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Can FM synthesis get much easier than this?
Inspired by different approaches to simplify the creation of FM synthesizer patches, I made this one for fun.
Should work with most Drambo versions.
Enjoy, complain or rave about it, any feedback is welcome 😊
https://patchstorage.com/vip-fm-synth/
Comments
This is great!
Yeah man, thank you @rs2000
Amazing @rs2000
Fun looking through the collapsed sections at how you’ve got it all wired up. Brilliant!
I’m sampling sounds from it when I get a good one. Which is often.
This is really great ! You nailed the randomization, it basically never makes unusable sound .. mad respect 🫡🫡🫡
Inspired as always. Just needs a Quick Save with a built in Random Name Generator!
Joking, it’s perfect as it is.
This illustrates the point made in the new Drambo shader thread. @giku_beepstreet could have built this into Drambo (lord knows it could do with more built in presets to make it more appealing to newcomers) but being modular, the community conjures things Giku might never of thought of.
Thanks a lot guys!
Glad you're enjoying it 😃
This is brilliant @rs2000, thank you!
@rs2000 really cool. How do you make sure, the graphic shapers have useful values.
I tried to more or less to rebuild the audiothing dubfilter, when it came out, but there was a lot of guesswork involved (I cranked the resonance all the way and more or less (more less) precisely tried to set the values from the original.
Using the snap works fine with evenly spaced values, but yours look kind of crooked, but work really nice.
I have fine-tuned each step by hand. Some might not be perfect yet because there are simply too many possible combinations and the operators' frequencies do influence the other ones' harmonics, we all know the FM difficulties 😄
Hmmm, sounds like a nice winter project
Yes, I only let the X axis snap so I can adjust the Y value freely.
By the way, the latest Drambo version lets you reduce the size of the pads/keyboards area in portrait view, giving you plenty of vertical space for finer adjustments. I already have another idea for a slightly different but probably even better approach, will try again sooner or later.
Thanks for the tips:)
What awesomeness! Thanks..