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Any iOS delays that have tap tempo via midi?

I am hunting for a delay AUv3 whose tempo/delay can be set with midi event driven tap tempo and can run unsynched from the host. Could Drambo or mirack potentially do it.

I looked at a bunch of delays tonight and none had midiable tap tempo and only ome had tap tempo at all.

Comments

  • edited July 23

    I have a totally unconventional idea in mind:

    • Use the "Beat Detect" app on an (old) iPhone. It only accepts taps on screen but it will actively set the tempo in an Ableton LINK session
    • Use iOS Accessibility Control to map an incoming MIDI message to an emulated finger tap on screen

    This would make the whole DAW session adapt to the tapped beat. No idea if that would be acceptable in your case.

    As for a Drambo solution, let me think about it... 😉

    Edit: Here it is. A tap tempo delay built with Drambo.
    https://patchstorage.com/tap-tempo-delay/

  • wimwim
    edited July 23

    AU3FX:Dub
    Oh … trigger the tap by midi. Not sure on that point. Off to try.
    [edit] nope. It has a button but it’s not midi trigger able.

  • @rs2000 said:
    I have a totally unconventional idea in mind:

    • Use the "Beat Detect" app on an (old) iPhone. It only accepts taps on screen but it will actively set the tempo in an Ableton LINK session
    • Use iOS Accessibility Control to map an incoming MIDI message to an emulated finger tap on screen

    This would make the whole DAW session adapt to the tapped beat. No idea if that would be acceptable in your case.

    As for a Drambo solution, let me think about it... 😉

    Syncing Drambo with incoming MIDI as a plugin works. I just tried it:

    • Load Drambo MIDI FX (or other plugin version) into your host.
    • Connect the MIDI source providing the taps to the plugin.
    • Disable sync in Drambo (tempo menu that pops up when tapping on the BPM rate).
    • Enable MIDI learn (the “wall socket” icon right of Drambos hamburger menu.
    • Go to the tempo menu again and tap “tap”.
    • Send the MIDI tap message.
    • Done

    Now it’s a just a matter of using the “Delay rack”, or whatever module works best.

  • That’s really cool @catherder. 😎

  • TH-U has CC131 for “tap to set delay bmp” and CC132 for “tap to set delay time”, both in global settings and per preset settings. They can also be moved to any CC. I’ve never tried it and haven’t used th-u for many months, but may be worth exploring. If I’m not mistaken one delay stompbox comes with the free demo.

  • Thanks for all the ideas… if anyone has additional thoughts that would be great…

  • @espiegel123 said:
    Thanks for all the ideas… if anyone has additional thoughts that would be great…

    Have you had the time to try
    https://patchstorage.com/tap-tempo-delay/
    yet?

  • edited July 23

    @rs2000 said:

    @espiegel123 said:
    Thanks for all the ideas… if anyone has additional thoughts that would be great…

    Have you had the time to try
    https://patchstorage.com/tap-tempo-delay/
    yet?

    Not yet.Note: my question is on behalf of a few other people that asked me for help with this.

  • @rs2000 said:
    I have a totally unconventional idea in mind:

    • Use the "Beat Detect" app on an (old) iPhone. It only accepts taps on screen but it will actively set the tempo in an Ableton LINK session
    • Use iOS Accessibility Control to map an incoming MIDI message to an emulated finger tap on screen

    This would make the whole DAW session adapt to the tapped beat. No idea if that would be acceptable in your case.

    As for a Drambo solution, let me think about it... 😉

    Edit: Here it is. A tap tempo delay built with Drambo.
    https://patchstorage.com/tap-tempo-delay/

    Genius !
    I was wondering how to make a constant signal from taps but you did it in seconds.

    Maybe it could be used with any external / internal auv3 by connecting a CC generator to your Tap Processor.

