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dealing with overdubs in the sequencer

edited October 2024 in Loopy Pro

I did a quick search, couldn't find anything. How is everybody dealing with overdubs in the sequencer? I'm using a separate track for each overdub right now, but it's a little cumbersome. I think there's a potential feature request for automation in the sequencer... I imagine that could help if implemented in a certain way.

Comments

  • @thenonanonymous said:
    I did a quick search, couldn't find anything. How is everybody dealing with overdubs in the sequencer? I'm using a separate track for each overdub right now, but it's a little cumbersome. I think there's a potential feature request for automation in the sequencer... I imagine that could help if implemented in a certain way.

    There are many ways to handle it. The best way for a particular situation would depend on the particulars of what you want to do. You can use record actions triggered any number of different ways to overdub into an existing clip.

  • Yeah I guess that's very true... depends on the context.

    My method right now is having empty clips in the sequencer all tracks armed then playing a piece and the clips all get recorded/looped automatically. Sort of an arrangement method so I don't need to focus on triggering all the actions while I'm piecing it together. Later on, after I have arranged it how I want... I drop the sequencer and it's all foot controlled live.

  • @thenonanonymous said:
    Yeah I guess that's very true... depends on the context.

    My method right now is having empty clips in the sequencer all tracks armed then playing a piece and the clips all get recorded/looped automatically. Sort of an arrangement method so I don't need to focus on triggering all the actions while I'm piecing it together. Later on, after I have arranged it how I want... I drop the sequencer and it's all foot controlled live.

    Do you stop the transport and start it again for the overdub or do you loop the sequence and want it to overdub while looping the segment?

  • Yeah no stopping. I'm replicating a looper performance with the arranger. So whereas I can control overdubbing with a controller message in performance (via a midi foot controller), in the arranger I can find no way to currently set it up to "overdub track till point X... then playback". I'm guessing I'll have to wait until an arranger automation feature appears (hopefully).

  • @thenonanonymous said:
    Yeah no stopping. I'm replicating a looper performance with the arranger. So whereas I can control overdubbing with a controller message in performance (via a midi foot controller), in the arranger I can find no way to currently set it up to "overdub track till point X... then playback". I'm guessing I'll have to wait until an arranger automation feature appears (hopefully).

    Right now, it is pretty easy to do that with a follow action in a few ways. Let's say that clip 1 is the clip you want to record and overdub into. In the sequencer, add the clip and make it the length you want. Stretch the clip so that there is one pass or more additional repetitions of clip 1.

    Make a dummy clip. Let's say make clip 2 dummy clip. set its play follow action to overdub clip 1. Set it to play when the second pass of clip 1 starts. Clip 1 will start overdubbing when clip 2 plays.

    You can set a time selection in the sequencer to loop a section.

    or drag out the number of overdub passes you want to make and not use a looping time selection

  • You could also trigger a midi binding to start overdubbing. There are other ways, too.

    Loopy pro should also probably let overdub after record work in the sequencer. I'll add that as something to look into.

  • edited October 2024

    Hmmm…. well the other necessary detail here… in trying to replicate a looper performance (and the issue I couldn’t get around previously)… is that when you playback the sequence… the track will “forget” what it started with (ie. the fully overdubbed clip will playback from the get go), and not build upon itself like in an actual performance. But cool idea, thanks… using the dummy clip to trigger follow actions. I’m wondering if I might be able to use a combo of this method along with the newer “peel” layers function to replicate a ”built” loop. On stop the tracks would need to be peeled back X number of overdubs.

  • I am not quite understanding what you are after. What I described will behave as in a live looped sequence.

    Are you wanting the sequence playback to not really overdub but build when played back with pre-recorded layers.

    Maybe you could post a demonstration of where you get stuck with getting overdubbing to start.

  • Yeah I’m trying to set it up so it works as it sounds for both live and playback.

    I’ll give it some thought over the next couple days and post some results back here.

  • So to get it the way I want, which is a "song" that's totally recordable on the fly (all loops/tracks empty to start with), and after recording, able to playback as it was recorded/created, I'll keep doing it the way I have been, which is to use a separate track per overdub. It's just easier this way. If I was to trigger overdubs on a single track, and use the peel/replace method, if I wanted to start playing the song from the middle, there would need to be a way to keep track of which tracks are at which overdub layer, which is not impossible... but would take a lot of work. So, I'll keep using my old method for now.

    Recently found out I could condense the arrangement vertically, so that actually helps a ton since I'm using so many tracks.

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