Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Loops degrading over time: can 'Loopy pro' and 'Chow Tape Model' do this?
I really like the work of William Basinki and would like to emulate his way of playing back tape loops that degrade overtime. My app of choice for tape effects is Chow Tape Model and my aim is the following:
1) Record a loop into Loopy Pro
2) Play the loop back, effecting it with Chow Tape
3) While playing the loop back, re-recording the effected output straight into the same loop cel
4) On the second round of playback, the already degraded loop is processed through Chow tape again (not overdubbing, but re/replacing the first instance of the loop.)
5) This way the loop degrades more and more over time.
I'd like to know if this is possible with Loopy Pro, but if you know of another approach on ios, I'd love to hear!
Comments
Gauss Field Looper would be worth a look for this kind of thing:
https://apps.apple.com/gb/app/gauss-field-looper/id1530684073
This is possible. Send the output of a color to bus. Put chow tape on that bus. Make the color a destination of that bus. Set the overdub feedback to a value less than 100 for the clip (I use a slider to control the amount). Fine tune the send and return and feedback levels as needed. You could set the overdub feedback to 0 and use the send and return levels by themselves to determine rate of decay.
Thank you both for your suggestions! I have Gauss and I didn’t know it did “cumulative degradation”. I’ll check it out and also give Loopy Pro a go.
Here is what the setup would look like
Gauss was built for this.
Gauss is very cool and this method using loopy gives you more control over the degradation and loop length. Both are worth exploring imo.