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Fugue Machine Rubato by Alexandernaut (Released)

17810121323

Comments

  • Is the bundle price intro too?
    Seems a nice gesture.
    I might have to get this before July!

  • edited May 2025

    fun fun fun:

  • edited May 2025

    Ableton doesn’t support auv3? I don’t use desktop for music so I don’t know, but their website seems to say otherwise?

  • wimwim
    edited May 2025

    @gregsmith said:
    Ableton doesn’t support auv3? I don’t use desktop for music so I don’t know, but their website seems to say otherwise?

    Doesn't support MIDI AUv3.

  • @wim said:

    @gregsmith said:
    Ableton doesn’t support auv3? I don’t use desktop for music so I don’t know, but their website seems to say otherwise?

    Doesn't support MIDI AUv3.

    Ah I see! 👍

  • @SteveElbows said:

    @oldsynthguy said:
    If you open Settings > MIDI output > MIDI out 1 (etc.) > FMRubato MIDI Out in the app, and pick a channel, this can then be selected in Live under the 'MIDI From' channel input.

    It works a bit like an IAA on iOS, where it's open in a separate window, rather than hosted in a DAW.

    Quite nice it includes this feature actually even though it's a bit clunky, most of my AU MIDI apps don't offer this option for Live.

    I am very glad you figured out how to do this after I mentioned it was possible but didnt give you any clues about how to actually do it.

    Hopefully you wont mind if I take the opportunity to explain the different parts that make this work, mostly just in case it helps you or anyone else ever get other apps working with MIDI and Ableton etc.....

    Mac has built in virtual MIDI stuff, called 'IAC Driver'.

    Apple allows app developers to make use of that system to automatically create virtual MIDI devices for their apps. FMRubato is likely using this to make the MIDI port that you can then see in Ableton (and other MIDI apps).

    But even when apps dont use that feature to create & nicely name this virtual stuff automatically while the app is running, you as a user can also create these virtual MIDI cable devices in your macOS yourself and use them however you like. Here is an example of instructions for doing so: https://support.apple.com/en-gb/guide/audio-midi-setup/ams1013/mac

    This stuff will then work with any apps that have options for selecting what MIDI inputs and outputs the app should use. Any virtual MIDI stuff you have setup will show up in the same lists that will show your actual hardware MIDI devices. Its not Ableton-specific.

    The scenario where this stuff wont help at all is if you have stuff that only exists as a plugin that can only transmit MIDI using plugin<->host API methods. If a plugin doesnt have any sort of ability and UI options to show a selection list of MIDI devices to output directly to, then you sadly cannot make use of this virtual MIDI IAC stuff to work around Abletons MIDI plugin limitation.

    Ah nice one, cheers Steve - I'll try that out on some of my other apps!

  • Does this output any of those cool looking control splines as Midi CC, or do they just affect internal app parameters?

  • @echoopera said:
    fun fun fun:

    Have you got this working with Ableton link on desktop?

  • edited May 2025

    This is Marketing strategy 101... what if the dev could be getting 20 buyers at $20 for every 1 he's getting at $60? Is his motive to make money or to keep this an elite product?

  • edited May 2025

    @GrimLucky said:

    @echoopera said:
    fun fun fun:

    Have you got this working with Ableton link on desktop?

    Yep. Works fine. FMR is stand alone and the midi is routed to Ableton

  • edited May 2025

    @Coloobar said:
    This is Marketing strategy 101... what if the dev could be getting 20 buyers at $20 for every 1 he's getting at $60? Is his motive to make money or to keep this an elite product?

    I think his motive is to sell the app for what he thinks it is worth. $60 for 3 supported platforms seems fair to me.

    It’s a very specialized tool and i don’t think it’s for everyone. It’s really for midi nerds with hardware and software synths who enjoy the process of routing all the note data to various places.

    Everyone can use a hammer, but not everyone needs a nail gun.

  • @echoopera said:

    @Coloobar said:
    This is Marketing strategy 101... what if the dev could be getting 20 buyers at $20 for every 1 he's getting at $60? Is his motive to make money or to keep this an elite product?

    I think his motive is to sell the app for what he thinks it is worth. $60 for 3 supported platforms seems fair to me.

    It’s a very specialized tool and i don’t think it’s for everyone. It’s really for midi nerds with hardware and software synths who enjoy the process of routing all the note data to various places.

    Everyone can use a hammer, but not everyone needs a nail gun.

    That’s a fair point that this is a very different app from Fugue Machine. Fugue Machine is very simple in comparison, definitely aimed at a much wider audience. I do still think that many iOS users don’t want to be paying for access on a platform like MAc that they are not using, so separate pricing for Mac and iOS would have made a lot more sense to me, and certainly caused a lot less of a sense of grievance among many members of this forum.

