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SynthMaster 3 for iPad - Development Thread

Hi guys,

As many of you know, after releasing SynthMaster 3.1 on the desktop, we started porting our updated UI framework to iOS. Right now, we are working with the standalone version iPad Pro 13 inch layout (1366x1024). Still have a looong way to go, but here it is :) and I am aware of the fact that those keys are too small to play :D

I hope to have an alpha version on TestFlight some time in April.

Feel free to post your feature requests on this thread. My goal will be to have the exact feature set on iOS as the desktop.

Comments

  • Exciting news! I hope it all goes as smoothly as possible!

  • edited February 18

    Awesome! Looking forward to SM3 on iPadOS!!
    I can’t think of any feature requests at the moment until seeing it, but i am a fan of SM2!

    Appreciate you hanging out with us here and keeping us in the loop!

  • @kv331audio_bulent said:
    Hi guys,

    As many of you know, after releasing SynthMaster 3.1 on the desktop, we started porting our updated UI framework to iOS. Right now, we are working with the standalone version iPad Pro 13 inch layout (1366x1024). Still have a looong way to go, but here it is :) and I am aware of the fact that those keys are too small to play :D

    I hope to have an alpha version on TestFlight some time in April.

    Feel free to post your feature requests on this thread. My goal will be to have the exact feature set on iOS as the desktop.

    Can't wait for SM3!

    If you're looking for ui suggestions I'd ask that the matrix sidebar be hideable in some way so the 4 main panels can be full size. Otherwise things might get real tiny.

    Of your looking for sm3 suggestions the only thing I'd love is a modal oscillator and Resonator effect. Bring on the physical modelling sounds!

  • Can’t wait!
    It would be cool if that keyboard could be resized by touching the toolbar right above the keys(maybe between C6 & C7 in the picture) and dragging it up or down to suit the user…

  • Can’t wait for this to work with my 10th gen iPad.

  • I have the 13” iPad Air M2, I assumed everything would just look bigger on this screen, but when I open Synthmaster One, the difference between my 10.9 Air 4 and the 13” is more than just size, I have good expectations for SM3🤞

  • edited February 19

    Great!

    Over the years, SMOne and SM2 for iOS have been discussed in different threads here. It might be a good idea to revive the topics so any fixes can be implemented if applicable and deemed necessary. If we have knowledge of stuff that needed handling in earlier versions, why not share it in this thread? If it has been taken care of already, then good, if it’s not it’s most likely good for the dev (Bulent😎 with team), to know about the issue. All in good faith and with a sincere wish for SM3 to be the best it can be.

    What comes to mind but witout details is the preset handling and downloading of packs, a somewhat buggy experience for some people, the infamous hanging key issue and a UI hard to adapt to small touch screens without a ”cluttered” look.

    My suggestion due to SM3 being an advanced synthesizer in many aspects, is to have an extensive beta program when time comes. It might even be an open one just like for desktop, in order to get as much caught in the net as possible. There have been some releases of desktop ports last year on iOS where a lot of stuff would have been found, if beta testing had been done properly. Instead, it tarnished the reputation of those apps, leving the user with a so-so experience. What could have been great, came out as…not so great.

    I am so looking forward to this release. Any thoughts anyone?

    😊

    /DMfan🇸🇪

  • @DMfan said:
    UI hard to adapt to small touch screens without a ”cluttered” look.

    If you have any suggestions to improve that cluttered look, let us know.

  • @rapidfire said:
    I have the 13” iPad Air M2, I assumed everything would just look bigger on this screen, but when I open Synthmaster One, the difference between my 10.9 Air 4 and the 13” is more than just size, I have good expectations for SM3🤞

    SynthMaster 3 will have 3 separate layouts for 10, 11 and 13 inch devices.

    For the AUv3 version, there are many many layouts though, and I don't know how to implement all of them. I might limit the editing in AUv3 -like a preset player with macro controls-, and the main editing is done in the standalone.

  • @kv331audio_bulent said:

    @rapidfire said:
    I have the 13” iPad Air M2, I assumed everything would just look bigger on this screen, but when I open Synthmaster One, the difference between my 10.9 Air 4 and the 13” is more than just size, I have good expectations for SM3🤞

    SynthMaster 3 will have 3 separate layouts for 10, 11 and 13 inch devices.

    For the AUv3 version, there are many many layouts though, and I don't know how to implement all of them. I might limit the editing in AUv3 -like a preset player with macro controls-, and the main editing is done in the standalone.

    Limiting the available editing options in the AUv3 would be a bad move in my opinion and honestly a deal-breaker. Try to adapt to max available view-width given by the plug-in host and enable vertical pan&scroll for the UI if it doesn’t fit and avoid scaling down making things too small to see and use.

  • edited February 19

    @kv331audio_bulent said:

    @DMfan said:
    UI hard to adapt to small touch screens without a ”cluttered” look.

    If you have any suggestions to improve that cluttered look, let us know.

