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LUCA Last Universal Common Ancestor Project

Idea:
To create a track where all the component parts of the track start from a single sine waves before being manipulated into the sounds that make up the track.

Using AUM and many apps to manipulate the initial Sine into sounds that then would further be manipulated into the sounds used to make up the track which would develope as the sounds were formed.

Live screen video of each manipulation and then combined videos into one screen video until the final track is produced.

This idea keeps nagging at me, but I know it would be a mammoth undertaking!

Comments

  • I've put this in Creations, as I may just do it in sections and post here. Maybe some other people could produce sections as well. Maybe it will just be another idea left to wander the universe in perpetual slumber...

  • My question is...how would one turn a sine wave into the sound? Audio editing? Using a lowpass filter with a steep slope? Custom wavetables?

    I bet something like Harmor would fit this situation well, but that's a desktop plugin.

    But which apps (besides AUM) would you select for the undertaking? Shit now I'm inspired to try something like this. 😂

  • That sounds interesting and inspiring. The term “West Coast Synthesis” comes to my mind. Don Buchlas additive synthesizers started with a simple waveform (usually a triangle), and then wave folders and wave shapers are used to sculpt the sound.
    In terms of apps the obvious modular environments come to my mind: miRack and of course Drambo. Both have the required modules. Otherwise there are dedicated waveshaper and folder plugins.

  • @jwmmakerofmusic said:
    My question is...how would one turn a sine wave into the sound? Audio editing? Using a lowpass filter with a steep slope? Custom wavetables?

    I bet something like Harmor would fit this situation well, but that's a desktop plugin.

    But which apps (besides AUM) would you select for the undertaking? Shit now I'm inspired to try something like this. 😂

    Wavefolding, FM, Additive synthesis come to mind.

  • As people have said already, there are lots of ways to manipulate a sine into other sounds.

    I would start with something that produces a sine and then manipulate it in stages by flicking on different apps that would alter the sine wave. You could multiply the sine into different channels in AUM and alter them in different ways then add them in certain channels. You could sample outcomes and then manipulate the samples. You can do anything with the resulting sounds like filter etc as long as any sound you alter originally comes from a sine wave.

    Some constants may help putting the recorded audio process into tracks to make one master track:

    A common BPM or easy to use divisions, multiples of the main BPM. So BPM of 120 is easy.

    A common scale if you 'play' the sound as you manipulate it to the final sound. If we know the track key will be C Major.

    I suggested using AUM, as you can record or not record each channel, so you could create a beat channel to work to to help make the process more musical. This channel could be left as not recording on the final wave stem of the process and hence would not appear on the final track, even if the screen capture had it on.

    The screen capture is just to show the process of the manipulation used and the recorded audio would be added to the main track, hopefully in some kind of musical way to build the track.

  • More commonalities:

    The starting Sine can be of any pitch, but must be continues at the starting pitch for at least 2 seconds before manipulatin starts.

    Multiple sounds can be added to make the final sound, but they must all come from the initial Sine Wave.

    The recorded process of manipulation can't be more than 4 minutes long and can be as short as you like, as long as the initial wave is heard for two seconds and the final sound to be used has at least one instance where it is sounded in it's full length for sampling and placement within the final music track.

    If you want to carry on the audio stem with the sound being played for later chopping and placement within the music track by all means do, but keep in mind the 120BPM and C Major track. Also the 4 minutes is still the total length allowed.

    You can use any audio and midi apps and any host you like (AUM is only a suggestion). As long as any sound that a human ear can produce stems from the initial Sine Wave - this means that you can use audio to manipulate other audio, but all audio used needs to have been shown to come from the original Sine Wave. Obviously nonaudible to human manipulation such as LFOs can be used as they are without their waves being produced from the original Sine.

    You may simply use a synth or multiple synth apps if you desire, but each sounding osc must initially be a Sine that can be heard at a single pitch for at least 2 seconds before manipulation, this can include just a straight key press or midi input making the envelope of the initial sound.

    The initial Sine Wave must be in the human audible section to begin with.

    If you want to add fx to the sound at any stage feel free, as long as the app used is manipulating the sound and not just adding sound from another source that did not originate from the Sine Wave or its resulting manipulated audio.

    If you really want to use more than one Sine Wave along the journey of the sound being produced, you can do so as long as you use an exact copy of the original Sine even it's pitch.

    I will post some examples as soon as I have some.

  • So, every sound IS by physics and maths composed of multiple sine waves (except a sine wave itself).

    Here is a rabbit hole for exploration for those not of a flat earth, people lived WITH dinosaurs, vaccines don’t work, no nothing bent… (this world I swear)

    Are you saying we create any sound needed off on a singular sine wave of a fixed pitch? That we show our work to be able to use it? As a note, any effects used to wave fold a sine wave or use reverb or filtering can be replicated by interferences - constructive and destructive for timbre, and moved in the time domain for reverb chorus etc. Also, any sound can be turned into any other sound if you work hard enough at it.

    It’s not that I fail to see the creative aspects of this proposal, but rather HOW and why you would go through so much trouble. One might as well derive an orchestra by programming in Csound.

    BUT… but I get the impulse as I’ve attempted said wave folding and other manipulation with a sine wave using auGEN and any number of plugins to some creative effect. So there’s that.

  • edited January 7

    Fascinating ideas. I am thinking about even deriving the melody and the rhythm from that primordial sine wave. I released a Drambo patch that generates a melody by the use of multiple modulation oscillators / LFOs inspired by the sequencer in Solderbox a few days ago. I am now thinking about another version that uses audio input (sine wave!) as the root oscillator and creates all the variations etc. out of that signal. @Fruitbat1919 you got me hooked with your ideas...: https://patchstorage.com/pulsestar/

  • @catherder said:
    Fascinating ideas. I am thinking about even deriving the melody and the rhythm from that primordial sine wave. I released a Drambo patch that generates a melody by the use of multiple modulation oscillators / LFOs inspired by the sequencer in Solderbox a few days ago. I am now thinking about another version that uses audio input (sine wave!) as the root oscillator and creates all the variations etc. out of that signal. @Fruitbat1919 you got me hooked with your ideas...: https://patchstorage.com/pulsestar/

    Look forward to seeing whatever you do with this idea. Post here even if it's not something to be added to my tracks idea. If you come up with anything musically interesting doing this, then it's worthwhile.

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