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Quanta 2 by Audio Damage (Coming Soon to iOS)

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Comments

  • @tubespace said:
    Agreed. I really appreciate the price-to-quality ratio. Other Desert Cities is such a phenomenal delay. If it were in guitar pedal-form, it would probably sell for $500 - $600 USD.

    +1

  • @NeuM said:

    @pseudophysics said:
    Gustav Scholda from GS DSP said in an interview that he is pretty happy with the iOS sales:

    Is deploying to the platform financially worth it?

    Gustav: Yes. Because they're only taking 15% if you are in the Small Business Program.

    James: Make sure you apply to that before you release your first plugin. It takes a couple of months for it to go through! [laughs].

    What about as an overall percentage of your revenue? Is it worth it from a business standpoint?

    Gustav: At the moment, I think we're making a little bit more money on iOS than desktop. Maybe also because it's less friction. Buying stuff on iOS is super easy.

    And this is for products that are priced at like $20-40?

    Gustav: Yeah, we always do 50% of the desktop price for the iOS product.

    James: Our rationale was users can't resell it. Also it's not like those people are working in large studios and throwing tons of money at stuff, except the iPad itself. I would love for some of those iOS purchasers to have a little more empathy for us when they complain about the prices. "Hey guys, this stuff is super cheap, you don't know how cheap it is."

    Interesting. Although it's just one developer's experience, it proves in their case that "mobile" (iOS/iPadOS) is well worth their time spent in development. This doesn't really surprise me. Although niche apps (specifically music and music production) have a far smaller audience than say "Candy Crush" or games in general, Apple's distribution and payment model reduces friction for buyers, leading to impulse sales that probably wouldn't happen otherwise.

    Honestly, I wish they'd also offer their other software through the macOS App Store. That reduced friction (which also ensures software is always on the latest updates) is invaluable as a customer.

    Reduced friction for customers is great. I think it’s often overlooked how big of a deal it is as a developer to have someone else build and serve the entire payment system, too! Creating a safe, secure, robust payment gateway is non-trivial.

  • So stoked for this, anyone know the release date?

  • edited October 1

    in the desktop update (just now)
    it says that the iOS version is out!

    Quanta 2 Changes & Fixes
    V2.1.1 (Oct 1, 2024)
    Major update required due to iOS port.

    •   iPadOS version added to App Store 
    •   Preset manager replaced with new version.
    •   About splash replaced with info-rich version.
    •   ctrl-click gesture added; you can now open the mod panel with either ctrl-click, right-click, or two-finger tap.
    •   OpenGL rendering mode removed entirely; Windows version switched to Direct2D drawing.
    •   UI reworked for readability improvements. 
    •   Numerous minor bug fixes and optimizations. 
    •   “Threads” preset collection added to Creative Series folder; download manually from bottom of product page for existing installs.
    
  • @waka_x said:
    in the desktop update (just now)
    it says that the iOS version is out!

    False alarm. Just checked the Audio Damage, Inc page on iOS and iPadOS -- it's NOT out at the time of writing.

  • Fantastic update! Such a better and more pleasant way to assign modulation. Wish the LFO’s went slower, but you can get the envelopes to loop slower than them.
    Cheers Audio Damage, THX!!!

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