    I don’t at the moment for a very simple reason: it is a fact that smaller screens limit what can be shown, and in what size. SM3 is a desktop app, and the work it would take to make it touch screen friendly from the ground up on iOS would be immense. Therefore, I much rather have access to the app on iOS as is and appreciate your hard work tweaking it to let us have it. But, I am sure some suggestions will come in this thread.

    I do however, support your idea of a macro version as AUv3, and an edit version as standalone. Just make it ONE app where edited sounds show in the AUv3 when loaded in a host. You have your own SM Player, but as far as I can remember, the macros in there were not universal for all sounds, they were limited by the author of the specific sound. ZC1 is another example, Roland’s built-in rompler inside of Zenbeats. It sports a universal very simple macro interface (no deeper than that unfortunately):

    The hardcore sound designers most likely find this way too simple, but working with it, it is actually a very capable UI for bread ’n butter sounds. For SM3, something like this would cater for the rather large group of preset users that will be able to still have SM3 in their arsenal and do macro tweaking, while standalone would still attract the users that want to edit deeply or make their sounds from scratch.

    /DMfan🇸🇪

  • @Samu said:

    @kv331audio_bulent said:

    @rapidfire said:
    I have the 13” iPad Air M2, I assumed everything would just look bigger on this screen, but when I open Synthmaster One, the difference between my 10.9 Air 4 and the 13” is more than just size, I have good expectations for SM3🤞

    SynthMaster 3 will have 3 separate layouts for 10, 11 and 13 inch devices.

    For the AUv3 version, there are many many layouts though, and I don't know how to implement all of them. I might limit the editing in AUv3 -like a preset player with macro controls-, and the main editing is done in the standalone.

    Limiting the available editing options in the AUv3 would be a bad move in my opinion and honestly a deal-breaker. Try to adapt to max available view-width given by the plug-in host and enable vertical pan&scroll for the UI if it doesn’t fit and avoid scaling down making things too small to see and use.

    See, the discussion is already starting up!😂

    /DMfan🇸🇪

  • @DMfan said:

    @Samu said:

    @kv331audio_bulent said:

    @rapidfire said:
    I have the 13” iPad Air M2, I assumed everything would just look bigger on this screen, but when I open Synthmaster One, the difference between my 10.9 Air 4 and the 13” is more than just size, I have good expectations for SM3🤞

    SynthMaster 3 will have 3 separate layouts for 10, 11 and 13 inch devices.

    For the AUv3 version, there are many many layouts though, and I don't know how to implement all of them. I might limit the editing in AUv3 -like a preset player with macro controls-, and the main editing is done in the standalone.

    Limiting the available editing options in the AUv3 would be a bad move in my opinion and honestly a deal-breaker. Try to adapt to max available view-width given by the plug-in host and enable vertical pan&scroll for the UI if it doesn’t fit and avoid scaling down making things too small to see and use.

    See, the discussion is already starting up!😂

    /DMfan🇸🇪

    My stance is that I won't by any 'intentionally crippled' AUv3s...
    ...then again ONE lost sale will not make any real changes so they can do what ever they wish to do, their app their choice :sunglasses:

  • Good luck, @DMfan. SM2 was excellent on iPad, so I'm really looking forward to the port of SM3. It's definitely a design challenge, so thanks for popping in here with your progress. Speaking personally, I think pop-out panels work well when dealing with iPad screen sizes. Logic Pro on iPad feels a little clunky sometimes in terms of UX but the panels structure certainly helps.

  • @Michael_R_Grant said:
    Good luck, @DMfan. SM2 was excellent on iPad, so I'm really looking forward to the port of SM3. It's definitely a design challenge, so thanks for popping in here with your progress. Speaking personally, I think pop-out panels work well when dealing with iPad screen sizes. Logic Pro on iPad feels a little clunky sometimes in terms of UX but the panels structure certainly helps.

    Hey man I think your wish is to @kv331audio_bulent and his team. They are the hard workers here. Me, I am just another chimp in the monkey house😂.

    /DMfan🇸🇪

  • @kv331audio_bulent said:

    @rapidfire said:
    I have the 13” iPad Air M2, I assumed everything would just look bigger on this screen, but when I open Synthmaster One, the difference between my 10.9 Air 4 and the 13” is more than just size, I have good expectations for SM3🤞

    SynthMaster 3 will have 3 separate layouts for 10, 11 and 13 inch devices.

    For the AUv3 version, there are many many layouts though, and I don't know how to implement all of them. I might limit the editing in AUv3 -like a preset player with macro controls-, and the main editing is done in the standalone.

    Please don’t do this because some hosts feature fullscreen, as seen in AUM. An additional AUv3 ‘SM3 Player’ option would be fantastic.

  • edited February 19

    @kv331audio_bulent said:

    @rapidfire said:
    I have the 13” iPad Air M2, I assumed everything would just look bigger on this screen, but when I open Synthmaster One, the difference between my 10.9 Air 4 and the 13” is more than just size, I have good expectations for SM3🤞

    SynthMaster 3 will have 3 separate layouts for 10, 11 and 13 inch devices.

    For the AUv3 version, there are many many layouts though, and I don't know how to implement all of them. I might limit the editing in AUv3 -like a preset player with macro controls-, and the main editing is done in the standalone.

