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Comments
Excellent! Listened to it twice through. If I had only one little tiny bit of constructive critique, it's that if I were mixing the track, I'd put the drums just a touch more forward in the mix. However, that's definitely more down to my own personal subjective tastes. The drums are clear and punchy.
Thanks man!
Really appreciate the feedback! If, just saying if😉, I wanted the drums to stand out more, what would be your preferred move?
/DMfan🇸🇪
Probably just a couple dBs louder in the mix. Nothing too crazy. As I said mate, they already are clear and punchy, so you don't want to go overboard. ☺️ But then again, my above advice should be taken with a grain of salt as it's more of a subjective taste than an objective fact.
Check this newer version out and tell me what you hear:
https://www.dropbox.com/scl/fi/lfgi2nk3imqap82sggvph/Situation-cover-test-6.wav?rlkey=jzat33v3dqzmy4t2dn56owr43&dl=0
/DMfan🇸🇪
Definitely nicer to my ears. I really love this. You did great.
The classic bass issue, overloading lower frequencies. The combo of the kick and hard hitting bass line caused the kick to disappear and it turned into a rumbling bass mix. I removed everything below 102 Hz, in the earlier version it was everything below 90 Hz. I could remove even more from the bass line but I want it to be kinda hard hitting.
Do I have a green light now?😎
/DMfan🇸🇪
The way I usually solve bass issues is by how I program the bass notes in relation to the kickdrum. My kickdrums are usually slightly shorter than half of bar long. I also use Flux Pro to duck the bass every quarter note so that the low end has movement to it rather than it sounding like one long subbass, lol. Also I sometimes use Flux Pro to scoop out the low end of the bass to the kick drum, but subtly so. These are just my techniques for bass management. Ymmv and other forum disclaimers and tropes, lol.
EDIT: But yeah, I think it sounds great.
💪🙏
/DMfan🇸🇪