  • @echoopera said:

    @GrimLucky said:

    @echoopera said:
    fun fun fun:

    Have you got this working with Ableton link on desktop?

    Yep. Works fine. FMR is stand alone and the midi is routed to Ableton

    Thanks, it’s starting to look tempting.

    I suppose the value is in how much use you get from it. I’ve bought plenty of lower priced apps and barely used them.

  • @echoopera said:

    @Coloobar said:
    This is Marketing strategy 101... what if the dev could be getting 20 buyers at $20 for every 1 he's getting at $60? Is his motive to make money or to keep this an elite product?

    I think his motive is to sell the app for what he thinks it is worth. $60 for 3 supported platforms seems fair to me.

    It’s a very specialized tool and i don’t think it’s for everyone. It’s really for midi nerds with hardware and software synths who enjoy the process of routing all the note data to various places.

    Everyone can use a hammer, but not everyone needs a nail gun.

    I agree with this notion 👆

  • edited May 2025

    Plus, an iPad is kind of a luxury item, heck technically an iPhone is too. Our economy has made it affordable to all of us. 20 years ago all of us with iOS devices would be seen as living in luxury 🙏

    I’m not a rich man by bank account by any means, rich in blessings, but I can afford to give a developer who put his heart and soul into his app, $60. It is not for everyone. It felt good for me to buy this plugin, but I don’t buy or download every plugin, even if it is 99 cents or free. I do feel it’s good that everyone shares their thoughts on the price because it is aggressive compared to what we are used to.

    I’ve been an iPhone user since the first iPhone and remember going crazy about the Tomtom navigation app and spending $100 smh I never opened that app lol

    Again, I don’t pull the trigger on everything, but this fit my niche being a MIDI Nerd and hardware synth collector as well. Keep being smart with your money and also recognize that $1, $5, and $10 add up fast!

  • edited May 2025

    @echoopera said:

    @Coloobar said:
    This is Marketing strategy 101... what if the dev could be getting 20 buyers at $20 for every 1 he's getting at $60? Is his motive to make money or to keep this an elite product?

    I think his motive is to sell the app for what he thinks it is worth. $60 for 3 supported platforms seems fair to me.

    It’s a very specialized tool and i don’t think it’s for everyone. It’s really for midi nerds with hardware and software synths who enjoy the process of routing all the note data to various places.

    Everyone can use a hammer, but not everyone needs a nail gun.

    I completely agree. For me it’s about how much joy I can get out of it. I can go watch 3 movies for about the same price as this app. I’m not a movie guy. So for an old tech nerd like me with a love for making noise, and hooking things up together, it’s worth it. I’ve had so much fun with Fugue Machine over the years.

    I am going to get it but will wait to see if there is a special upgrade price before it goes full price in July.

  • @reezygle said:

    @echoopera said:

    @Coloobar said:
    This is Marketing strategy 101... what if the dev could be getting 20 buyers at $20 for every 1 he's getting at $60? Is his motive to make money or to keep this an elite product?

    I think his motive is to sell the app for what he thinks it is worth. $60 for 3 supported platforms seems fair to me.

    It’s a very specialized tool and i don’t think it’s for everyone. It’s really for midi nerds with hardware and software synths who enjoy the process of routing all the note data to various places.

    Everyone can use a hammer, but not everyone needs a nail gun.

    I completely agree. For me it’s about how much joy I can get out of it. I can go watch 3 movies for about the same price as this app. I’m not a movie guy. So for an old tech nerd like me with a love for making noise, and hooking things up together, it’s worth it. I’ve had so much fun with Fugue Machine over the years.

    I am going to get it but will wait to see if there is a special upgrade price before it goes full price in July.

    Is the special upgrade price not showing for you yet?

  • @elasticdrums said:

    @Gavinski said:

    @FizzyLizzy27 said:
    What synths are people using this with? I plan to grab it in on Friday so I might as well set up a few patches.

    Best with plucky type sounds or snappy stuff with short release times like the sound used in the app itself in standalone, imo. Pity actually there is not an instrument version of the AUv3 as I'm pretty fond of that sound! The AUv3 is midi only, unless I'm missing something

    Hehe, what about Elastic OSC, has a lot of plucky sounds in there ;)

    Are those cats engaging in some NSFW activity?
    :D

  • @garden said:
    I see that MIDI controller is in the roadmap. I certainly hope that this overcomes on the most frustrating shortcomings of the original app, the ability to shift/transpose the pattern with an incoming note control. I also hope that feature is coming very soon.

