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The current code base is build around 6 strings and it's threaded all through out the code. It is in part because the DSP model for the guitar, our first model, cannot be dynamically resized. It's 6 strings. We have long had this request and the new code base that we are working on supports dynamic re-allocation of strings. This new code base is a 100% rewrite, intended to get us to Windows and Android and it is at LEAST a year away OR LONGER. Note that we are essentially 2 people working like 10.
GeoShred 7 and Introducing GeoShred Studio for Mac!
25% Off All iOS/iPadOS and MacOS Products Until Oct 10, 2024
Imagine using GeoShred as a plug-in for your desktop DAW while seamlessly integrating it with your iPad or iPhone. GeoShred Studio is an AUv3 plug-in for macOS that connects to GeoShred on iOS via GeoShredConnect, allowing you to record expressive MIDI/MPE tracks directly into your production workflow. For the best experience, use GeoShred’s isomorphic keyboard for iOS/iPadOS. Don’t own GeoShred on iOS? Download the FREE GeoShred Control MPE controller, or use any MPE, MIDI, or breath controller.
Note: GeoShred Studio is free to download, but you'll need to purchase GeoShred Studio Essentials for core functionality. This version is distinct from the iOS/iPadOS app and features its own instruments; iOS/iPadOS purchases do not transfer.
Special Offer: Enjoy a 25% discount on all products in celebration of GeoShred 7, valid until October 10, 2024. Pricing table at moforte.com/pricing
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For more info see go to (http://www.geoshred.com)
@moForte : you should hire @GeoTony on as a consultant/demonstrator
Thanks very much - I just emailed a video of it.
Windows and Android - that’s great! And I’m glad to hear that more strings will eventually be added. But wow, a 100% rewrite does not sound fun.
Well, I look forward to it whenever it is finished. Now with the Mac version and the iPad as the controller, GeoShred is pretty much the coolest thing ever.
Chris,
I'm pretty sure that this problem is a pitch bend range mismatch between the client (GeoShred for iOS/iPadOS) and the server (GeoShred Studio).
I think that if you follow our recommendation in the App Note to use GeoShredConnect send/receive, the problem will be solved.
Go to 2:34.
It's a good idea to look at the whole app note because there is lots of useful info here.
Please let me know if this solves it for you.