Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

SynthJacker retirement

To whom it may concern: I'm retiring my SynthJacker for iOS app, which has been in development since 2019. I need my limited time and energy for other things. Here is a short history to give some context.

Back in 2004, when I was still a Windows user, I had E-MU Emulator X2 with its SynthSwipe feature, where you could make a sample-based instrument just by setting the parameters and letting it run. I was fascinated by the idea, and in 2014 I started to sketch an OS X app that would do the same. There was already Redmatica's Autosampler, which was later acquired by Apple and incorporated into MainStage and then into Logic Pro X. However, other things got in the way, and I didn't get to finalize the Mac app, but back then it was already called SynthJacker.

I had started developing for iOS in 2009, and by 2018 it seemed like a good idea to start a new project: SynthJacker for iOS. I spent a month thinking and mapping out the feature set, and then wrote the first version for the App Store. The response was quite positive, and I had the time and motivation to fix bugs and introduce some new features.

The introduction of sampling AUv3 instruments was a big feature. Some people asked for Inter-App Audio, but since it was already deprecated by Apple, there was really no point adding that. However, you could Bring Your Own Audio File (BYOAF) so that you could drive any recording with a MIDI file made in SynthJacker, and then bring it to SJ for slicing.

Over the years the development slowed down because of other stuff. When you don't do apps full time, there's always something in the way, and not enough hours in the day or week to do all that you would want to do, or indeed need to do.

Because of all these other commitments I've decided to shut down the development of SynthJacker. I need to get rid of the constant nagging in the back of my mind to fix the foundations, to implement new features etc. Also to make it worth all the trouble in terms of sales it would need marketing, and that takes even more time that I just don't have.

SynthJacker is a niche product that fulfills a gap in the iOS music app market, but these days it's not the only one. Apps like Chameleon from 4Pockets and AudioLayer by VirSyn can be used to achieve much of the same, possibly better.

I did have a list of new features planned for SynthJacker. For example, now that DecentSampler has arrived at the scene, it would be great to output DS presets, complete with a user interface. Sending MIDI program changes, automatic generation of synth presets, online sound repository, and so on are some of the things that I had planned, after I could get the foundation fixed.

The thing is, SynthJacker has one fundamental flaw that has caused some headache to users: it records one large file, and then slices it into parts based on timestamps. Sometimes the large file does not get completely written to storage, which causes the rest of the slicing to fail. This happens when you have an absolutely huge sampling job, but of course the app should still cope with it. A better way of doing it would have been exactly how the SynthSwipe feature in Emulator X2: by monitoring the input stream for gaps in the sound. That way the timing would never go wonky. I guess this proves that the design of the software can have pretty far reaching implications down the road.

I have kept a diary of SynthJacker development, and it shows that the total number of hours spent on the app is roughly 500 hours over five years. As a full-time job it wouldn't be a lot, but with a day job and other stuff it's all I could do. Of course there have been other apps and other projects, also taking their time (full-time consulting, then full-time teaching, writing a Python book, that sort of thing). During the pandemic in 2020, in my day job, we shipped a major app for both iOS and Android where the central feature was voice recording. Of course it helped having done SynthJacker on the side, but it didn't help to further SJ development.

So SynthJacker was definitely far from "my first iOS app", and it most likely won't be my last. However, at this time I think it's best for all concerned to put it to rest. I'm not going to take any guesses as to what might come next, but for now I just need to deal with all my other commitments, and I don't know when, if ever, I could get back to really working on SynthJacker. It has been left hanging for long enough.

SynthJacker will soon be removed from the App Store. It leaves the stage with an average rating of 4.4 out of 5, which I think is not bad at all. Of course there have been the usual idiots who have left a one-star review without so much as reaching out for help, and the usual refunds (and complaints to me when Apple wouldn't refund, which I have absolutely no control over).

My sincere thanks go to everyone who bought SynthJacker since 2019, and who sent in problem reports. I hope it has been at least somewhat useful to you!