    It’s this precise reason I’m skeptical of this app at this price. He said for YEARS he’d look into incoming note xpose, or adding AU params, or actually use tones or colors in the ui (mostly the grid) that were actually visible outside of total darkness, etc. etc…

    Also a nice to have: scale/key locking.

    I guess I should communicate with the developer.

  • edited May 2025

    @Stuntman_mike said:

    @reezygle said:

    @echoopera said:

    @Coloobar said:
    This is Marketing strategy 101... what if the dev could be getting 20 buyers at $20 for every 1 he's getting at $60? Is his motive to make money or to keep this an elite product?

    I think his motive is to sell the app for what he thinks it is worth. $60 for 3 supported platforms seems fair to me.

    It’s a very specialized tool and i don’t think it’s for everyone. It’s really for midi nerds with hardware and software synths who enjoy the process of routing all the note data to various places.

    Everyone can use a hammer, but not everyone needs a nail gun.

    I completely agree. For me it’s about how much joy I can get out of it. I can go watch 3 movies for about the same price as this app. I’m not a movie guy. So for an old tech nerd like me with a love for making noise, and hooking things up together, it’s worth it. I’ve had so much fun with Fugue Machine over the years.

    I am going to get it but will wait to see if there is a special upgrade price before it goes full price in July.

    Is the special upgrade price not showing for you yet?

    It should be there. It showed up as $50 for me. I've had Fugue Machine since Day one...so I must have gotten it for pennies back in the day...The Bundle should take into account what the user paid for the original FM, and deduct that amount—at least that's what he said on IG.

    Again, I highly suggest users try the TestFlight versions of the app to determine if it's something you can benefit from and enjoy. It's a super specialized tool. This isn't just a Midi Sequencer...it's so much more imho.

  • edited May 2025

    @echoopera said:

    @Stuntman_mike said:

    @reezygle said:

    @echoopera said:

    @Coloobar said:
    This is Marketing strategy 101... what if the dev could be getting 20 buyers at $20 for every 1 he's getting at $60? Is his motive to make money or to keep this an elite product?

    I think his motive is to sell the app for what he thinks it is worth. $60 for 3 supported platforms seems fair to me.

    It’s a very specialized tool and i don’t think it’s for everyone. It’s really for midi nerds with hardware and software synths who enjoy the process of routing all the note data to various places.

    Everyone can use a hammer, but not everyone needs a nail gun.

    I completely agree. For me it’s about how much joy I can get out of it. I can go watch 3 movies for about the same price as this app. I’m not a movie guy. So for an old tech nerd like me with a love for making noise, and hooking things up together, it’s worth it. I’ve had so much fun with Fugue Machine over the years.

    I am going to get it but will wait to see if there is a special upgrade price before it goes full price in July.

    Is the special upgrade price not showing for you yet?

    It should be there. It showed up as $50 for me. I've had Fugue Machine since Day one...so I must have gotten it for pennies back in the day...The Bundle should take into account what the user paid for the original FM, and deduct that amount—at least that's what he said on IG.

    Again, I highly suggest users try the TestFlight versions of the app to determine if it's something you can benefit from and enjoy. It's a super specialized tool. This isn't just a Midi Sequencer...it's so much more imho.

    Yeah, I think I got the original app really cheap so a discount wasn’t gonna help me much 😂
    Here is my test drive of Fugue Rubato, I feel like I channeled Brazil a little:

  • I just starting to dabble in iOS app dev as a hobby and the pricing conversation had me thinking about the upfront cost to start making an app. The cheapest Mac is the base Mini at $599 new. Then add Magic Keyboard ($99), Magic Mouse ($79) and a monitor (~$200?). Since it’s music apps you need some sound equipment so we’ll do like I did and use some $60 studio headphones. Include $40 in cables for good measure.

    I’d imagine an iPad to test on would be ideal and it should be M series so M3 iPad Air starts at $599.

    So to start developing before getting the iPad you’d need to invest about $1100 minimum for new gear. With the iPad that’s $1700.

    To cover that cost of entry you’d need to sell 85 Fugue Machine Classics at $20 or 21.25 Rubatos at $80. I’m not sure if that makes much of a difference or not to the discussion, but I felt like doing some math and feel pointing out the price of development isn’t cheap.

    Anywho, got paid early so I went ahead and bought it ☺️ I’ll report back and hopefully with something cool.

  • edited May 2025

    I think I may get one of these instead of spending $59 on a app that will give me endless hours of enjoyment:

    However, using one of these with an iPad running FMR would be amazing :smiley:

  • @Gavinski said:

    @echoopera said:

    @Coloobar said:
    This is Marketing strategy 101... what if the dev could be getting 20 buyers at $20 for every 1 he's getting at $60? Is his motive to make money or to keep this an elite product?

