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Impaktor playground Drambo patch
There was a discussion a while back about Impaktor and it being recreated in Drambo.
This prompted me to make a little starting patch for some Impaktor type action in midi mode.
It has wavetable module as impulse source and filtered noise in addition to the regular resonator module.
The name Playground is a bit grandiose but I couldn’t think of anything at the time 🥹🤓
Have fun.
Comments
Thank you for making this. Great for a beginner to understand Impaktor.
I've had Drambo for so long now, but I'm making 2025 my year to learn it inside and out 🫠
Would you consider sharing your experiences from time to time?
I think that quite a few users might profit from the discussions, while you could make it a more fun thing for yourself by getting feedback and new ideas.
Pleasure. Just follow the colours and signal types!
In this case though I’ve connected the CV Quantiser to V (velocity) on the midi to cv module so the notes change depending how hard you hit. I found that to be a head scratcher for a while. 😉
Don’t take this as criticism please, but I’ve thinking about what if there’s a midi note generated before your preset. Something like this (track receiving audio from external, so microphone or such)
Don’t take my picture as reference either, it sounds bad, but it’s the concept I would like us to discuss. Love the stuff you’ve done in this regard, you know that
@supadom
I would never take a suggestion as criticism 😉
I was thinking more along the lines of mixing in an audio in followed by transient detector.
This could be plumbed in using N-1 with button to choose between the 2.
I’ve tried something along those likes bar transient detector but gave up.
2 be honest I personally see no need for that but feel free to alter.
When I think of Impaktor, it’s the tapping on the case to make the iphone/ipad a handheld percussive instrument.
So, I would welcome a version with the proposed preprocessing phase:
audio in -> transient to MIDI note
I’m sure adding these extra modules is not too tricky for the true Drambonaut. If the extra patchstorage effort is too much please describe how to do it to someone only scratching the surface of this amazing app.
I’ll take a look at it tomorrow.
As far as I’m aware Impaktor is all about the resonator module.
The resonator module can be excited by a midi message triggering an impulse from the impulse module or any type of sound that is short enough not to mess too much with what resonator is doing.
So, to emulate what the original Impaktor was doing we need audio input going through transient detector that will only take the peaks form the audio signal and feed them to the resonator.
The three modules below are possibly the most basic Impaktor configuration.
What I’m scratching my head over is how to make the intensity of the audio coming in being translated into midi velocity in order to use it for the cv quantiser module.
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Super fun patch @supadom
Dope. Thanks for creating and sharing
Actually I don’t understand what all of transient detector controls do and somehow I can’t make it work when my headphones are plugged in.
I’ve replaced the transient detector with noise gate with short decay and it works much better.
@supadom I’ve been working on a module more complex than my previous half-arsed attempt. The idea is it will recive audio snd output midi that you can the put before your midi-impaktor instrument.
The incoming audio is divided into three bands using a layers crossfader
each band then goes through
The each layer has a midi note generator, and finally all midi is mixed together
It needs a lot of scaling and fine tuning, I trying some morphs to esse with that
But it seems like a fun project (once I get it working)
Re: transient detector
What is it you don’t understand about the controls?
Threshold, freq from and freq to are self explanatory
The min gap is to prevent too fast retriggering by setting minimum time between gates
The ODE type and hysteresis I don’t know the details. I just try random settings until it sounds right, but would like to understand them as well
Man, this is quite a bit above my knowledge. You seem to have a much better understanding of some aspects in Drambo.
I’ve built some good sounding patches in my career but they’re all held together by cello tape!
The emperor has no clothes!!
I’ll vote for Pedro!
@supadom @pedro
Description grabbed from Google.
"Hysteresis lets you pick a different volume level for the gate to close at. Almost like setting a second threshold. Instead of closing when the volume dips below the threshold, the noise gate will close when it's quieter than the hysteresis."
You would normally find an hysteresis setting on noise gates.
Presumably it's the same with the Transient Detector module.
In regards to "ODE",??? I keep thinking Shakespeare for some reason.
