Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

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Comments

  • Yep. ❤️ FLSM is an amazing app that keeps getting better. ☺️

  • edited May 12

    You guys are tempting me to finally buy it on iOS :lol:
    (got it on android phone for years already - but working on a small screen isn't my thing, even more so as I get older)

  • They've been updating it quite frequently fixing things (like not playing all samples in SF2 files)...
    ...now gimme an option to loop a section of the project while recording :sunglasses:

  • @senhorlampada said:
    You guys are tempting me to finally buy it on iOS :lol:
    (got it on android phone for years already - but working on a small screen isn't my thing, even more so as I get older)

    I was tempted to reinstall it as well, but after a bit of research I discovered that there is still no AUv3 support and none planned! That is a Show Stopper for me.

    From the Image-Line forum:

    Re: AUv3 Finally
    Would love to have Auv3 support. I love the workflow an simplicity of this daw it would be my daw of choice on iOS. It is on android. Any idea of when we might see this?
    Top
    Simon (Staff)
    Sat Jun 07, 2025 11:38 am

    0 x
    Re: AUv3 Finally
    Thanks for your feedback on this topic, unfortunately we are not planning on adding AUv3 support in the near future.

  • They will never add AUv3. I’ve begged them for certain changes, mostly in the UI and UX but also for AUv3 and they’ve ignored my suggestions. That being said, it’s still a great app. I find it very easy to navigate and get something going very quickly and easily. It sounds good and in spite of its quirks it’s very useful. I did find, when doing a remix, it bogged down with a lot of audio tracks (10-12 I think) which didn’t happen in AEMS which pushed me to making that my primary DAW. 😎✌🏼

  • edited May 12

    @Samu said:
    They've been updating it quite frequently fixing things (like not playing all samples in SF2 files)...
    ...now gimme an option to loop a section of the project while recording :sunglasses:

    It does this
    Tap and drag on the timeline to create loop range and press record (as in Cubasis, except there isnt the loop option in transport bar, it loops when you create markers.)

    It will lay down successive takes each pass. What it doesn’t do is only play back the latest take. It plays all takes each pass, maybe that’s the issue?

    Edit
    What it also does, which I did not know, is that after laying down several passes you can selectively mute any of the takes, to hear different versions or combinations of versions

  • @Littlewoodg said:

    @Samu said:
    They've been updating it quite frequently fixing things (like not playing all samples in SF2 files)...
    ...now gimme an option to loop a section of the project while recording :sunglasses:

    It does this
    Tap and drag on the timeline to create loop range and press record (as in Cubasis, except there isnt the loop option in transport bar, it loops when you create markers.)

    It will lay down successive takes each pass. What it doesn’t do is only play back the latest take. It plays all takes each pass, maybe that’s the issue?

    Edit
    What it also does, which I did not know, is that after laying down several passes you can selectively mute any of the takes, to hear different versions or combinations of versions

    I'm after a simple 'merge on loop' instead of creating new takes, will mess around with it at some point...
    ...maybe there's some kind of 'merge takes' feature which would solve the issue :sunglasses:

  • edited May 12

    @Samu said:

    @Littlewoodg said:

    @Samu said:
    They've been updating it quite frequently fixing things (like not playing all samples in SF2 files)...
    ...now gimme an option to loop a section of the project while recording :sunglasses:

    It does this
    Tap and drag on the timeline to create loop range and press record (as in Cubasis, except there isnt the loop option in transport bar, it loops when you create markers.)

    It will lay down successive takes each pass. What it doesn’t do is only play back the latest take. It plays all takes each pass, maybe that’s the issue?

    Edit
    What it also does, which I did not know, is that after laying down several passes you can selectively mute any of the takes, to hear different versions or combinations of versions

    I'm after a simple 'merge on loop' instead of creating new takes, will mess around with it at some point...
    ...maybe there's some kind of 'merge takes' feature which would solve the issue :sunglasses:

    It’s a two step process to merge tracks
    Select all then the context pop up offers Combine
    Then the track menu offers Hide Tracks. After hiding, the option becomes Show if you want that.

  • @Dham said:

    @senhorlampada said:
    You guys are tempting me to finally buy it on iOS :lol:
    (got it on android phone for years already - but working on a small screen isn't my thing, even more so as I get older)

    I was tempted to reinstall it as well, but after a bit of research I discovered that there is still no AUv3 support and none planned! That is a Show Stopper for me.

    No AUv3 support, but still far more streamlined than any of the other DAWs on iOS imho. FL Studio Mobile finally has soundfont support, which covers what rompler AUv3s would cover. Meaning I don't have to use AUM to sample oneshots from various romplers.

    I've recently done client work in FLSM as well (a 4-track Tech House EP and a remix project, both of which I was paid handsomely to do). And then there's this...

