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Reset All Parameters to Default Button?

Does anyone know if LoopyPro (or any of the surface builders for that matter) have a feature where you can press a button and reset all knobs/paramaters to whatever default values you've set?
That way you can mess with a ton of your paramaters you have mapped with your knobs, and then press a button on that same screen to snap them all back to a given "default" set of value?

Comments

  • Highly underutilized function, I make an INIT preset, but double tap to zero a parameter is appreciated.

  • @ZenMaster said:
    Does anyone know if LoopyPro (or any of the surface builders for that matter) have a feature where you can press a button and reset all knobs/paramaters to whatever default values you've set?
    That way you can mess with a ton of your paramaters you have mapped with your knobs, and then press a button on that same screen to snap them all back to a given "default" set of value?

    There isn’t such an automatic reset params feature.

  • You can set up a button with actions to set as many things as you like to a defined value. You'd need to set up the default value for each target manually as you go though.

  • @wim said:
    You can set up a button with actions to set as many things as you like to a defined value. You'd need to set up the default value for each target manually as you go though.

    Got it, and those values can be different? Meaning that same button may change "Dial 1" back to 0, but it will change "Slider 2" to 30 sort of thing?

  • @ZenMaster said:

    @wim said:
    You can set up a button with actions to set as many things as you like to a defined value. You'd need to set up the default value for each target manually as you go though.

    Got it, and those values can be different? Meaning that same button may change "Dial 1" back to 0, but it will change "Slider 2" to 30 sort of thing?

    You can set them to whatever you want.

  • @ZenMaster said:

    @wim said:
    You can set up a button with actions to set as many things as you like to a defined value. You'd need to set up the default value for each target manually as you go though.

    Got it, and those values can be different? Meaning that same button may change "Dial 1" back to 0, but it will change "Slider 2" to 30 sort of thing?

    Yep. And it's not limited to widgets either. Any Loopy Pro or plugin parameter can be set as well.

  • @wim said:

    @ZenMaster said:

    @wim said:
    You can set up a button with actions to set as many things as you like to a defined value. You'd need to set up the default value for each target manually as you go though.

    Got it, and those values can be different? Meaning that same button may change "Dial 1" back to 0, but it will change "Slider 2" to 30 sort of thing?

    Yep. And it's not limited to widgets either. Any Loopy Pro or plugin parameter can be set as well.

    Perfect!

    I think this is going to be my solution then.

    Was looking into hardware controllers to pair with my Ableton sets that could this. Only thing I found was the Drop controller shown at Superbooth this year, but that thing cost $800. It has these parameter "snapshots" you can set.

    But I think I'll just use LoopyPro, and connect via bluetooth MIDI between computer and iPad.

  • wimwim
    edited May 2025

    @ZenMaster said:

    @wim said:

    @ZenMaster said:

    @wim said:
    You can set up a button with actions to set as many things as you like to a defined value. You'd need to set up the default value for each target manually as you go though.

    Got it, and those values can be different? Meaning that same button may change "Dial 1" back to 0, but it will change "Slider 2" to 30 sort of thing?

    Yep. And it's not limited to widgets either. Any Loopy Pro or plugin parameter can be set as well.

    Perfect!

    I think this is going to be my solution then.

    Was looking into hardware controllers to pair with my Ableton sets that could this. Only thing I found was the Drop controller shown at Superbooth this year, but that thing cost $800. It has these parameter "snapshots" you can set.

    But I think I'll just use LoopyPro, and connect via bluetooth MIDI between computer and iPad.

    One thing to keep in mind: widgets that send midi don't currently save their state when a project is saved. So, if you're sending midi out to a computer, when you return to that project, the widgets won't be in the state you left them.

    There is a way around that using "dummy" widgets that can be placed on an unused page to hide them, but it increases the amount of setup you will already have with all these defaults and actions.

  • wimwim
    edited May 2025

    What I do is to create a second control of the same type. The first control is used to send the midi and to set the second control. This gives the first control something to get state feedback from. The second controls can be put on a separate page to keep them from adding clutter.

    @espiegel123 has described something with stepped dials instead. I never got my head around the advantage of that, but he knows a lot more about Loopy Pro than I do, so there's probably some merit in it that I haven't seen yet.

  • @wim said:
    What I do is to create a second control of the same type. The first control is used to send the midi and to set the second control. This gives the first control something to get state feedback from. The second controls can be put on a separate page to keep them from adding clutter.

    @espiegel123 has described something with stepped dials instead. I never got my head around the advantage of that, but he knows a lot more about Loopy Pro than I do, so there's probably some merit in it that I haven't seen yet.

    Any chance you can post an example of your technique? I must not understand something about it.

    State dials and radio buttons work because they can have a state independent of the step actions. And they can be triggered to re-send their current state.

  • wimwim
    edited May 2025

    @espiegel123 - It's simple:

    1. Add a widget such as a slider
    2. Duplicate it.
    3. On the first set a [edit] send midi action and a trigger widget action pointed at the second slider trigger widget action pointed at the second slider, followed by the needed send midi action.

    The first widget does the business and updates the second. The second provides state feedback for the first.
    Close the project an re-open it. Both sliders will be in the state that they were last in.

    Am I missing something obvious? That could well be the case. I haven't used the technique often.

  • wimwim
    edited May 2025

    @wim said:
    @espiegel123 - It's simple:

    1. Add a widget such as a slider
    2. Duplicate it.
    3. On the first set a send midi action and a trigger widget action pointed at the second slider.

    The first widget does the business then updates the second. The second provides state feedback for the first.
    Close the project an re-open it. Both sliders will be in the state that they were last in.

    Am I missing something obvious? That could well be the case. I haven't used the technique often.

    Oh, and if you need the widget to send its midi out on load then you can add an on project load action to nudge, a slider for example, by zero.

  • @wim said:
    @espiegel123 - It's simple:

    1. Add a widget such as a slider
    2. Duplicate it.
    3. On the first set a send midi action and a trigger widget action pointed at the second slider.

    The first widget does the business and updates the second. The second provides state feedback for the first.
    Close the project an re-open it. Both sliders will be in the state that they were last in.

    Am I missing something obvious? That could well be the case. I haven't used the technique often.

    @wim: I got your method to work. For me, the trigger widget action needs to precede the send midi action. If the send midi action is first, the slider reopens at 0.

    Nice trick with nudge 0%! I had forgotten about that.

  • wimwim
    edited May 2025

    @espiegel123 said:
    @wim: I got your method to work. For me, the trigger widget action needs to precede the send midi action. If the send midi action is first, the slider reopens at 0.

    Thanks. Yeah, I had set it up that way, but wrote it out differently. Edited.

    Nice trick with nudge 0%! I had forgotten about that.

    ha ha! I learned it from you. 😂

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