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New Aqeel Aadam app Coastline. Out now

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Comments

  • Oh man, I love this app.

    The only downside is ... I don't think I'm gonna be using Weeping Wall and Ridgewalk hardly ever anymore. 😂

  • I can see how multi-out for this would be super nice to have.

  • edited 3:39AM

    The thing is… although I like this developer’s design aesthetic and have purchased 3 of his apps now… including the Outgrowth collaboration… I think they are innovative and creative… I watch a video or two, experiment… fall asleep watching the chill dev’s videos… then, I never use his apps again.

    This one looks interesting, but possibly tough to grasp without putting in a good deal of effort.

    Are people finding it fairly intuitive or somewhat challenging?

    Also… side note… from my interactions with developers and beta testing in the past, I know some of these video app reviewers charge a fair amount in the $1000-$2000 range for a full demo video. At least those were the vlogger iOS audio production quoted rates from 3-4 years ago, maybe more now.

    Nothing wrong with that, and it doesn’t mean their recommendations aren’t valid. However, they obviously aren’t buying many (if any) of these apps themselves… so how do you know if the usual suspects are giving an unbiased recommendation?

  • wimwim
    edited 4:08AM

    @skiphunt said:
    This one looks interesting, but possibly tough to grasp without putting in a good deal of effort.

    Are people finding it fairly intuitive or somewhat challenging?

    I find it very intuitive. However, I watched both @Gavinski and Aqeel's videos all the way through (which is amazing since my usual Youtube tolerance is no more than 90 seconds.)

    Also… side note… from my interactions with developers and beta testing in the past, I know some of these video app reviewers charge a fair amount in the $1000-$2000 range for a full demo video. At least those were the vlogger iOS audio production quoted rates from 3-4 years ago, maybe more now.

    Nothing wrong with that, and it doesn’t mean their recommendations aren’t valid. However, they obviously aren’t buying many (if any) of these apps themselves… so how do you know if the usual suspects are giving an unbiased recommendation?

    We know @Gavinski and that he's unbiased. He doesn't editorialize much, and when he does, it's more often about shortcomings. Of course Aqeel is biased 😉, but he just runs through all the details and explains what everything does. He doesn't really editorialize much either.

    As for others? Do you watch videos to get recommendations then follow them, or do you watch to understand the app and to make up your own mind based on what you learn from the video? I don't regard anyone's opinion personally. Totally irrelevant to me. If I can't tell if I want an app by understanding what it does and getting a bit of an idea of its general quality in a video then I know it's not for me and probably bailed on the video already anyway.

    I really, really can't wrap my head around deciding what I think of an app based on someone else's opinion of it. Doesn't make any sense to me at all. So I guess my answer to that is ... I couldn't care less if anyone is biased based on being sponsored.

    I'm wired differently from a lot of folks though.

  • wimwim
    edited 4:11AM

    @skiphunt said:
    … then, I never use his apps again.

    If that's the case, then you would do the same with this. It's not radically different than Ridgewalk and Weeping Wall. It's better by far IMO, but to me is just an evolution and amalgamation of the same concepts.

  • @skiphunt
    I find this one to be pretty similar to some of what’s goin on in exosphere, and I remember you really liking exosphere, so I think you’ll probably dig this one

  • I’ve removed it and requested a refund on this, which is something I don’t like to do (as it costs the developer) and have not done for many years, but it just did not sound that good to me. Surprising, as I really like his Outgrowth app, but with this one I went through the presets, tried different sounds with it, played with some controls but could not get anything I liked out of it.
    My main point really is that I wish more developers used in app purchases or TestFlight to provide a demo version.

  • @cytone said:
    I’ve removed it and requested a refund on this, which is something I don’t like to do (as it costs the developer) and have not done for many years, but it just did not sound that good to me. Surprising, as I really like his Outgrowth app, but with this one I went through the presets, tried different sounds with it, played with some controls but could not get anything I liked out of it.
    My main point really is that I wish more developers used in app purchases or TestFlight to provide a demo version.