    I think his motive is to sell the app for what he thinks it is worth. $60 for 3 supported platforms seems fair to me.

    It’s a very specialized tool and i don’t think it’s for everyone. It’s really for midi nerds with hardware and software synths who enjoy the process of routing all the note data to various places.

    Everyone can use a hammer, but not everyone needs a nail gun.

    That’s a fair point that this is a very different app from Fugue Machine. Fugue Machine is very simple in comparison, definitely aimed at a much wider audience. I do still think that many iOS users don’t want to be paying for access on a platform like MAc that they are not using, so separate pricing for Mac and iOS would have made a lot more sense to me, and certainly caused a lot less of a sense of grievance among many members of this forum.

    ++

  • @echoopera said:
    I think I may get one of these instead of spending $59 on a app that will give me endless hours of enjoyment:

    However, using one of these with an iPad running FMR would be amazing :smiley:

    Which one? The massager, or a wife? 😂

  • @0tolerance4silence said:
    The arrow in the neck :)

    😂🤣🤣

  • edited May 2025

    Seeing the statements about it costing $60 hurts when it's $99 here.

  • edited May 2025

    @Ailerom said:
    Seeing the statements about it costing $60 hurts when it's $99 here.

    £60 in uk equivalent to just over $80 US $125 Aus. Just over $107 US ( Aus $167) at full price.

    On the app itself I'm wondering how it would be on cpu with some of the heavier synths, using the original fugue machine the other day I maxed out my iPad 9th gen when I increased the bpm and a lot of notes played quickly...this version seems to take the number of notes per second into hyperdrive. :-/

  • @echoopera said:

    @Stuntman_mike said:

    @reezygle said:

    @echoopera said:

    @Coloobar said:
    This is Marketing strategy 101... what if the dev could be getting 20 buyers at $20 for every 1 he's getting at $60? Is his motive to make money or to keep this an elite product?

    I think his motive is to sell the app for what he thinks it is worth. $60 for 3 supported platforms seems fair to me.

    It’s a very specialized tool and i don’t think it’s for everyone. It’s really for midi nerds with hardware and software synths who enjoy the process of routing all the note data to various places.

    Everyone can use a hammer, but not everyone needs a nail gun.

    I completely agree. For me it’s about how much joy I can get out of it. I can go watch 3 movies for about the same price as this app. I’m not a movie guy. So for an old tech nerd like me with a love for making noise, and hooking things up together, it’s worth it. I’ve had so much fun with Fugue Machine over the years.

    I am going to get it but will wait to see if there is a special upgrade price before it goes full price in July.

    Is the special upgrade price not showing for you yet?

    It should be there. It showed up as $50 for me. I've had Fugue Machine since Day one...so I must have gotten it for pennies back in the day...The Bundle should take into account what the user paid for the original FM, and deduct that amount—at least that's what he said on IG.

    Again, I highly suggest users try the TestFlight versions of the app to determine if it's something you can benefit from and enjoy. It's a super specialized tool. This isn't just a Midi Sequencer...it's so much more imho.

    Did end up buying it yourself? Or, did you trade demo vids for a redeem code?

  • wimwim
    edited May 2025

    @FizzyLizzy27 said:
    I just starting to dabble in iOS app dev as a hobby and the pricing conversation had me thinking about the upfront cost to start making an app. The cheapest Mac is the base Mini at $599 new. Then add Magic Keyboard ($99), Magic Mouse ($79) and a monitor (~$200?). Since it’s music apps you need some sound equipment so we’ll do like I did and use some $60 studio headphones. Include $40 in cables for good measure.

    I’d imagine an iPad to test on would be ideal and it should be M series so M3 iPad Air starts at $599.

    So to start developing before getting the iPad you’d need to invest about $1100 minimum for new gear. With the iPad that’s $1700.

    To cover that cost of entry you’d need to sell 85 Fugue Machine Classics at $20 or 21.25 Rubatos at $80. I’m not sure if that makes much of a difference or not to the discussion, but I felt like doing some math and feel pointing out the price of development isn’t cheap.

    Anywho, got paid early so I went ahead and bought it ☺️ I’ll report back and hopefully with something cool.

    Don't forget the lifetime commitment to $99 per year developer fees for as long as you want to keep your apps in the App Store.

    (fwiw, I did the same when exploring publishing apps. I bought a refurb MacBook Pro for something like $1,500. While I gave up on the development effort, I haven't regretted the MacBook purchase even a little. It remains something I use every single day.)

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