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How to stop clip intro from playing when I stop a clip
Hi,
I have play groups of clips set up as rows and configured as mutually exclusive.
One of the play group row of clips has a clip with a vocal in it that has an intro (done using "Record Intro" set to on for this clip).
The first time I click the button to play this play group I want to immediately turn off the clip with the vocal for the first time through (while having all the other clips in the same row/play group playing) and then at a future time I'll click the same button again and start this vocal clip playing (including its intro) and turn off a couple of the other clips in this same row/play group at that time.
Everything works except that the intro to the vocal clip is playing every time I initiate that clip as part of the play group, even if I turn it off immediately.
Anything I can do to avoid the clip's intro playing even when the clip gets turned off immediately?
Here's the button config, the vocal clip is clip 14:
Thanks,
Dan
Comments
@danm : try two stop clip actions with play quantization none
Thanks. Setting both the stop actions to have play quantization of none works...can you explain why. I had only previously adjusted "Loop Stop Quantization" settings when I was doing a Stop action and had only adjusted "Loop Play Quantization"s on a Play action...so, am interested in better understanding what adjusting the "play quantization" settings on these "Stop" actions tells the system to do...Thanks again
I actually meant to write stop quantization but goofed as I was responding while in a rush. Stop quantization of none should work.
Can you check .. and I’ll fix my post
That makes more sense to me and yes, I tried setting both stop actions to "stop quantization" of none and it works.
What I can't figure out is why setting both stop actions to "play quantization" of none also seems to work. :-0
The second stop action immediately cancels the count-out in progress.
Thanks @espiegel123. Unfortunately, I still don't have this working, the intro is still playing just prior to the clip stopping.
What I'm confused about is I thought I did have it working previously, but now that I've been playing with some of those stop quantization and play quantization settings for the stop actions (in order to test), I'm not able to get it working anymore.
Is there a way to reset the state machine? I'd like to be able to reset things so that, for example if a button has certain timings/delays set up or certain toggle state, that I can reset things so I can start testing with a fresh slate and figure things out without concern from what toggle state something's in, etc...Thanks
You can set play/stop actions to use the default quantization settings. There is a use defaults option.
For this use case, you might need to experiment as preventing the intro from playing isn’t something Loopy Pro is set up to do. You might need to target individual clips rather than the group
Are these pre-recorded clips or clips you are recording while live looping?
Thanks. The clips are pre-recorded.
The stop action is initiated from a button and targeted at a specific clip (see screenshot, above).
I'll experiment and let you know if I discover anything, because I do feel like it worked a few times when I'd set it up after your first response...thus my questions about resetting the state machine.
On that front, I am still wondering about how to reset the state machine for testing purposes...ie: set the state for the entire project so that it's the same as it was before I've initiated any of the toggle or mute/unmute type functionality in the project ... thanks
Are you using Save Points? If so then you should be able to back-track through versions of a project when something unexpected happens to see where the issue was introduced. Sometimes that it easier to spot the change that made it happen. That might help in the troubleshooting process.
I generally keep save points turned off, but when doing work like you are, I enable them.
@danm: the tricky thing is that stop is set to happen after the play (meaning after the group starts playjng] but a clip’s intro happens before the group starts playing.
If the particular clip is targeted, the play happens when the into triggers. So stop can prevent the clip from firing audibly but not if the group is triggered.
Since you are using pre-recorded tracks, the simplest solution might be to have two nearly identical clips, one with intro and one without.
This particular use-case is something Loopy’s architecture isn’t set to handle.
I was also thinking that it might be better to edit the sample so that the intro is a loop of its own and the main sample doesn't have the intro or has it set not to play. The intro could be set to play only once and have a follow action to play the main sample on stop.
Editing samples isn't all that fun, but maybe it's less work and is more reliable in this case.
All makes sense, I'll do some experimenting and see what makes the most sense...Thanks very much for your guidance.
@espiegel123 and @wim, thanks again for your thoughts. I really love the intro recording feature in Loopy Pro, because I feel like so often when using other loopers the parts can feel disconnected due to the audio being divided across clips, but with the intro recording feature it has such a nice natural feel to the transition, really like that.
So, even though you had some great ideas on how to workaround the issue I was having and I had low expectations that it would be something I could get working without abandoning my original approach since you mentioned that "This particular use-case is something Loopy’s architecture isn’t set to handle", I'm excited to say that I _think _I've figured out a way to get it to work.
Here's what I did...
Left clip 14 the same way I had it with the intro recording on the vocal (in Play Group 5).
I updated the button that triggers the play group (with clip 14 in it) to have the following settings:
The quantization settings for "Stop Clip 14" are:
Seems to work just as intended, not playing the intro clip the first time the button is clicked (playing the play group but muting and stopping that specific clip (clip 14)), and only playing the intro recording of clip 14 the 2nd time the button is clicked when clip 14 is umuted and played.
Just wanted to update you with where things stand on this one.
Thanks
@danm: it looks like the clip isn’t set to play at all the first time. Is that correct?
yes, correct. the orig problem was that the intro to the clip was playing the first time even when the clip wasn't set to play the first time.
There is a simpler solution. Don’t target the play group with the play action. Target the individual clips you want to play. Omit the clip with the intro if you don’t want it to play.
You won’t need to mute or unmute clips or have the stop clip action.
When I don't target the play group but rather target the individual clips (8-13), clip 14 starts to play along with them for some reason, not sure why but that's been the issue when trying to do it that way.
Even though clip 14 is not selected in this play action, the button press triggers it along with the selected ones...I assumed that was part of the semantics of the play group:
Did you define the loop as all play together or clips are independent?
If they are independent, only the target clips should play. If a non-targeted clip plays and the group is set for the clips to be independent, that would be a bug and we’d like a copy of project. You can send it as a zip to our support email address.
@danm : I got your file, and there is indeed a bug in the App Store version which is fixed in the beta that results in individual clip triggering triggering all of a group's clips when it shouldn't.