    Refund doesn't cost the developer anything, except maybe; a why.

  • @cytone said:
    I’ve removed it and requested a refund on this, which is something I don’t like to do (as it costs the developer) and have not done for many years, but it just did not sound that good to me. Surprising, as I really like his Outgrowth app, but with this one I went through the presets, tried different sounds with it, played with some controls but could not get anything I liked out of it.
    My main point really is that I wish more developers used in app purchases or TestFlight to provide a demo version.

    Ugh… that’s what I was afraid of… but will check out demos first

  • edited 4:43AM

    @Squishy said:
    @skiphunt
    I find this one to be pretty similar to some of what’s goin on in exosphere, and I remember you really liking exosphere, so I think you’ll probably dig this one

    That’s true… love exosphere. Is it somewhat redundant then? Or just similar ambient vibe in a new interesting way?

    Intrigued for sure

  • @Pxlhg said:

    @cytone said:
    I’ve removed it and requested a refund on this, which is something I don’t like to do (as it costs the developer) and have not done for many years, but it just did not sound that good to me. Surprising, as I really like his Outgrowth app, but with this one I went through the presets, tried different sounds with it, played with some controls but could not get anything I liked out of it.
    My main point really is that I wish more developers used in app purchases or TestFlight to provide a demo version.

    Refund doesn't cost the developer anything, except maybe; a why.

    I thought they lose the 15% or 30% commission fee on the sale?

  • wimwim
    edited 4:47AM

    @Pxlhg said:
    Refund doesn't cost the developer anything, except maybe; a why.

    According to the developer terms and conditions, it can cost them the 15% Apple commission. However in practice I've never heard of that actually happening. At least every post from a developer I've read says that they've never had the 15% clawed back.

    Even if it does, that shouldn't stop anyone from requesting a refund. The purchase agreement says they can, and the developer has agreed to the terms, so that's the end of it.

    (Basically, the developer agreement says that Apple will refund the full purchase price from the developer's proceeds, but since the developer only receives 85% of the purchase price, they would technically be in the hole by 15%.)

  • @cytone said:

    @Pxlhg said:

    @cytone said:
    I’ve removed it and requested a refund on this, which is something I don’t like to do (as it costs the developer) and have not done for many years, but it just did not sound that good to me. Surprising, as I really like his Outgrowth app, but with this one I went through the presets, tried different sounds with it, played with some controls but could not get anything I liked out of it.
    My main point really is that I wish more developers used in app purchases or TestFlight to provide a demo version.

    Refund doesn't cost the developer anything, except maybe; a why.

    I thought they lose the 15% or 30% commission fee on the sale?

    No, that is not the case. Another dev sat that straight in another thread.

  • @Pxlhg said:

    @cytone said:

    @Pxlhg said:

    @cytone said:
    I’ve removed it and requested a refund on this, which is something I don’t like to do (as it costs the developer) and have not done for many years, but it just did not sound that good to me. Surprising, as I really like his Outgrowth app, but with this one I went through the presets, tried different sounds with it, played with some controls but could not get anything I liked out of it.
    My main point really is that I wish more developers used in app purchases or TestFlight to provide a demo version.

    Refund doesn't cost the developer anything, except maybe; a why.

    I thought they lose the 15% or 30% commission fee on the sale?

    No, that is not the case. Another dev sat that straight in another thread.

    I'd like to see that. That contradicts everything I've read in the developer agreement.
    On the practical side though, every developer ever commenting on it has said they've never lost anything.

  • wimwim
    edited 4:53AM

    Apparently, "Apple reserves the right to keep the commission amount." But hasn't actually done so in any known case.

