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Back to iOS development after a 5 year "break"

Just wanted to say hi, and also thanks for the kind remarks on some of the new releases these past few weeks. The positive feedback is really appreciated and encouraging!

For anyone who doesn't know...

I started doing iOS music apps about 10 years ago, and did it for 5, then stopped to focus on desktop stuff. I'd also kinda painted myself into a corner technically and there's a more detailed explanation of that on the web page. TLDR; Swift, IAA, AVFoundation...

So... fast-forward to this year, and I'm using a much more tried and tested set of tools (JUCE/C++) and have started porting / refining some of the audio fx I did for Voltage Modular on the desktop. I kicked this off beginning of March, and I've just submitted #12 for approval...

All the new stuff is also available on macOS as a "universal purchase", and this isn't an Apple Silicon or Mac Catalyst thing - these are dedicated macOS builds with support all the way back to High Sierra (10.13). For iOS, it's 12.0.

I started with the small / generic $1.99 (or sometimes free!) audio fx to get up to speed and back into the ecosystem, but I do have potentially more exciting things in mind further down the line.

So, I guess that's us up to speed! Ashamed to say I hadn't realised this place was still buzzing with all things iOS, but I'll check-in from time to time for sure. Anything urgent of course, DM or email is best ;-)

Cheers for now! -Rob

Comments

  • I'm really excited to see your return to iOS, mate. Welcome back.

  • Hi, Rob. Good to see you again. Looking forward to the new stuff.

  • Great to have you back Rob. Touchscaper was one of the first apps I ever bought back in January 2020 and was my go to music app for ages.

  • I use your apps a lot so feels like you never left :smiley:

  • Welcome back.
    I hope more apps in the ballpark of Touchscaper are on the radar.
    Not that FXs are not welcome…but Touchscaper was an app taking advantage of iPads strengths. That is something that has gone lost in the years, with more and more apps mimicking the desktop experience instead of pushing what can be done with the different perspective a touchscreen can give

  • Cheers! and plus one (+1) to the comment above mine (by LostInFoundation)

  • Glad to see you back!

  • Welcome back 🙏🏻

  • Truly happy to have you back in action @Rob_Jackson_Music

  • edited April 14

    Nice to see you’re back, Rob. Don’t know if you’re soliciting suggestions, but I’d love to see your synths come to macOS, even if they’re a separate purchase. 👍 I like to have “plugin parity” on desktop and iPad.

  • Hi @NeuM, if you mean the sample-based instruments, Waverley (in moodunits) and XL / Tables, I'm sorry to say that's very unlikely for various technical reasons as hinted at earlier. Also, they were rompler-based and that's not something I'm currently planning on doing with this re-boot / new dev approach this year.

    That said...

    Synth-based virtual instruments are definately something I'm planning on doing, and can't think why they wouldn't be iOS / macOS.

  • @Rob_Jackson_Music said:
    Hi @NeuM, if you mean the sample-based instruments, Waverley (in moodunits) and XL / Tables, I'm sorry to say that's very unlikely for various technical reasons as hinted at earlier. Also, they were rompler-based and that's not something I'm currently planning on doing with this re-boot / new dev approach this year.

    That said...

    Synth-based virtual instruments are definately something I'm planning on doing, and can't think why they wouldn't be iOS / macOS.

    Thanks, Rob. Understood. I look forward to whatever you choose to make going forward.

  • On the topic of synths... Certainly not making any guarantees or promises, but... given that 90% of what I've done so far have been ports from stuff I've done for Voltage Modular, then technically, something like this should be quite do-able for iOS / macOS...

    https://youtu.be/YkZqK2l5NBo?si=D89fOUOikoRLhF3X

  • @Rob_Jackson_Music said:
    On the topic of synths... Certainly not making any guarantees or promises, but... given that 90% of what I've done so far have been ports from stuff I've done for Voltage Modular, then technically, something like this should be quite do-able for iOS / macOS...

    https://youtu.be/YkZqK2l5NBo?si=D89fOUOikoRLhF3X

    That would be a fantastic first new synth entry for cross-platform.

  • Welcome back mister @Rob_Jackson_Music Glad you see around these parts :)

  • edited April 15

    @Rob_Jackson_Music said:
    On the topic of synths... Certainly not making any guarantees or promises, but... given that 90% of what I've done so far have been ports from stuff I've done for Voltage Modular, then technically, something like this should be quite do-able for iOS / macOS...

    https://youtu.be/YkZqK2l5NBo?si=D89fOUOikoRLhF3X

    This sounds absolutely fantastic. Like huge massive mindblowing. I'll pay any 2 digits price for this on iOS ..