Technical notes for nerds

SynthJacker is written in Swift, tracking the various versions of the language that were released (although compared to the first four years of Swift it was pretty stable). It was the first app I started from scratch with Swift - others were originally in Objective-C, and later converted to Swift. (Just to make it clear, I have been doing Mac programming since 2006 and iOS since 2009, way before Swift.)

SynthJacker uses an internal SQLite database to store the note sequences. Some parts of the audio processing are done with AudioKit, but it is a big dependency and would not really be needed now. The MIDI handling is done with MIKMIDI, but that could also be done with standard iOS facilities, or using MIDIKit.

The iPad that I originally got for SynthJacker development is now starting to show its age, and can't run the latest versions of iOS anymore. At some point Apple changed the default sampling rate of iOS devices to 48 kHz, which caused a bit of confusion initially, so I got a newer iPad in 2021 just to be able to verify that.

Hmm, what else? Ask me anything. I'm fluent in Swift, Java, Python, Rust, C++ and C#. I've done some Kotlin, Scheme, Haskell and Ada, and a lot of Pascal and Modula-2 (long time ago). I'm a Mac user, with many iOS/iPadOS devices. Linux is a side quest (with Raspberry Pi/Debian and Ubuntu). I use Windows only in my day job, as the path of least resistance. I can be found at the intersection of liberal arts and technology. I also maintain a website about digital synthesizers at DigitalSynth.net.

Comments

  • Thanks for the detailed explanation. Wish you all the best in your other adventures in life :)

  • Good luck! It's always useful to give people a view into what it is actually like doing these things from the inside, thanks for taking the time 🙏

  • @coniferprod - yes, thanks for the detailed explanation. This will give something to refer to when the inevitable complaint about it disappearing comes from someone down the line.

    The remaining question will be whether or not you're going to close down your developer account. If you keep it open then people who own the app will still be able to download it from their purchased items. If you (understandably because of the ongoing expense) close the account, people who have backed up the .apk to a computer with iMazing will still be able to reinstall it, provided it still works on future OS versions.

    I think clarification on that point is the only thing needed here.

  • edited October 2024

    @Fruitbat1919 Thanks!

    @Gavinski No worries! Thanks for covering SJ!

    @wim Good point. I wasn't explicit about it, but no, I definitely won't close my Apple Developer account. I need it for other stuff. I'm just going to remove SJ from sale. I'm OK with people continuing to use something they paid for as long as Apple allows it. However, I can give no guarantee that it will not break down in some future version of iOS. So far it has been pretty resilient. Minor nitpick: I think you mean .ipa not .apk (that would be for Android).

  • @coniferprod said:
    @Fruitbat1919 Thanks!

    @Gavinski No worries! Thanks for covering SJ!

    @wim Good point. I wasn't explicit about it, but no, I definitely won't close my Apple Developer account. I need it for other stuff. I'm just going to remove SJ from sale. I'm OK with people continuing to use something they paid for as long as Apple allows it. However, I can give no guarantee that it will not break down in some future version of iOS. So far it has been pretty resilient. Minor nitpick: I think you mean .ipa not .apk (that would be for Android).

    Thanks or the clarification. That'll be good information for the future.
    .apk ... I wonder where I picked that up from. I don't even use android. Yeh, I meant .ipa.
    Maybe it's because I don't like IPA beers.

  • edited October 2024

    One of my first ios apps to take samples from my bass station II. Salut to you and synthjacker!

  • Props/respect for the closing words.

  • A great app that did its job well. Good luck in your future endeavors.

  • And coolest app name in a minute 🫡

  • I was just checking this out... seems cool, cheers!

  • I love Synthjacker and it's served me well over several years. It's the first app that I found that could auto-sample an instrument on iOS and did the job nicely. Plus, it had a very nice interface and felt very easy to use. I'll keep using it as long as it works. Thanks for your contributions!

Sign In or Register to comment.