Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Audiobus initialization problem with Arturia iMini
i thought the iOS 8 update issues were fixed with iMini. But I get an error upon launch that says "Audiobus initialization problem" and Audiobus is disabled. I have searched around and couldn't find anything helpful.
If I have to delete and reinstall iMini, is there anyway to preserve my saved patches?
Thanks
David
Comments
I guess my continued perseverance paid off and I answered my own question.
CRAP! Imini is still not compatible with the iOS 8 update as shown on the helpful audiobus site.
http://audiob.us/ios8/search/Imini
I'm sure it will be once they finish the promo videos for their upcoming synth.
@mrufino1 said:
Haha, made my day (It's a love'n'hate relationship with Retronyms).
I hope they find time to add support for USB-Audio devices too, that would make iMPC Pro a but more useable for sampling external sources...
My current 'dongle' for getting sound in/out of the iPad is Behringer UCA-202, so i hope they add a 'monitor while recording' too...
They do seem intent on playing with themselves over there as opposed to playing with a partner like Audiobus. It is the main reason I just removed impc pro from my apps. no line in on a sampler was useless to me.
@Tritonman2 said:
There is a 'super silly' workaround for this, but it's not at all practical...
Plug in the USB-Device after you've selected the source, It will record from the USB-Device but without audible monitoring. The playback after recording will come from the USB-Device. Then again for the next sample it needs to be un-plugged and replugged or the program just report 'no source'.
How come most other apps work directly with Core-Audio compliant devices?
I feel the Retrodudes should be spending more time on coding than 'dancing' behind the table to pre-recorded patterns done by someone else...