Loopy Pro: Create music, your way.
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Comments
surely i wasn't the only one who caught it
I read the article yesterday. Wasn't really taken by it. What do you think the article said - what was the take home message for you?
I may be in the minority here, but calling up keezy drummer and making a shaker and snap track in 10 seconds is an awesome way to get inspired. Just sayin.
The best tools are the ones that get the job done, especially when the job is to have fun.
I think Peter's point was that having fun is the only job to be done with this. And the post was largely a reaction (again, 'I think') to the pretty terrible article on the Verge which made it seem like Keezy Drummer was revolutionary in its approach to simplicity. It aint.
i think his point was that the apps are great but each one of them needs import and export from the go, and that the buzzword catchphrase these days is 'we don't want to jeopardize the workflow so we didn't put those features in' but the fact is that those basic features that apps need to be taken seriously are features that work in the background, they don't destroy workflow, it's the same thing all the time, import/export, , and midi out…. these things don't cause bloat and they don't jeopardize workflow.
at least that was my take reading between the lines.
every platform needs standards to be taken seriously, it seems like the iOS community can handle audiobus being a standard which is fine, but there are a few others that should even come before audio bus.
and what syrupcore said also.
I think you just bent his CDM post to back up a point you've been trying to stress lately but, hey, amen free speech/publishing.
If it can make a sound, I'll use it. I've got a studio full of hardware from the 1980s, and even with all the modern editors and options available it is still more of a chore to use them, so I also welcome simple tools that let me just do something fun. That said, anything that I'm going to use for more than 5 minutes probably needs some degree of complexity if I'm going to actually use it in the studio. It doesn't need much, but being able to share audio or send it midi is largely a concern for anything I'd actually pay for, with some exceptions like WretchUp or Samplr (which takes a hit for its super limited midi implementation, but wins out because of fun and easy of use). I like both toys and tools, but I use my tools way more than I play with my toys. An app isn't bad just because it's simple, but unless it stands out in some way there are plenty of tools available now that make it less appealing.
I must have been reading a different article from the message I got
you guys are probably right although he did imply the need for some expected features, and without remembering everything i do recall him at least mentioning 'midi out' as one of them, was I really that off?
well yeah samplrs midi is non-existent but it's still so capable with it's motion sequencer and import and export options….I guess that's the gist right, if you can't get your music in or out of an app then whats the point, especially if you've had fun making it you probably will make more of something that you want to actually use.
Samplr is far from the most grievous offender, just the first that came to mind as an app that wins out despite the limitations. That said, if the only way I can use an app is by always keeping my hands on it or being forced to use the UI, I'm less likely to use it than if I can sequence it or play it from another source. Samvada comes immediately to mind, although as a free app it is hard to whine too much. Still, I like accuracy and am more likely to use something that I can use with better control. WretchUp gets a pass from me because it is anarchistic and free by design, Samplr is one of the few apps that wins out because the UI begs for it to be played more than programmed. Simple by approach is one thing, simple by design is another. There is plenty of room for apps that are made for the utmost ease for the general public, but they probably won't make it from my couch to my studio or the stage unless there are some concessions to a more professional workflow, unless there is something stellar about them.
I'm not that bothered how many features an app has, or to a certain extent how good the UI is. The two most important things for me are: 1. How do I get my own sounds into it, and 2. How do I get them out again.
If either of these isn't properly supported then I lose interest. iMPC Pro with its lack of AB support (and therefore ease of use with GarageBand), even Gadget before the new sampler IAP's.
Even a simple app can find it's way into my tracks, but only if it fits in with my workflow.
Simple is over, I want the big and quick daw/seq gun, now!
It's about time. The cpu is there.
Steinberg isn't my thing.
GarageBand is to simple
Auria is audio only and aimed for recording mixing purposes
I want to do stuff live and not another kind of "tape recorder".
Who has the balls to do it? It's time for pro audio now, childhood days of iOS are over.
so Dave what did you agree or disagree with more in the article, I'm always interested in your evenly keeled thoughts?
@lala said:
I totally agree, and I strongly felt this sentiment in the linked article....we are on the verge of greatness now....we just need a sniff of a professional all round touchscreen solution akin to Reason / Ableton / Logic etc...
If only Gadget had fx , audio tracks, a vst gadget and a built in layered proffessional sampler gadget
iOS doesn't need the equivalent of a Yamaha TX16W, good kit buried in obtuse software/interface. But there is an abundance of free-cheap apps already, and the platform is past the point of trying to hook people by ease of use over functionality. Those apps exist and will continue to do so no matter what, but as processing power grows I really think the emphasis needs to be on complexity and professional use. Wooji Juice are one of the few companies that I think gets it, as their apps are deep, aesthetically pleasing, yet relatively simple to use.
I love my Elektron gear, but if I were a developer, I would look towards creating an Elektron-killer over a kitschy, simple app. I've got plenty of high quality apps at this point that have stopped my GAS dead. The Octatrack turns me on so much that it's nearly pornographic, but with a handful of exceptions I cannot imagine it would be hard to recreate something similar in iOS in the next year or two. I'll never sell mine, but I'd drop $30-50 (and maybe even more) on an app that would get me 90%+ of the way there without blinking, and far more than I'd ever consider spending for a free-$20 app that I will probably spend 10 minutes or less with. iOS presents a lot of opportunities for low barrier-to-entry music making, but it isn't 2011. Loopy and Figure fill a niche, but they shouldn't be the rule any longer. I want apps that push me to make better music, not just glorified toys. Simple apps won't stop, nor should they, because they represent a small investment of time for developers to test the waters and can provide us with interesting tools at little risk, but as users we need to keep pushing for more advancement on the platform.
I couldn't agree more, just look at kymatica apps.. honestly that is the bar that devs should be reaching for. We are not on the verge of the time for credible apps we are past it.