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Mollilooper Hands-Free Midi to Add Texture, Harmonies, Glitches Mini Guide

I wanted to share a technique that has just plastered a grin on my face since I started using it. Excuse my long post.

THE CONTEXT
I play evolving Berlin school jams a lot for fun, and I saw a lot of potential in Mollilooper but it took me some work to get it doing what I wanted.

I'll often start with a simple 8 note sequence, and send that audio to multiple busses that have different fx chains that add a combination of different timeed delays, reverb of different sizes, pitch shifting, or other loopers that will give me slower, pitched down versions of my sequence (Enso, Gauss, Bleass Slow Machine). I'll also send the midi of the sequence to midifx like different arpeggiators (Steppolyarp, Arpbud, Rozeta, Aphelian, Cykle), Chordjam for chords, and often have the midi going through Rozeta Scalar for a pitch offset to create harmony.

With the 8 note sequence as the basis for all these alterations, I would then play with volume levels, change up the sequence, and mess with synth parameters.

THE DREAM
I wanted to use Mollilooper to trigger loops at different beat/bar intervals across multiple busses to add harmony (looping part of a bus's sequence so it would harmonize with the other channels) and texture (having glitchy repeats of different notes at different intervals).

THE PROBLEMS
Doing this meant having lots of Mollilooper instances open and live triggering pads. It worked, but I ran into two issues.

  1. I needed 8 hands, I'd lose track of loops, and I couldn't use my hands to tweak notes or synth parameters.

  2. Mollilooper to my knowledge triggers loops instantly and doesn't seem quantized to trigger at a bar or beat... So if I was off by a little it would kill the groove.

THE SOLUTION
By using midi LFOs and cc sequencers I could have every instance of Mollilooper triggering different length loops at different intervals automatically. By setting some LFOs/sequencers using even beat subdivisions (e.g., every 4 bars, every bar) and some on odd subdivisions (every 5 and 3 bars) I could get loops that triggered at different points on the even 8 note sequence across a jam so that things didn't get predictable.

Further, using LFOs and sequencers to trigger loops meant that my loops were synced perfectly to the beat!

AN EXAMPLE
I sent an 8 note sequence audio to a bus with Bleass Slow Machine, a bus with Perforator, a bus with Filterstep, a bus Delayrium Unus set at a dotted rhythm slap back, and one with EOS 2. I also sent that sequence's midi through two Rozeta Scalars, one pitched up 5 degrees and one pitched down 17, both locked to scale, and had those going to different synths. I also sent the sequence to Chordjam locked to scale, and used an LFO to modulate the volume of that channel so it would fade in and out... This kept things from being too busy.

I then slapped Mollilooper on a bunch of these channels and set up loops of varying length to trigger at periodic odd and even times across 32 bars.

This gave me a very full sound but added a lot of texture and intensity that was constantly evolving since odd intervals were used for loop triggers alongside even ones.

TOOLS
mLFOs, Apematrix, and Rozeta LFOs were perfect for the LFO needs. Playing with saw up/down, sine, and sample and hold gave me different trigger patterns. Setting up odd and even beat cycles gave me a lot of unpredictable texture. And using the modulation on Rozeta gave me more unpredictability in addition to the sample and hold.

Using step sequencers like Stepbud, Polybud, Shiftbud, and Neon was great also. Shiftbud was perfect for randomness. And I could set odd and even step values on the other sequencers.

MIDI NOTE
The triggers in Mollilooper engage when the CC value hits above 63/64 and disengages below that.

Anyway, thanks for reading. Hope this gives you some ideas on how to use this powerful tool!

Comments

  • I can't read, You got any video's? 😆

  • @tpj said:
    I can't read, You got any video's? 😆

    Hah. Not yet.

  • edited April 2

    @NoncompliantBryant said:
    I wanted to share a technique that has just plastered a grin on my face since I started using it. Excuse my long post.

    Very interesting. Thanks for the info!

  • Thanks for the inspiration!

  • That is very interesting, thanks!

  • @NoncompliantBryant are you saying that you are triggering loops within a single Mollilooper instance as well? I haven’t been able to get any of loops inside a Mollilooper instance to trigger via cc with anything I’ve tried. Yes, cc over 63/63.

    Am I just misunderstanding what you’re describing? I also haven’t seen anything within the Mollilooper app to allow midi in.

    I re-read your post a few times and am still not quite getting what you’re describing. Might wait for a video ;)

    Or, maybe I’ll just message the dev.

    Sounds like a neato setup though

  • @skiphunt said:
    @NoncompliantBryant are you saying that you are triggering loops within a single Mollilooper instance as well? I haven’t been able to get any of loops inside a Mollilooper instance to trigger via cc with anything I’ve tried. Yes, cc over 63/63.

    Am I just misunderstanding what you’re describing? I also haven’t seen anything within the Mollilooper app to allow midi in.

    I re-read your post a few times and am still not quite getting what you’re describing. Might wait for a video ;)

    Or, maybe I’ll just message the dev.

    Sounds like a neato setup though

    I'm using the exposed parameters in AUM so AUM midi control is what I'm routing to... I should have clarified.

    I'm in front of my iPad and sending Rozeta LFO to the exposed parameters for 1 step, 2 step, 1/2 step loops. Midi CC Is sent on channel 1, using cc numbers 13, 15, 17 respectively for the aforementioned parameters.

    How are you routing?

  • @NoncompliantBryant said:

    @skiphunt said:
    @NoncompliantBryant are you saying that you are triggering loops within a single Mollilooper instance as well? I haven’t been able to get any of loops inside a Mollilooper instance to trigger via cc with anything I’ve tried. Yes, cc over 63/63.

