Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

More accurate offset changing than using 2 fingers?

edited April 27 in Loopy Pro

Is there a more accurate way to change the offset of a clip than using the two finger rotate gesture?

I find I quite often end up with something recorded out of phase, and the two finger gesture is a bit fiddly and not that accurate. Ideally I’d be moving something on a linear waveform which I can accurately line up to the beat, like the Ableton loop start point control.

Any ideas? Thanks!

Comments

  • @tdmusic said:
    Is there a more accurate way to change the offset of a clip than using the two finger rotate gesture?

    I find I quite often end up with something recorded out of phase, and the two finger gesture is a bit fiddly and not that accurate. Ideally I’d be moving something on a linear waveform which I can accurately line up to the beat, like the Ableton loop start point control.

    Any ideas? Thanks!

    Currently, there isn’t another way to permanently offset the start point.

    Are you needing to correct being off by a precise number of beats or bars? If so , there are resampling tricks.

    For making more arbitrary shifts, it is trickier.

    You might want to find and upvote the request for this on the roadmap. It is, I believe, a planned feature;

    https://roadmap.loopypro.com

  • @espiegel123 said:

    Currently, there isn’t another way to permanently offset the start point.

    Are you needing to correct being off by a precise number of beats or bars? If so , there are resampling tricks.

    For making more arbitrary shifts, it is trickier.

    You might want to find and upvote the request for this on the roadmap. It is, I believe, a planned feature;

    https://roadmap.loopypro.com

    Thanks! Yeah I can imagine how resampling might help for beat amounts - it’s more arbitrary adjustments I’m after, I’m recording stuff in from my OP-1 which can be hard to synchronise depending what you’re doing.

    I did try multiplying and then using the waveform display in clip detail, but it seems kind of buggy/hard to use. Weird things keep happening and the loop jumps around.

    But maybe I can get better at how I capture the samples e.g. playing to a click or using threshold to start the recording. And I can embrace the slight wonkiness ;)

  • You could copy it to the free Hokusai 2 and trim it there. You can zoom in and be extremely precise.

  • @uncledave said:
    You could copy it to the free Hokusai 2 and trim it there. You can zoom in and be extremely precise.

    The issue is rotating and not trimming as I understand it. Fwiw, Loopy Pro's trimming tools are quite precise and you can zoom in quite a bit. The issue is that rotating is a little tricky to do precisely. It is a bit of a pain to replicate rotating a clip in a traditional linear audio editor. You basically have to

  • @espiegel123 said:

    @uncledave said:
    You could copy it to the free Hokusai 2 and trim it there. You can zoom in and be extremely precise.

    The issue is rotating and not trimming as I understand it. Fwiw, Loopy Pro's trimming tools are quite precise and you can zoom in quite a bit. The issue is that rotating is a little tricky to do precisely. It is a bit of a pain to replicate rotating a clip in a traditional linear audio editor. You basically have to

    Yeah it’s both trimming and rotating, I guess. I tried to do accurate rotation with the trimmer by multiplying the clip (so I had a copy of it to use as the “wraparound”) then using the trimmer but it seemed to get really buggy. Moving the start point didn’t behave at all predictably, I’d line it up on the waveform but the result in the circle was totally different. I’ll try to pin it down and make a bug report.

    Thanks for the Hokusai idea!

    Would be great to see this feature, seems like it has been on the roadmap for a couple of years so I won’t hold my breath though :)

Sign In or Register to comment.