Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Drambo - Mono to Poly and Poly to Mono modules

Wondering how the Mono to Poly and Poly to Mono modules in Drambo work and where/how you would use them and if you have any examples.

Comments

  • Unlike in hardware modulars, Drambo's universal signal can be polyphonic.
    In most cases, when you have a MIDI to CV module in front and a certain polyphony number set, the gate/pitch/velocity signals will all have this polyphony and a typical use case is one or more oscillators receiving the polyphonic pitch signal and an Amp ADSR/Envelope triggered by the gate signal and evaluating the velocity signal.
    This allows you to patch polyphonic sets super easily.
    Mono to Poly and Poly to Mono allow you to deliberately convert between different polyphonies but a more common use of the polyphonic signal might be to extract the individual voices of a poly signal e.g. by using the Voice Selector modules to process voices individually, like when you want each note in a chord to produce a different sound.

  • @EdZAB also don’t forget many-to-poly that lets you construct a polyphonic signal from monophonic sources.
    This comment by @rs2000 might also interest you https://forum.beepstreet.com/discussion/comment/52254/#Comment_52254

  • Excellent info. This is the first time that I noticed that there are three boxes on the signal output for a multi voice output, and now it makes sense. This gives me enough understanding to experiment with it and see how to use it. Thank you.

  • @rs2000 thanks for the info. Am I right, that the voice allocation happens in a round robin manner?
    And a question about envelopes: If I connect an envelope generator to a polyphonic gate signal, will the EG generate one independent envelope per voice, or will it generate a single paraphonic envelope?

  • @catherder said:
    @rs2000 thanks for the info. Am I right, that the voice allocation happens in a round robin manner?

    Yes.

    And a question about envelopes: If I connect an envelope generator to a polyphonic gate signal, will the EG generate one independent envelope per voice, or will it generate a single paraphonic envelope?

    Independent for each voice. It's really polyphonic rather than paraphonic 😉

  • edited February 24

    Once you start using polyphonic signals for modulations, you'll find out about the power of this concept.

    Here's a simple granular synth for example:

    It uses the polyphony to create 16 independent grains controlled by 16 independent randomized values (yes, connecting the gate input of the LFO to the polyphonic gate output of the MIDI to CV will let Drambo create 16 hidden LFOs behind the scenes, one for each voice) and I'm using the bipolar output of the LFO as a gate trigger to launch playback of the little grains in Flexi. It's quite inefficient because it doesn't even make use of all 16 notes but it's a nicely simple patch 😉

  • BTW, to smoothen/smear the grainy sound, you can use the Convolver module with a gauss shaped noise sample (you can generate one yourself using Noise, Envelope and Flexi to record such a sample in Drambo).

  • Thanks for explaining polyphony @rs2000 I have had trouble to understand how to get it to work in Drambo for quite a while now.
    This really helps 😊👍🏼

  • Glad i could help @everyone 😃

Sign In or Register to comment.