    Am I just misunderstanding what you’re describing? I also haven’t seen anything within the Mollilooper app to allow midi in.

    I re-read your post a few times and am still not quite getting what you’re describing. Might wait for a video ;)

    Or, maybe I’ll just message the dev.

    Sounds like a neato setup though

    I'm using the exposed parameters in AUM so AUM midi control is what I'm routing to... I should have clarified.

    I'm in front of my iPad and sending Rozeta LFO to the exposed parameters for 1 step, 2 step, 1/2 step loops. Midi CC Is sent on channel 1, using cc numbers 13, 15, 17 respectively for the aforementioned parameters.

    How are you routing?

    Routing direct, not via AUM midi control to exposed parameters.

    Now I am and it’s working. Cool 😎 🙏

  • @NoncompliantBryant said:

    @tpj said:
    I can't read, You got any video's? 😆

    Hah. Not yet.

    We’re waiting … 🥱

    Seriously, I need to put some sound on that very interesting description!

  • Last time i used mollilooper the main issue was that when it get external or onscreen triggers it doesn't follow the grid. Many times you also hear the audio skip and glitch before it gets into the grid.

    I hope molli get some more development because it could be doing so much more and in a better way.

  • edited April 2

    @tpj said:
    Last time i used mollilooper the main issue was that when it get external or onscreen triggers it doesn't follow the grid. Many times you also hear the audio skip and glitch before it gets into the grid.

    I hope molli get some more development because it could be doing so much more and in a better way.

    Yeah, there can definitely be some clicks. Depending on what I'm doing, it can be an issue. For more ambient stuff, the click is very audible. For noisier stuff that I jam on I have a tough time hearing it often... But I don't think that if I were producing a record that I would depend on it 😉

    As for the grid, that's the nice part about using a midi sequencer or lfo to trigger the loops...theyll be in time in some shape or form. Using a step sequencer or LK to send midi cc will allow you to trigger and disengage the loop at the exact beat you want. A square wave LFO also gives you some of this as long as the cycles line up with what you want.

  • @Anod24 said:

    @NoncompliantBryant said:
    I wanted to share a technique that has just plastered a grin on my face since I started using it. Excuse my long post.

    THE CONTEXT
    I play evolving Berlin school jams a lot for fun, and I saw a lot of potential in Mollilooper but it took me some work to get it doing what I wanted.

    I'll often start with a simple 8 note sequence, and send that audio to multiple busses that have different fx chains that add a combination of different timeed delays, reverb of different sizes, pitch shifting, or other loopers that will give me slower, pitched down versions of my sequence (Enso, Gauss, Bleass Slow Machine). I'll also send the midi of the sequence to midifx like different arpeggiators (Steppolyarp, Arpbud, Rozeta, Aphelian, Cykle), Chordjam for chords, and often have the midi going through Rozeta Scalar for a pitch offset to create harmony.

    With the 8 note sequence as the basis for all these alterations, I would then play with volume levels, change up the sequence, and mess with synth parameters.

    THE DREAM
    I wanted to use Mollilooper to trigger loops at different beat/bar intervals across multiple busses to add harmony (looping part of a bus's sequence so it would harmonize with the other channels) and texture (having glitchy repeats of different notes at different intervals).

    THE PROBLEMS
    Doing this meant having lots of Mollilooper instances open and live triggering pads. It worked, but I ran into two issues.

    1. I needed 8 hands, I'd lose track of loops, and I couldn't use my hands to tweak notes or synth parameters.

    2. Mollilooper to my knowledge triggers loops instantly and doesn't seem quantized to trigger at a bar or beat... So if I was off by a little it would kill the groove.

    THE SOLUTION
    By using midi LFOs and cc sequencers I could have every instance of Mollilooper triggering different length loops at different intervals automatically. By setting some LFOs/sequencers using even beat subdivisions (e.g., every 4 bars, every bar) and some on odd subdivisions (every 5 and 3 bars) I could get loops that triggered at different points on the even 8 note sequence across a jam so that things didn't get predictable.

    Further, using LFOs and sequencers to trigger loops meant that my loops were synced perfectly to the beat!

    AN EXAMPLE
    I sent an 8 note sequence audio to a bus with Bleass Slow Machine, a bus with Perforator, a bus with Filterstep, a bus Delayrium Unus set at a dotted rhythm slap back, and one with EOS 2. I also sent that sequence's midi through two Rozeta Scalars, one pitched up 5 degrees and one pitched down 17, both locked to scale, and had those going to different synths. I also sent the sequence to Chordjam locked to scale, and used an LFO to modulate the volume of that channel so it would fade in and out... This kept things from being too busy.

    I then slapped Mollilooper on a bunch of these channels and set up loops of varying length to trigger at periodic odd and even times across 32 bars.

    This gave me a very full sound but added a lot of texture and intensity that was constantly evolving since odd intervals were used for loop triggers alongside even ones.

    TOOLS
    mLFOs, Apematrix, and Rozeta LFOs were perfect for the LFO needs. Playing with saw up/down, sine, and sample and hold gave me different trigger patterns. Setting up odd and even beat cycles gave me a lot of unpredictable texture. And using the modulation on Rozeta gave me more unpredictability in addition to the sample and hold.

    Using step sequencers like Stepbud, Polybud, Shiftbud, and Neon was great also. Shiftbud was perfect for randomness. And I could set odd and even step values on the other sequencers.

    MIDI NOTE
    The triggers in Mollilooper engage when the CC value hits above 63/64 and disengages below that.

    Anyway, thanks for reading. Hope this gives you some ideas on how to use this powerful tool!

    Thanks. It`s very useful.

    Hope you have as much fun with this as I do!

  • Post that video man! This sounds interesting but my brain can’t read it all atm 🤣

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