    Please don't cripple the auv3 version. 🙏🏽 I do all of my sound design WITH all the other instruments in a track to make sure the feel is right. It's impossible to guess exactly how sounds will work together and what kind of tweaks you need to make until you hear everything in context.
    Having to to flip around from standalone to auv3 to audition sounds and continually refresh would be the worst workflow. Please, i beg you not to go this direction.

    I think SM3 has the potential to be quite streamlined in its look now. The new tabbed interface where you can add layers, and oscillators, and lfos, and modulators etc as you need them is brilliant already and massively de-clutters the look.

    SM3 is already a 4 panel synth (osc, filters, env lfo, routing fx). What I would love to see is 3 distinct views that if possible could be flipped between without an app restart:

    • all 4 panels visible with the option to open up the sidebar and bottom bar and have the panels shrink or scroll and still be visible.
    • 2 panels visible horizontally, a button on the tab bar toggles back and forth between the other 2 panels, with no sidebar option, but the bottom bar can be opened up and the panels shrink or scroll to fit.
    • 1 panel fills the screen, 3 distinct buttons on the tab bar to flip to the other panels quickly. Bottom bar can be opened or closed and the panel scrolls to fit.

    I don't see why these 3 layouts couldn't cover every size of device from 13 inch pro down to iphone. If you allow the user to choose the layout quickly then they can fit their own screen, working style, and eyesight level. Some people would likely choose a 1 panel look all the time just for an increased font size. Some will choose everything visible all the time, some will flip back and forth at different stages of sound design.

    I think the point would be to focus on a few distinct view types and let the user choose quickly on the fly instead of distinct layouts for each device.

    iOS devices are massively limited on screen real estate compared to desktop. Please don't underestimate the value of a usable view for a very small screen or portion of a screen even if the device has a larger screen itself.

    Honestly it's the 1 panel smallest view that's the most important IMO. If the smallest view is done right then everything else is bonus.

    Thank you for your hard work. The synthmaster series are absolute gems on ios. 💕💕💕

  • @Tentype said:
    Please don't cripple the auv3 version. 🙏🏽 I do all of my sound design WITH all the other instruments in a track to make sure the feel is right. It's impossible to guess exactly how sounds will work together and what kind of tweaks you need to make until you hear everything in context.

    Good point.

    /DMfan🇸🇪

  • @DMfan said:

    @Michael_R_Grant said:
    Good luck, @DMfan. SM2 was excellent on iPad, so I'm really looking forward to the port of SM3. It's definitely a design challenge, so thanks for popping in here with your progress. Speaking personally, I think pop-out panels work well when dealing with iPad screen sizes. Logic Pro on iPad feels a little clunky sometimes in terms of UX but the panels structure certainly helps.

    Hey man I think your wish is to @kv331audio_bulent and his team. They are the hard workers here. Me, I am just another chimp in the monkey house😂.

    /DMfan🇸🇪

    Ha, I completely missed that you didn't make the OP as I was in a hurry. Many apologies to @kv331audio_bulent !

  • Both SM1&2 has to be the most versatile synth apps on iOS, I haven’t even scratched the surface with the amount of brilliant presets in the libraries, each time I search for a new sound, I am always finding new presets I have not heard before.
    If SM3 comes shipped with loads of new presets and it is backwards compatible with both SM1&2, will all the thousands of presets from 1&2 automatically migrate to SM3? If so, how would we know which version of preset we will be using?
    Preset management has been a nightmare on SM1&2, any new factory presets that were added with any updates slotted themselves alphabetically into their respective categories and this changed the listed order, causing wrong presets being called up with midi Program Change.
    The last thing I would like to see fixed is the disappearing assigned Midi Learn Parameters, this has been a consistent problem with both SM1&2 iOS ever since they were released and are the only apps that have this issue, this problem still continues to this day.

  • @Samu said:
    Limiting the available editing options in the AUv3 would be a bad move in my opinion and honestly a deal-breaker. Try to adapt to max available view-width given by the plug-in host and enable vertical pan&scroll for the UI if it doesn’t fit and avoid scaling down making things too small to see and use.

    I will try to do it this way!

  • @kv331audio_bulent said:
    SynthMaster 3 will have 3 separate layouts for 10, 11 and 13 inch devices.

    And for the iPad Mini too?

    For the AUv3 version, there are many many layouts though, and I don't know how to implement all of them. I might limit the editing in AUv3 -like a preset player with macro controls-, and the main editing is done in the standalone.

    The preset player move wouldn't be great. To echo what @Tentype said, how do I know what sounds will fit together without being able to fully tweak the AUv3 version? :) The suggestions above how to make use of the UI sound fantastic to me.

  • @jwmmakerofmusic said:
    And for the iPad Mini too?

    iPad mini will show the iPad (10 inch) layout. Since it is smaller in size, the UI will look smaller.

  • @kv331audio_bulent said:

    @jwmmakerofmusic said:
    And for the iPad Mini too?

    iPad mini will show the iPad (10 inch) layout. Since it is smaller in size, the UI will look smaller.

    Thank you for letting me know. :) That works.

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