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Toonsquid 2.0 has been released.
Hopefully it’s okay to post this in General App Discussion so that it’s not hidden in the Other category? From past experience, i think there are enough people here interested in animation apps to justify it? Feel free to move it if not though.
Toonsquid 2.0 has been released. Really amazing update, incredible what this app can do now. Watch some videos about the update, such as the one below, and you’ll see.
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Comments
cool thanks for sharing this
Thanks. Looks great.
This is such an awesome app. Cant wait to dive into the updated features!
Here is the ToonSquid link to the AppStore:
https://apps.apple.com/us/app/toonsquid/id1573778812
Inevitable question: how does this compare to Procreate Dreams at the present time?
it’s only $9.99? wow can you import video and animate over it and do any compositing in it? looks cool.
In short, ProCreate Dreams falls short of what Toonsquid can do. If I recall correctly, Dreams didn't even have a lasso tool (laughable for an animation app), let alone an option to turn off two-finger undo (which always screws me up given how the side of my palm is shaped). Then again, this was when Dreams was first released, and it could've been updated and added since then.
Now, Toonsquid 2.0 has bone animation (where you can move things like in 3D animation but on a 2D plane), which I'm sure Dreams doesn't have. ProCreate (the art app) is definitely the leader amongst art apps, but Toonsquid is one of the most professional animation software on iOS. Can't believe it's only a tenner still, which is half the f-cking price of Dreams.
Yeah I'm down for watching a new Brad Colbow video, lol. 😂
This guy compared Procreate Dreams, Calipeg, and ToonSquid three weeks ago (before TS's 2.0 release BTW) and prefers ToonSquid.
The older Procreate Dreams vs. ToonSquid videos tended to prefer ToonSquid too.
Great update! Awesome app. May be the best bargain art app there is. I’m not an animator pro at all, but sure have fun doodling away with this app.
The general consensus is that currently it is better than Dreams. We are still waiting for that lasso tool @jwmmakerofmusic! Savage Interactive (Procreate) have been shockingly slow with a significant update since the initial release. It’s coming ‘early 2025’ apparently.
No doubt Dreams will be a great app one day but Toonsquid already is.
And here i am thinking my Looom scribbles were cool 😎 😅
Oh, Looom is brilliant, no mistake, and the option to have timing in bpm is especially useful. Make your Looom scribbles against solid colour background, import the exported videos into a layer in ToonSquid and use the new Chroma key effect to remove the background and then take the scribbles further!
thanks for the heads up, @Robin2. i got this a while back, earnestly thinking i would teach myself some animation. but i haven’t gotten around to it. maybe this update will rekindle my interest to learn.
is there chromakey in toonsquid? also can you import video into toonsquid and composite with animations?
I’ve only had a quick play since updating but yes, Chroma Key was one of the new effects in 2.0.
Yes, you can import video onto a layer. Don’t know whether all the new effects can be applied to video yet, not had the time, but I’ve checked with Chroma Key and that works on it.
oh wow that’s awesome. thanks
I just might do that, it sounds like a fun little project. thanks !
Could I import image files like jpegs or pngs into it?
also, @Robin2 and @Luxthor , you both seem to post a lot about video and in this case animation apps. Just curious if you have any examples of the kind of projects you do with it?
On the topic of animation tools for iPad, is there a tool (maybe Toonsquid has these capabilities) that helps to automate, or at least make less manual, the process of animation? Maybe via the use of mocap files or libraries of pre defined movements? I'm an ideas man and less interested in the mechanics to a degree
I think there is a bones and/or mesh feature in Toonsquid 2 that does that. Take a look from 4.30 in the first post video.
Outside of AI, most animation needs a touch of craft, we’re all ideas guys to be fair, but putting in the effort, and/or cash to pay for the talent is kinda how the industry rolls…
There are various things like you say though, but you’ll still have to string stuff together yourself, ie with the help of others…
https://www.mixamo.com/
I was almost ecstatic when "Dreams" came out, but after working on a few projects, I almost threw my iPad at the wall. 🫣 Initially, I needed something for animated GIFs and quick tutorials, you've probably seen those. Regarding ToonSquid, I had my eye on it for a long time; now, after v2.0, I'm in.
You can import images (JPEG, PNG) in every animation app in existence. I could bet on it.
Thanks @Ailerom that sounds good.
I'm not interested in the industry and I'm not even sure what that is in these times. I'm also not interested in writing a prompt and have AI spit something out for me but I do think there's a middle ground where you can have control and also ease up on the toil (mostly to create fluidity in expressing your ideas). I used to do some 3d work, mostly for either experimental use or rough and ready for comedic work and it was always a fiddly even with my mediocre skills and gorilla techniques. Mocap libraries definitely helped for any character stuff though.
Thanks for the Mixamo reminder. I stumbled on that a little while ago and completely forgot about it!
Toonsquid might be good for you then, I had a quick go of the bones thing last night and it was pretty good, I didn’t dive deep enough to figure out how to properly define the mapping, but I was able to get some simple stuff going in minutes, nearly seconds tbh 😅
Oh that sounds good. I mean it's pretty cheap so worth a play. Funnily enough I swam against the stream and have requested a refund for GrooveRider 2 so if Apple accept I might nab this. From Peter to Paul
🤞🤘👍
I am primarily a visual artist and use digital painting software every day but I’m very much still an enthusiastic beginner when it comes to animation so no examples I’m afraid. As @Krupa points out above, there’s really no shortcut when it comes to making animation (well yes, AI will change that i guess but if it feels like cheating then it probably is, so each to their own on that one i guess) so i haven’t found the time to fully dedicate to animation - that, i suspect, is a common theme when it comes to animation! Still, the desire to combine my visual work with my music via animation persists and Toonsquid really is very powerful now so no excuses.
As well as regular auto generated tweening (from ‘inbetweening’) between two keyframes you can also draw a motion path in Toonsquid which allows you to draw a line and have an object/element follow that path. Likewise Dreams has a ‘Record movements’ mode which allows you to move elements in real time and have those movements recorded - in the same way that some music apps allow you to record the movements you make on an xy pad.
As @Ailerom says, Toonsquid also now has a bone rigging system and mesh but though i haven’t tried them yet, i expect they will need some considerable setting up before use and the benefits being received - all these things are massive time savers compared to the ‘draw every frame’ approach but there’s simply no way around it, making anything other than a very basic animation is time consuming. And perhaps that’s not a bad thing? The effort and action of making something over time yields results that aren’t going to be there if things are too easy and our initial ideas are just magically realised without any effort, surely? It’s up to us to come up with ideas which we are confident warrant the investment of time necessary to realise them.
Thanks @robin2. What id dearly love is the ability to rig a character with bones and use a motion path and some motion library to have it walk that way, run that way etc etc. just to speed up the process. Also don’t get me wrong, I am not a lazy man and do not to simply want to press a button and produce a finished product. I’m hoping for a time when I can have intimate control over what I need to and to not have to build the cogs that drive the wheels that make the car go, if you get my drift. It’s more about creative flow I guess. Animation in this instance would be a vehicle for ideas (mostly comedic but not wholly for my purposes) not as a craft as such. But all approaches are good of course!
Yeah, i think i get what you mean and while there isn’t anything capable of that that I’m aware of on iOS (not sure about desktop?) it seems like the sort of functionality which will certainly be possible in something at some point.
Also, i forgot to mention, Toonsquid does have Symbols which would allow you to speed things up as well. As I’ve said in the other post, I’m by no means an expert, but Symbols would allow you to animate an action once, save it as a symbol and then reuse it as and when it’s required. Cheers.
https://toonsquid.com/handbook/symbols/overview/