    Btw. it reminds me the sound of Novation Supernova (also how it looks), is it coincidence or intention :-) ?

  • edited April 15

    @dendy said:
    This sounds absolutely fantastic. Like huge massive mindblowing. I'll pay any 2 digits price for this on iOS ..

    Thanks! :smile: Yours for the bargain price of $99! Just kidding :wink:

    @dendy said:
    Btw. it reminds me the sound of Novation Supernova (also how it looks), is it coincidence or intention :-) ?

    I'm not very familiar with the Supernova, but that's a great synth, so thank you! I do like the colour blue, so purely coincidence, plus I like to think of ANALOGy5 as being an original design - or at least, as original as a virtual analog synth can be, which realistically, is not very! :smile:

    I think the star of the show is the mod matrix which sound designer whizz James Dyson and I came up with. Having 20 possible mod destinations allows for some seriously interesting sonic movement in patches.

    I'd say it's pretty unlikely that I'd port the exact same synth to iOS, as for starters, where's the fun in that? :smile: Plus, with Voltage Modular, I had the advantage that no other developer had really done a MIDI-controlled poly synth module at the time. Very different situation on iOS of course! So I'd want to offer something a bit different to a music-making community, where the first reaction might be "Oh great - another virtual analog synth, like we need another one of those..." :smile:

    Finally, and sorry about the long ramble, I think there'll probably be a few more simpler plugins before I take on something like this. The idea is that they'll get more fancy as I get a bit more confident with a toolset that's still quite new to me.

    Thanks for the interest!

    Cheers, -Rob

  • edited April 15

    @Rob_Jackson_Music said:

    @dendy said:
    This sounds absolutely fantastic. Like huge massive mindblowing. I'll pay any 2 digits price for this on iOS ..

    Thanks! :smile: Yours for the bargain price of $99! Just kidding :wink:

    @dendy said:
    Btw. it reminds me the sound of Novation Supernova (also how it looks), is it coincidence or intention :-) ?

    I'm not very familiar with the Supernova, but that's a great synth, so thank you! I do like the colour blue, so purely coincidence, plus I like to think of ANALOGy5 as being an original design - or at least, as original as a virtual analog synth can be, which realistically, is not very! :smile:

    I think the star of the show is the mod matrix which sound designer whizz James Dyson and I came up with. Having 20 possible mod destinations allows for some seriously interesting sonic movement in patches.

    I'd say it's pretty unlikely that I'd port the exact same synth to iOS, as for starters, where's the fun in that? :smile: Plus, with Voltage Modular, I had the advantage that no other developer had really done a MIDI-controlled poly synth module at the time. Very different situation on iOS of course! So I'd want to offer something a bit different to a music-making community, where the first reaction might be "Oh great - another virtual analog synth, like we need another one of those..." :smile:

    Finally, and sorry about the long ramble, I think there'll probably be a few more simpler plugins before I take on something like this. The idea is that they'll get more fancy as I get a bit more confident with a toolset that's still quite new to me.

    Thanks for the interest!

    Cheers, -Rob

    Thanks for reply !

    I have almost infinite patience so i'll wait for one day when you relese such modulation monster like this :lol: Anyway looking forward to every one of your future releases, from what i heard here, you pretty much know how to do proper oscillators, filters and other stuff, so can't wait for your apps :-)

  • Thanks @dendy ! Very kind of you to say, and fwiw, I do spend a lot of time on that, looking at waveforms on scopes, comparing with actual hardware, etc., etc. I wouldn't call it "modelling", more like "forgery" :smile:

    And if I'm allowed a quick shameless plug, just released this today. The "freeze" mode is fun I think.

    https://youtu.be/EsAGM11Qbjo?si=U9H9CwAsyWdwh1aK

  • Hey @Rob_Jackson_Music, as a fellow developer I'm always interested to hear how different tech stacks compare. Specifically, how do you find developing the UI of your apps in JUCE/C++ versus Swift and Apple's frameworks. From my limited experience the JUCE UI feels quite clunky and underpowered, especially for touch screens. But maybe this is just lack of JUCE experience on my part. Curious to hear your perspective.