I did some searching via Google and found this
as a possible for ODE and it's not Shakespeare,
well that's debatable considering current company.
"ODE" could be Ordinary Differential Equation (ODE).
Thanks but don’t praise me yet. For one I can’t get it working as I want yet. One thing is coming up with an idea, another very different thing is putting it to practice.
And two, I’m far from being a drambo expert, I still consider myself a noob although I’ve been learning drambo for a good while now.
But being a noob doesn’t prevent me from having lots of fun trying different things, learning from mistakes, and sometimes finding happy accidents.
The beepstreet forum is your friend, and don’t give up, it’s rewarding
Edit: haven’t had my morning coffee and didn’t realize I was replying to you @supadom. You know more drambo than I do, maybe on some areas I may know better, but you’re above my pay grade 😅
Cool. I’m definitely more of a musician than an engineer. I mean, I am a nerd in some respect but I consciously prefer the dreamy realm and draw more motivation from writing and arranging a song than building a contraption although I could easily build a guitar or solder this and that. Beside the point.
I guess we all compliment each other here and there. ❤️
I think I’ve always been of the same musician over engineer camp. (That is unless we’re talking about ******* (that other Drambo beta feature that’s been temporarily on hold) then I’m all nerd lol 🤓)
But really still a rookie when talking about modular synthesis in general, though I am always learning. (Especially from users like you, @rs2000, @pedro, and @Gravitas
Drambo I’ve been using since the day it came out, and I’ve always been enamored with how easy it is to get things going and get ideas working from a musician’s point of view. That part clicked right away with me; that Drambo can be as complicated, or as simple as you want it to be.
Even staying within pure Drambo (that’s Drambo without any auv3 instruments, effects, or midi processors), there’s more than enough to make music of virtually any genre, and plenty of presets, and examples of how instruments/effects/etc are or can be built.
I think some of the more advanced users who are building those elaborate patches with hundreds of modules (not this one @supadom, yours has only like 20 modules) but the ones that literally have hundreds of modules, they’re fascinating to an intermediate Drambo user, of course, but might scare off potential new users, as we always hear and see people talking about the “daunting” Drambo learning curve, and I think it’s those super complicated patches that keep some from trying it. (Or buying it!)
Anyway, yeah, dreamy realm here all the way!☺️
Agreed, musician first and foremost.
In regards to ******* that other feature, I'm still a rookie and yeah you're complete nerd.
Good to see.
Speaking for myself I feel like I've just started.
The stuff that @rs2000 and @pedro come up is really cool.
The same with the rest of the dRambonauts.
Same here, since the day it came out.
Agreed, patchstorage.com has come on leaps and bounds.
The dRambo patches are really cool.
Some of the advanced stuff is certainly out there.
☺️
I have been experimenting with this idea further, this is far from being finished, but here’s a project with 3 samples driving 3 instruments (all factory content)
And the same project with audio from ext.in (WARNING: you need headphones or it will start feedback looping)
No resonator involved (yet), feel free to work your magic, @supadom
But this is no more of an attempt at a very early proof-of-concept
I’m sure Sir Graphicshapes’a’lot would rip my project apart if he wanted 😅
Sir Graphicshapes’a’lot!! 😂😂😂
Nah, it’s Shakespeare: “…to ODE, or not ODE… that is the question “
True all that @Edward_Alexander My full live rig Drambo project is probably not more than 1000 modules and that comprises 4 synth tracks Euclidean seq driven drum track, percussion tracks, effects, vocoder etc. Drambo does it all. The only apps I’m struggling to recreate is Turnado and Bleass Voices.
Yes, you did earn the nerd badge with the ehm, ehm the magical new thing that’s brewing. It’s going to be a wild ride once it’s out but again, I’ll be using presets for most part 😉
lol @pedro “Sir GraphicShapes’a’lot” too funny 😂
@supadom re: the magical thing; it helps having no idea what you’re doing 🤣
(Btw, I think hope he’s bringing it back to the beta soon)