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Trigger sample from Cajon Hit?

edited March 15 in Loopy Pro

Hey yall,

I tried a few methods including A2M and guitarmidi2 to convert my cajon hits into midi to trigger a drum sample. Does anyone have any idea about this?

Basically when I hit the low note of my cajon i want to make a kick drum bloom beneath it. I couldn't get guitarmidi or a2m to track that properly.

Any advice welcome here.

Thanks :)

Comments

  • wimwim
    edited March 15

    Something like FAC Envolver with a filter before it to cut the transients of higher pitched hits. Basically you need to adjust the filter until, as much as possible, all you hear is the low note. A peak EQ with a narrow Q centered around the fundamental frequency should work. Once that's done, set up Envolver to fire off a note on the transient of the filtered hit.

    It won't be foolproof, and it may add too much latency. But it might work.

  • McDMcD
    edited March 16

    @FredAntonCorvest Please make a built for purpose app based on this idea for drummers!

    I experimented in 2019 with FAC Envolver and the iPad Mic for input and found I needed a StreamByter script the detected the moment of the peak for each transient to get really good timing. I fed the midi into a drum app snare drum and was able to play on a drum pad.

    Instructions from the original thread can be found here:

    https://forum.loopypro.com/discussion/32380/drumming-with-fac-envolver-as-midi-trigger-no-scripting-for-rc275-geoshred-sunrizer/p1

    Envolver settings:
    Env->MIDI = CC Off (on BOTH FAC Envolver's 1 and 2 circuits)
    Gate->MIDI = CC Off (on BOTH FAC Envolver's 1 and 2 circuits)
    Gate->Midi = (Transpose = -24) A# and OFF on #2 unless you want to trigger 2 Notes use the unlink to have 2 distinct thresholds.
    Tweak the Threshold Knob to capture only the taps as MIDI events.

    I think this is the Streambyter (a free app) script based on its title in my Streambyter app.

    `
    IF LOAD
    ASS L0 = 0 # init array
    END

    9X XX 00 = 8X
    IF MT == 90
    # note on - remember and block it
    ASS L0 = M0 M1 0
    XX = XX +B
    END

    IF MT == 80
    # note off - block it
    XX = XX +B
    END

    IF M0 == B0 07
    # got cc7
    IF M2 > 10
    IF M2 < L2
    IF L0 != 0
    # we have queued note, send it
    # with CC's value as velocity
    SND L0 L1 L2
    SND 80 L1 L2 +D500
    ASS L0 = 0
    ASS I0 = 0
    END
    END
    IF M2 > L2
    ASS L2 = M2
    END
    END
    XX = XX +B
    END
    `

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