  • edited April 15

    @cp3, well, if you've seen my latest apps you'll know it's very early days and I'm not doing anything fancy at all in the UI department!

    I guess like any cross-platform stuff, it's compromised, especially UI frameworks - as you say. I certainly don't think I'd take on a UI like say I did with touchscaper (100% Swift) using the JUCE UI framework.

    With the latest version of JUCE there seems to be a move towards using web type stuff for the UI, which some developers love, but I am not ever going there again. I developed one desktop synth where all the front end had to be in JavaScript and it genuinely made me quite angry :D Never again!

    I guess the big factor for me with the reboot this year is being able to support native macOS builds (not Catalyst or Silicon), and maybe even Windows further down the line, but don't hold your breath on that, please anyone! So for now, I'm OK with the UI compromise I guess.

    And to touch on the topic of touchscreens... sorry - bad wordplay! But yeah... You have to pretty much forget about all that cool multi-touch stuff for desktop compatibility when developing plugins. Ironically, one of the factors that made me retire from iOS stuff 5 years ago was the fact that what made iOS exciting when I started about 10 years ago was multi-touch support and that seemed to be getting sidelined in a big push to basically make the iPad like a DAW. I honestly think you'd struggle to find a recent plugin demo for iOS where more than one touch event is in play... Such a shame. Also seems like what's considered a good UI now, is just something that looks nice. To hell with that :smile: (mostly joking) Borderlands Granular, Samplr, the original Animoog, now they were great UIs imho.

    As per, I digress. But yeah, very early days for me really, but I guess I've re-focused on doing stuff that sounds more interesting that it looks. And like I say, if you've seen my latest UI designs, that bar has been set very low indeed :smile:

  • Is there any news or rumours about touch support for macOS? It's time....

  • @Rob_Jackson_Music said:
    @cp3, well, if you've seen my latest apps you'll know it's very early days and I'm not doing anything fancy at all in the UI department!

    I guess like any cross-platform stuff, it's compromised, especially UI frameworks - as you say. I certainly don't think I'd take on a UI like say I did with touchscaper (100% Swift) using the JUCE UI framework.

    With the latest version of JUCE there seems to be a move towards using web type stuff for the UI, which some developers love, but I am not ever going there again. I developed one desktop synth where all the front end had to be in JavaScript and it genuinely made me quite angry :D Never again!

    I guess the big factor for me with the reboot this year is being able to support native macOS builds (not Catalyst or Silicon), and maybe even Windows further down the line, but don't hold your breath on that, please anyone! So for now, I'm OK with the UI compromise I guess.

    And to touch on the topic of touchscreens... sorry - bad wordplay! But yeah... You have to pretty much forget about all that cool multi-touch stuff for desktop compatibility when developing plugins. Ironically, one of the factors that made me retire from iOS stuff 5 years ago was the fact that what made iOS exciting when I started about 10 years ago was multi-touch support and that seemed to be getting sidelined in a big push to basically make the iPad like a DAW. I honestly think you'd struggle to find a recent plugin demo for iOS where more than one touch event is in play... Such a shame. Also seems like what's considered a good UI now, is just something that looks nice. To hell with that :smile: (mostly joking) Borderlands Granular, Samplr, the original Animoog, now they were great UIs imho.

    As per, I digress. But yeah, very early days for me really, but I guess I've re-focused on doing stuff that sounds more interesting that it looks. And like I say, if you've seen my latest UI designs, that bar has been set very low indeed :smile:

    Thanks for the insight, this confirms my suspicions. Also not a big fan of web UIs.

  • @veitz said:
    Is there any news or rumours about touch support for macOS? It's time....

    Apple doesn’t pre-announce things like this, but they said long ago that the iPad and iPhone are their touchscreens, not the Mac. I don’t think that will change anytime soon.

  • Hey, @Rob_Jackson_Music, I will tell you that through the years I have used the moodunits Big Softy piano on dozens of tracks. It’s my favorite iOS piano.

    So, thanks for that!

    And welcome back! 🙂

  • I’m really getting a lot of use out of the new effects, and grabbed a bundle since it was a great deal. They’re really lightweight, easy to use and very warm sounding yet detailed and I can throw them on all sorts of things and just give it a light touch, which is usually what is needed. Glad to see you’re back delivering new cool stuff for iOS (and Mac). It’s been great fun!

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