they favor fake instruments floating in space over augmenting existing musician setups with useful functionality. AR has the potential to unify hardware and software.

  • @kirmesteggno said:
    Kinda worrying that they favor fake instruments floating in space over augmenting existing musician setups with useful functionality. AR has the potential to unify hardware and software.

    I don’t think Moog Inc. is the right company to do what you suggest…

    Moog want to sell software version of hardware synths, nothing else.
    We all love Moog very much!

  • edited February 2

    @HolyMoses said:

    @kirmesteggno said:
    Kinda worrying that they favor fake instruments floating in space over augmenting existing musician setups with useful functionality. AR has the potential to unify hardware and software.

    I don’t think Moog Inc. is the right company to do what you suggest…

    Moog want to sell software version of hardware synths, nothing else.
    We all love Moog very much!

    Apple created the frameworks that's why it also uses the XYZ box that could be seen in the Djay app. It's just a more polished Meta Quest in the end.

  • I think I’d sooner buy a £4k moog than a £4k apple headset 🤣

    My Flippancy aside… a few years time and headsets will probably be the new tablets.

  • edited February 2

    "Animoog Galaxy can be many things: a lifestyle companion that helps you find inner peace."

    No solving world hunger? More importantly, will the new sequencer come to the ios version of Animoog?

  • wimwim
    edited February 2

    I wonder what all the people convinced inMusic would be the death of Moog are thinking these days?

  • edited February 3

    .. (wrong thread)

  • I’m not gonna buy these glasses, but it would be great with Mazetools Mutant. That app seems built for this environment, even more so than Animoog.

  • edited February 3

    @Wrlds2ndBstGeoshredr said:
    I’m not gonna buy these glasses, but it would be great with Mazetools Mutant. That app seems built for this environment, even more so than Animoog.

    Yeah I asked the developers about releasing a VR version a few years ago and they said they were considering Soniface as a VR app.

  • @wim said:
    I wonder what all the people convinced inMusic would be the death of Moog are thinking these days?

    They are probably wondering if Moog is now purely a software company.

  • It’s all very clever, but I’m struggling to see the point. Even if over time the goggles become lighter or cheaper, it’s not really how I’d like to make music, with something strapped to my face and wiggling my fingers in thin air. I mean, if I wanted to do the thin air stuff, I’d be way more interested in that MIDI ring thingy that flopped, or some of those wristbands that can output CV.

    Maybe I’m just getting old. So many technological “innovations” just seem to be solutions looking for problems. Hmm…

  • @abf said:

    @wim said:
    I wonder what all the people convinced inMusic would be the death of Moog are thinking these days?

    They are probably wondering if Moog is now purely a software company.

    Well, they're not. :)

  • edited February 3

    Eventually, a future generation of this headset will become the Mac computer system…that’s my take on it, not that anyone cares…lol

  • @NeuM said:

    @abf said:

    @wim said:
    I wonder what all the people convinced inMusic would be the death of Moog are thinking these days?

    They are probably wondering if Moog is now purely a software company.

    Well, they're not. :)

    They’re also Behringer’s R&D wing.

  • @wim said:
    I wonder what all the people convinced inMusic would be the death of Moog are thinking these days?

    They are probably wondering if Moog is now purely a software company.

    Well, they're not. :)

    I hope you know something. I like my Mother-32 DFAM combination a lot.

    @MrSmileZ I think you may be right.

    @Wrlds2ndBstGeoshredr lol

  • The original Animoog was relatively early in the iPad music-app timeline - late 2011, according to Wikipedia - so not too surprising that Moog has put something out for the AVP as well.

  • @abf said:

    @wim said:
    I wonder what all the people convinced inMusic would be the death of Moog are thinking these days?

    They are probably wondering if Moog is now purely a software company.

    We're most definitely not, hardware release cycles are simply a lot longer.

    ❤️ your friends at Moog

  • @HolyMoses said:
    I just wonder what the latency is when “playing” software synthesizer or piano apps on Vision Pro?

    There’s two reasons I never will buy this kind of hardware.

    1. In current iteration 3500-4000 bucks is way too expensive for what I would pay… Sorry dear Apple.
    2. I hate to wear things on my head, even when it’s super cold outside… Have big problems to wear even Pro headphones, but, in music situations I have to do it, albeit in small portions…

    Our director of software development recorded this unscripted latency and responsiveness exploration today, if you're interested:

    ❤️ your friends at Moog

  • edited February 3

    @celtic_elk said:
    The original Animoog was relatively early in the iPad music-app timeline - late 2011, according to Wikipedia - so not too surprising that Moog has put something out for the AVP as well.

    Well researched, we indeed released Animoog for the iPad 1! Which is also why we had to completely rewrite it to support AUv3 and created Animoog Z.

    We're very proud that Animoog Galaxy is now here for Vision Pro 1, and at launch day!

    ❤️ your friends at Moog

  • @kirmesteggno said:
    Kinda worrying that they favor fake instruments floating in space over augmenting existing musician setups with useful functionality. AR has the potential to unify hardware and software.

    We saw the opportunity to innovate and to make a version of Animoog that's the truest it has ever been to its original idea. We think this is a great way to explore new boundaries for music making and to understand this platform's capabilities better. There's no shortage of ideas we have to augment existing setups, we hope we'll be able to further explore this platform and to bring those ideas to the world.

    ❤️ your friends at Moog

  • @MoogMusicInc said:

    @kirmesteggno said:
    Kinda worrying that they favor fake instruments floating in space over augmenting existing musician setups with useful functionality. AR has the potential to unify hardware and software.

    We saw the opportunity to innovate and to make a version of Animoog that's the truest it has ever been to its original idea. We think this is a great way to explore new boundaries for music making and to understand this platform's capabilities better. There's no shortage of ideas we have to augment existing setups, we hope we'll be able to further explore this platform and to bring those ideas to the world.

    ❤️ your friends at Moog

    There's a lot of potential beyond the cookie cutter default app layout for floating apps that Apple seem to prefer currently.

    Here's one idea I have: A good quality foldable (easy shipping) black cardboard box the size of a desktop synth with Moog style buttons plugging into it, having the buttons tracked by the VP cameras or hand movements.

    Then use the cardboard surface as a background for synth UIs projected on top, like your Mariana synth. Maybe multiple holes for buttons to let users change the knob positions for other synths.

    Having good camera tracking like that in the VP basically means that anything can work as a midi controller, internal electronics tracking the position may not be needed any longer for MR.

  • @MoogMusicInc said:

    @HolyMoses said:
    I just wonder what the latency is when “playing” software synthesizer or piano apps on Vision Pro?

    There’s two reasons I never will buy this kind of hardware.

    1. In current iteration 3500-4000 bucks is way too expensive for what I would pay… Sorry dear Apple.
    2. I hate to wear things on my head, even when it’s super cold outside… Have big problems to wear even Pro headphones, but, in music situations I have to do it, albeit in small portions…

    Our director of software development recorded this unscripted latency and responsiveness exploration today, if you're interested:

    ❤️ your friends at Moog

    Yeah!!
    Great video - great music!
    The latency seems great!

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