    ...which I made combining soundfonts and synths and such. The effects and synths in FLSM are solid and dependable. Yeah, for me, "no AUv3s" simply means I have to render the unmastered audio and master it in an external app like Cubasis using my go-to plugins for mastering, but if that's the only workaround I need, then I'm on an okay path. I just simply press "send" in the rendering menu, click on "normalize" and "high quality", press "save to files" and dump it in a monthly unmastered folder in Cubasis 3, where then I master it. Ymmv RE mastering apps. :)

    In other words, for @senhorlampada , I wouldn't count out FLSM as a viable option for producing music. ^_^

  • @anickt said:
    They will never add AUv3. I’ve begged them for certain changes, mostly in the UI and UX but also for AUv3 and they’ve ignored my suggestions. That being said, it’s still a great app. I find it very easy to navigate and get something going very quickly and easily. It sounds good and in spite of its quirks it’s very useful. I did find, when doing a remix, it bogged down with a lot of audio tracks (10-12 I think) which didn’t happen in AEMS which pushed me to making that my primary DAW. 😎✌🏼

    fwiw, I can understand why. It's cross platform (Windows, Android, Mac, iOS/iPadOS) and AUv3 is only a thing on 1-1/2 of those. It's also made to work inside FL Studio desktop, and that couldn't work with AUv3's in it, even if AUv3s were supported on the platform. Its reason for being is as a companion / gateway drug for FL Studio desktop. I doubt it's even a net money maker on its own. I also suspect they sell more on Android than on iOS, but that's just a guess.

  • @wim said:

    @anickt said:
    They will never add AUv3. I’ve begged them for certain changes, mostly in the UI and UX but also for AUv3 and they’ve ignored my suggestions. That being said, it’s still a great app. I find it very easy to navigate and get something going very quickly and easily. It sounds good and in spite of its quirks it’s very useful. I did find, when doing a remix, it bogged down with a lot of audio tracks (10-12 I think) which didn’t happen in AEMS which pushed me to making that my primary DAW. 😎✌🏼

    fwiw, I can understand why. It's cross platform (Windows, Android, Mac, iOS/iPadOS) and AUv3 is only a thing on 1-1/2 of those. It's also made to work inside FL Studio desktop, and that couldn't work with AUv3's in it, even if AUv3s were supported on the platform. Its reason for being is as a companion / gateway drug for FL Studio desktop. I doubt it's even a net money maker on its own. I also suspect they sell more on Android than on iOS, but that's just a guess.

    They probably do sell a lot more on Android than iOS given Android's limited options for music production software. That being said however, I'm getting a lot more mileage out of FL Studio Mobile now than I did before the soundfont player was added.

  • I was fooling with FLSM today to see how the SoundFont implementation worked and, to be honest, it kind of reminded me of working with Caustic which workflow I always found extremely low friction. Maybe I’ll focus on actually completing something and do it in FLSM with a little help from AUM! 😎✌🏼

  • @wim said:

    fwiw, I can understand why. It's cross platform (Windows, Android, Mac, iOS/iPadOS) and AUv3 is only a thing on 1-1/2 of those. It's also made to work inside FL Studio desktop, and that couldn't work with AUv3's in it, even if AUv3s were supported on the platform. Its reason for being is as a companion / gateway drug for FL Studio desktop. I doubt it's even a net money maker on its own. I also suspect they sell more on Android than on iOS, but that's just a guess.

    Exactly 😎✌🏼

  • @anickt said:
    I was fooling with FLSM today to see how the SoundFont implementation worked and, to be honest, it kind of reminded me of working with Caustic which workflow I always found extremely low friction. Maybe I’ll focus on actually completing something and do it in FLSM with a little help from AUM! 😎✌🏼

    Cheers mate!

  • I like to concept of this app, but no AU support, I am not using it.

  • To the people complaining about no AUv3s...that's alright. You can continue to accrue many AUv3s you'll probably end up using only once or twice, and I'll continue to accrue a viable income using FL Studio Mobile for my client work. 😉 Lol.

  • edited May 14

    @jwmmakerofmusic said:
    To the people complaining about no AUv3s...that's alright. You can continue to accrue many AUv3s you'll probably end up using only once or twice, and I'll continue to accrue a viable income using FL Studio Mobile for my client work. 😉 Lol.

    I thoroughly +1 here
    Speaking for myself the workflow makes the rest of the platform DAWs feel clunky and too desktopy. And there are so many features and tools under the surface, more than a few that are platform(s) exclusive.

    These are the ones not hidden:
    No charge for new versions or new instruments and fx, iOS cross platform, no subscriptions, relentlessly updated, 8 instruments including Slicer, 37 fx including randomizing tools. 8 skins. Note effects including my favorite, toggle slide. And so on.

    No I don’t work for Image-Line though I do participate in the beta and find that the devs are steadily responsive. My opinions, yrmv.

  • edited May 14

    @Littlewoodg said:

    @jwmmakerofmusic said:
    To the people complaining about no AUv3s...that's alright. You can continue to accrue many AUv3s you'll probably end up using only once or twice, and I'll continue to accrue a viable income using FL Studio Mobile for my client work. 😉 Lol.

    I thoroughly +1 here
    Speaking for myself the workflow makes the rest of the platform DAWs feel clunky and too desktopy. And there are so many features and tools under the surface, more than a few that are platform(s) exclusive.