    I don't know if I'm talking nonsense, but the problem with the number of steps (0-127) could be overcome by using one more but different CC generator. Then map the 2 CCs for the one auv3 knob, and adjusting their range of effect ? (Low bpm and high bpm)

  • @Etienne Thanks!
    What kind of use do you have in mind?
    Taps can already be sent as MIDI notes, no need for CCs.

  • I'd personally use your tap processor inside loopy pro :

    • Inside a drambo AU, Tap processor -> CC generator

    • Midi map the Delay Time knob of an other auv3 with the CC

    @rs2000 said:
    @Etienne Thanks!
    What kind of use do you have in mind?
    Taps can already be sent as MIDI notes, no need for CCs.

  • @rs2000 said:
    @Etienne Thanks!
    What kind of use do you have in mind?
    Taps can already be sent as MIDI notes, no need for CCs.

    I think the reason for using cc’s is for setting the time on other delay AUv3s that have time parameters one could control via midi mapping…for example , let’s say you wanted to set the time of Timeless.

    The issue there is often how the parameter is scaled…I wrote a mozaic script some time ago to try to convert a tapped tempo to a parameter value for a couple of different delays and found the scaling was impossible for my tiny brain to figure out. It wasn’t linear.

  • Isn't Eventide's Ultratap MIDI controllable?

  • @espiegel123 Yeah, in the script or drambo patch, you'd have to input the minimum / maximum delay time of the specific Delay auv3 and hope the curve matches.
    Thinking about it now, it's too much work.

  • @NeuM said:
    Isn't Eventide's Ultratap MIDI controllable?

    It is (there's both a midi version and a non-midi version) sending CC#4 (with any value) triggers the Tap-Tempo button.
    (CC#1 is the ribbon, CC#2 is the 'Active' button and CC#3 the 'HotSwitch').

  • @Etienne said:
    @espiegel123 Yeah, in the script or drambo patch, you'd have to input the minimum / maximum delay time of the specific Delay auv3 and hope the curve matches.
    Thinking about it now, it's too much work.

    In fact I was lucky enough that the calculated time difference between taps matched the scale of the delay rack's delay time so I didn't need to shape any fancy curves 😉

    In another project, I had to though and the bezier curves in Graphic Shaper were of great help.

  • @rs2000 Very cool. That is one advantage of dramboing over scripting !

  • @rs2000 said:
    I have a totally unconventional idea in mind:

    • Use the "Beat Detect" app on an (old) iPhone. It only accepts taps on screen but it will actively set the tempo in an Ableton LINK session
    • Use iOS Accessibility Control to map an incoming MIDI message to an emulated finger tap on screen

    This would make the whole DAW session adapt to the tapped beat. No idea if that would be acceptable in your case.

    As for a Drambo solution, let me think about it... 😉

    Edit: Here it is. A tap tempo delay built with Drambo.
    https://patchstorage.com/tap-tempo-delay/

    Thanks that's promising.

    How would one modify it to use CC127 as the tap rather than note on. I guess I don't understand this part of Drambo well enough. I messed about a bit and got it wrong :)

  • @espiegel123
    I'd put a trigger button & note generator before the midi to CV module, then midi assign the trigger button to CC127. Maybe there's something more elegant :)

  • @espiegel123 There's a dedicated MIDI CC Controller module that sends "analog values" from a MIDI CC message.
    CC values 0..127 will generate output values 0..1, and the simplest way to define a threshold for a CC be interpreted as a "tap" in tempo is to use a Graphic Shaper which has the charm display the received value live as a vertical line, good for debugging MIDI input if necessary.

    I'm currently using the Gate signal from MIDI2CV in multiple modules so I guess I better fix it myself.
    Let me add it and upload a new version on Patchstorage that lets you switch between CC and Note control for tap tempo.

  • Done updating. You can now choose between tapping by MIDI note-ons or by MIDI CC value changes.
    CC number and a threshold for the CC value can be adjusted.
    Remember to load the patch in Drambo Mfx if you want to use the Drambo tap delay as an audio unit.

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