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Advice on setting which clip will play
I have two sets of bindings in my project.
Each are triggered with their own footswitch.
They will cycle through 4 or 5 clips respectively.
My issue is every time I load the project I need to hit play on the clock, then stomp my footswitch. Also, even though each switch is confined to its own binding profile, when I load the project, sometimes one switch will trigger a clip from both profiles. If I tap on the clip that is playing to stop it , then everything works as it should.
When I stomp, how do I tell LP which clip will play first? I have tried to use select clip but the way the bindings are setup, it won't be any use.
At this point I am not tapping on my iPad when I perform, but will if I need to.
Comments
@slinky : a few things:
re your profile issue, when your project loads, take a look at control settings and make sure the correct profile is active. I don't know of any cases where bindings for one controller are triggered by a different unrelated controller. If the controllers are the same type, you need to always activate/connect them after loopy has launched and always connect them in the same order.
Do you have a project-wide follow action that sets the correct profile when you load the project?
For the one controller triggered by a different unrelated controller, it happens if there is a clip "ready to play" as if it was tapped but play was not triggered yet. So I tried saving the project with nothing "tapped" and seems to be working.
Take a careful look at the actions in your bindings. The binding for unrelated controllers should never be triggered by the wrong controller -- but you may need to dig in to see if that is really what is happening. Perhaps, you have a binding to the controller actually being tapped that has an effect different than you expect?
If the wrong controller really is triggering something, I'd like to get to the bottom of that.