    No charge for new versions or new instruments and fx, iOS cross platform, no subscriptions, relentlessly updated, 8 instruments including Slicer, 37 fx including randomizing tools. 8 skins. Note effects including my favorite, toggle slide. And so on.

    No I don’t work for Image-Line though I do participate in the beta and find that the devs are steadily responsive. My opinions, yrmv.

    +1 pretty much. Whenever I use it it, I find myself knocking together interesting ideas in a way that is much more fun and creative than most other DAW’s. 🤷🏽‍♂️✌🏼😎

  • I didn't take to using music apps on iPad or iPhone (Cubasis, Auria Pro, BM3...) but going back to Mac I took FLS Mobile with me to my M1 Air. When I have an idea and fire up FLSLM on the Mac I almost feel like I'm cheating on desktop FL Studio sitting in the dock right next to FLSM, but FLSM is too amiable to resist for quickies. If FLSM had the free placement of patterns on its timeline that FLS has I'd probably never use FLS.

  • @Littlewoodg said:

    @jwmmakerofmusic said:
    To the people complaining about no AUv3s...that's alright. You can continue to accrue many AUv3s you'll probably end up using only once or twice, and I'll continue to accrue a viable income using FL Studio Mobile for my client work. 😉 Lol.

    I thoroughly +1 here
    Speaking for myself the workflow makes the rest of the platform DAWs feel clunky and too desktopy. And there are so many features and tools under the surface, more than a few that are platform(s) exclusive.

    These are the ones not hidden:
    No charge for new versions or new instruments and fx, iOS cross platform, no subscriptions, relentlessly updated, 8 instruments including Slicer, 37 fx including randomizing tools. 8 skins. Note effects including my favorite, toggle slide. And so on.

    No I don’t work for Image-Line though I do participate in the beta and find that the devs are steadily responsive. My opinions, yrmv.

    I agree, the Image-Line devs are amazing. Their steadfast work ethic is one of the many reasons I love FL Studio Mobile! Toggle slide note is amazing! It's how I can add expression to notes without the need for MPE implementation. And as you said, free lifetime updates, no subs, great instruments and fx, etc.


    @anickt said:

    @Littlewoodg said:

    @jwmmakerofmusic said:
    To the people complaining about no AUv3s...that's alright. You can continue to accrue many AUv3s you'll probably end up using only once or twice, and I'll continue to accrue a viable income using FL Studio Mobile for my client work. 😉 Lol.

    I thoroughly +1 here
    Speaking for myself the workflow makes the rest of the platform DAWs feel clunky and too desktopy. And there are so many features and tools under the surface, more than a few that are platform(s) exclusive.

    No charge for new versions or new instruments and fx, iOS cross platform, no subscriptions, relentlessly updated, 8 instruments including Slicer, 37 fx including randomizing tools. 8 skins. Note effects including my favorite, toggle slide. And so on.

    No I don’t work for Image-Line though I do participate in the beta and find that the devs are steadily responsive. My opinions, yrmv.

    +1 pretty much. Whenever I use it it, I find myself knocking together interesting ideas in a way that is much more fun and creative than most other DAW’s. 🤷🏽‍♂️✌🏼😎

    I'm in the same boat. I work quickest in "walled garden" apps. FL Studio Mobile, Gadget, and Auxy Studio are my go-tos. Cubasis is where my unmastered tracks end up so I can apply Bark Filter and use Youlean's Loudness Meter to make sure to get mixes to -8 LuFS. (I tried to recreate the Triple Band preset in FLSM, but there's something to Bark Filter which works different than FLSM's Multiband Compressor, although I still use the latter in mixes on basses and such.)


    FLSM even has its own analyzer with LuFS measurements just in case you do wish to master your tracks in the project itself! This is in addition to solid reverbs (especially for Ambient) and that Slicer (where I'm glad one of the IAPs is "Old School Breakbeats" for TripHop and DnB) and one of the best 303 emulations on iOS (Transistor Bass), etc. I use both the parametric and graphic EQs for mixing down. Being able to quickly dial in EQ settings with the graphic EQ and to use the parametric for more surgical tasks is a treat.

    And now that FLSM has a Soundfont player, I needn't worry to sample oneshots from AUv3s in AUM to pop into DWSampler any longer. :) And DW Sampler is just an amazing quick sampler with many solid presets for when I do need it. I always said "If FLSM gets a Soundfont player, it'll be perfect," and now it is.

    (Note - some DSK soundfonts don't currently function proper in FLSM's soundfont player, but the devs are on top of that.)


    In short - I really don't need AUv3s outside of Bark Filter, Reelbus (for certain genres like whatever genre(s) "Boards of Canada" is, and for tape emulation on Ambient tracks to make them trippier) and Youlean's Loudness Meter in Cubasis for mastering single tracks and bigger projects like EPs and albums.

    (Okay, not entirely true. I do use AUv3s to sample into Koala (also as an AUv3) when I'm working on live Ambient jams. But for "static" production, FLSM lets my ideas flow like a stream of consciousness. Anything that lets me focus more on the music than the technical side of things is gold for me personally.)

    Of course I must put the "your mileage may vary" disclaimer. 😂

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