Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
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Anyone else (especially ol’ timers) notice that ipad/ios music making has lost its unique edge?
Remember the good ol’ days where almost every iOS music app was unique or innovative? Took advantage of the fact the interface was special (multitouch, etc.)?
It seems it’s kinda devolved into basically a platform to get cheap vst’s.
And just using touch to do things that could be just as well done with a mouse and keyboard (I.e. pretty much every iOS “daw” these days) doesn’t cut it.
I wish there were more TC-11’s, TouchScaper’s, and Figure’s and less reverb/delays and eq “plugins” and cross platform “ports” where the dev put literally zero effort to optimize for touch and just ran an iOS compilation.
I’m hoping GR2 revives a bit of hope in terms of interaction and experience…
Now get off my lawn!
Comments
I agree to an extent that iOS music making has lost its unique edge while evolving into a more sophisticated music production platform. I love the hell out of Cubasis as my main DAW, and love making edits to audio and such (and sometimes micro edits ala BT for more experimental fun), but it isn't as interactive and immersive as, say, using Thumbjam and Borderlands Granular and Figure.
GR-II looks to be a perfect blend of a DAW-like environment with the immersiveness of a simple but fun live performance grid. Then again, there's also Loopy Pro if you're looking for fun and immersion. And AUM can be a fun environment for experimenting and improvisation.
But yeah, plenty of carboncopy plugins out there these days. I rarely get GAS over plugins like I used to ages ago. (I have GAS for GR-II, but that's not a plugin.) There are a couple of devs whose plugins I'll always purchase, from FAC to ToneBoosters to BramBos to Sketch Audio and a couple others. But it'll be a tough sell to get me to purchase "yet another compressor". 😂
I never was able to use TC-11 or Touchscaper in a track... lol
But I do agree that touch is not utilized anywhere near as creatively as I would have hoped. I would have thought MacBooks would be touch screen by now. That could change it up a little.
BTW, what got me thinking was TouchScaper getting an update out of the blue after years…
I find TC-11 best used with a looper, or two, or three…
Indeed, looking almost 15 years back at times of the Korg Electribe app, Beatmaker 1 and iSequence 1, we have a mind-blowing set of virtual instruments and DAWs on iOS today. My journey started on an iPod touch 3 which still works by the way!
Hardly anything is missing now, except maybe enough time and ideas to make more enjoyable music 😊
Oh yes. Feels weird that they aren't, looking at the many x86 laptops that do have touch.
Yep, I harp on about this lack of creative touch control constantly, it's very disappointing. The switch to AUv3, Apple allowing cross compatibility with Mac, and a huge increase in desktop ports, as well as devs being stuck thinking in mouse or hardware paradigms, seem to be the main factors. I don't see much likelihood of this changing, unfortunately.
Definitely. One of the apps that pushed me to buy an iPad was Reactable ROTOR. Not that I ever got anything usable from it, but the feeling that I was using a bit of cutting edge kit was worth the outlay.
My music making focus is now back to desktop, where Max 4 Live seems to be pushing innovation like the old pioneering days of iOS, and prefer my iPad app purchases to be universal (RingsFX, on the list today).
However, I’m not immune to the current wave of iOS desktop ports, as they provide an entry level experience for stuff I could never justify purchasing otherwise, and counting down the days until the Battalion release!
I don't think of those days as the "good ol' days".
We didn't have AudioBus or AUM to connect any apps together.
We didn't have Cubasis or Loopy Pro.
We didn't have GarageBand or Logic Pro.
And we didn't have developers like Audio Thing, Korg, Bleass, Sugar Bytes, 4 Pockets, Bram Bos etc. making thier wonderful apps.
No Koala.
And, gasp!, no Drambo.