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Comments
It’s worth mentioning that hacking AUM’s transport behavior means making recordings of the potential real-time results tricky… I would use a Neon instance that records independently of the AUM start/Stop. I’d look into adding Neon controls into the Mozaic GUI to start a recrossing and then pulse the AUM steps.
This behavior reminds me of the Mozaic c script request to make a script that accepts drum pad inputs and steps through a sequence.
This capability hacks AUM into another workflow where it’s not designed to service. If @j_liljedahl ever changes the track recording function to be independent of the AUM transport that could open up this approach. Imagine you hit record and get a file of a whole work session where you are trying various fx and synth options. If the recording continued while you changed sessions that could be useful for some.
I read that Joe Zawnul started recordng all his time at the keyboards because he could review those recordings for potential clients coming compositions or maybe useful MIDI.
I wish AUM recorded MIDI too. Is Loopy MIDI recording close to being released?
There's some great suggestions here, and I've learned a ton along the way, so thanks! The first thing I tried was using another app to do the step playback, and I chose Drambo as one of the suggested apps by @wim, and I used the Sequencer within Drambo and triggered it by Note Offset. I created a drum pattern in DSX2, then recorded that into the Drambo session into the sequencer, then recorded it into Ooda step by step. The step playback process worked perfectly, but I was unable to manually insert rests steps in Ooda during the recording process, and finally gave up.
What I've done as a workaround is just used DSX2 and added another pad on the "B" pad bank of DSX2 on a very high note, and filled it with 16th notes, so that it causes Ooda to record using the normal AUM transport, and then I'll just filter out the extra "guide" notes when playing back the sequence in Ooda, and that works great. I can record patterns into Ooda that have a bunch of percussion hits, and it will play back up to 4 of them at once using the 4 sequencers, and that's good enough.
I've included a short video showing the DSX2 instance with a sample pattern, which has been recorded into Drambo into the sequencer module, and then step played using the Drambo keyboard below for anyone interested in seeing how it works. I may use this method for another project.
Example - Step Playback in Drambo using Sequencer and Note Offset
https://youtube.com/watch?v=n4NosBWV2cg