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Ripping Yarns - Realistic Rudimental Percussion with Klevgränd OneShot + SWAM Instruments (Video)

Brits around in the 70’s might get the reference - an adventure comedy spin-off from Monty Python. The theme tune for the series was the Fanfare from Façade by William Walton. I’ve used the 30 second piece here to demonstrate the realism that OneShot can bring to ‘rudimental’ snare drum patterns. Until I tried OneShot, attempts to sequence repeating snare drum hits were disappointingly mechanical. The two slots used here for the snare are from the Jazz-Kit extension.

Not using OneShot but I’ve previously created two other arrangements of pieces from Façade using Siri and Moog apps:

Tarantella

Mariner Man

Eccentric you might say …

Comments

  • That's impressive!

  • You can’t keep a good Oldham lad down… great work Andy 👍

  • Thank you @aufde and @GeoTony. It was good to move that track off the unfinished pile. It was also an opportunity to add the new time signature track in Cubasis (5 changes in 30 seconds). Just missed the opportunity to throw ambiente into the mix too.

    One tweak was to use a microtuning preset for the alto sax so that the brief unison line with the clarinet properly sounded like the two instruments playing.

    Never did get the hang of not sweating the small stuff 😊

  • What a stellar example of what can be accomplished sound wise these days, slowly closing the gap between physical and algorythmical instruments

    A while back I realized all my noodling and beatboxing I was messing with shared one common thread - trying to make the realist sounds electronically and trying to make the most electronic sounds with my mouth

    SWAM really set that thought process in motion

    And you've done a great job of utilizing OneShot to add a very real element to that snare!

    Ive been curious to see what can be accomplished for a smaller style trap kit (like 3pc, but a lot deeper varience on the fewer pieces, faster tighter fills etc)

    I can play full kit (finger drumming) well enough, but limiting set, I'm not skilled enough and it just doesn't sound close to real

    This shows the potential is there, and it is a personal skill issue 😅

    Thanks for sharing!

  • edited March 8

    Missed this on release. The snare sounds good indeed. On iOS, before Oneshot, this level of realism was accessible with samplers like Virsyn Audiolayer or the one included in Auria Pro loaded with detailed libraries sampled with decent amount of velocity layers and round robins (I was using Drumdrops libraries but there are other great companies like That Sound for exemple).
    I am always a bit more skeptical with SWAM apps when it comes to realism. Each app when played individually can be very fun and rewarding and fool the player during the performance because of their reactiveness and infinite articulation variations, but when compared to their real counterpart, even after deep parameter tweaking in post edit, I always find they end up sounding thin, cold and kind of "toyish" ersatz. EQ, saturation and reverb can help but only to a certain extent. It gets even worst when stacking up different of their instruments.
    I had great hope for those on release and bought plenty but personally gave up at least for their initial purpose. for now, too much work for too less reward. They're surprising good as base for sound design though, which is an unexpected use case and why I didn't ask for refund.
    Still a company like Modarrt was able to do emulation wonders with Pianoteq, so there is still hope that future iterations of SWAM apps could bring more realism if the company's business sustains.
    Have your tried their session strings? I decided to pass on those but still considering buying their room simulator, Ambiente, which seems great.
    Cheers Andy, (while sipping some tasty Gewürztraminer, not Muscadet this time😉)

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