  • @wim said:

    @Pxlhg said:

    @cytone said:

    @Pxlhg said:

    @cytone said:
    I’ve removed it and requested a refund on this, which is something I don’t like to do (as it costs the developer) and have not done for many years, but it just did not sound that good to me. Surprising, as I really like his Outgrowth app, but with this one I went through the presets, tried different sounds with it, played with some controls but could not get anything I liked out of it.
    My main point really is that I wish more developers used in app purchases or TestFlight to provide a demo version.

    Refund doesn't cost the developer anything, except maybe; a why.

    I thought they lose the 15% or 30% commission fee on the sale?

    No, that is not the case. Another dev sat that straight in another thread.

    I'd like to see that. That contradicts everything I've read in the developer agreement.
    On the practical side though, every developer ever commenting on it has said they've never lost anything.

    It was RJ and I can't be bothered to search for it as he have quite a few going. Anyway, it might have been the conclusion like you say and it's my own takeaway that it doesn't happen.

  • wimwim
    edited 5:15AM

    Because I just can't help myself - I looked up the actual agreement language. It does categorically say the developer is responsible for the full refund amount. Thankfully that doesn't seem to be the actuality.

    Sorry for the thread interruption. I should get some counseling or something.

    from Developer Agreement Schedule 2 section 6.3
    (emphasis added)

    6.3 In the event that Apple receives any notice or claim from any End-User that: (i) the End-User wishes to cancel its license to any of the Licensed Applications within ninety (90) days of the date of download of that Licensed Application by that End-User or the end of the auto-renewing subscription period offered pursuant to section 3.8, if such period is less than ninety (90) days; or (ii) a Licensed Application fails to conform to Your specifications or Your product warranty or the requirements of any applicable law, Apple may refund to the End-User the full amount of the price paid by the End-User for that Licensed Application. In the event that Apple refunds any such price to an End-User, You shall reimburse, or grant Apple a credit for, an amount equal to the price for that Licensed Application. In the event that Apple receives any notice or claim from a payment provider that an End-User has obtained a refund for a Licensed Application, You shall reimburse, or grant Apple a credit for, an amount equal to the price for that Licensed Application.

  • wimwim
    edited 5:34AM

    Back on topic ...
    I'm trying to put my finger on why this app is such a hit with me 'cause I'm not at all into making ambient.

    I think it's that it's an instant background filler powerhouse. I mean, if I have something mundane (which is almost always the case) like a piano being driven by a repeating sequencer. I usually reach for something to fill in the space and keep it from boring me to death. Ridgewalk and Weeping wall work pretty well for me for that, but I'm usually not wholly happy with the results. I can throw this one on there and get almost instant results that feel ... intentional (?) ... whether I know what I'm doing or not.

    Whereas I gradually got the hang of getting what I want out of Weeping Wall and Ridgewalk, I feel like I "get" this one right off the bat. I can make that connection between how I want to change things and the knobs to do it. There's movement that sounds like I did it on purpose, whether I did or not.

    Lots of words, but I thought I'd offer it up in case it might help others as clueless about ambient as I am to get a feel for whether the app is for them.

  • edited 5:53AM

    Devs do not lose anything from refunds. As Wim says, they can in theory, bit in practice it doesn't happen. Multiple devs have confirmed for me that they have never lost money this way. One dev told me he had, but it became clear later that he was misinterpreting his own data.

    @skiphunt about sponsored video rates, I can't speak for others, but my own rates vary. I will say I didn't charge Aqeel anywhere even remotely near the numbers you quote above.

    In terms of bias, my stance with paid reviews is that I only accept paid reviews on apps I like. This is because a) I have integrity b) I don't think it would be good for me, in the long run, to recommend rubbish apps to my audience. I have turned down MANY offers of paid reviews over the years because I didn't like the apps enough.

    The thing is, when I demo an app, it's the demo that does the selling. I may tell the whether I think the app sounds good and has good functionality, but the viewer should make up their own mind using their own eyes and ears.

    Also, on a more general note about bias, money is not the only thing that might bias a reviewer. Often reviewers might feel a kind of compulsion to be nice, because they like a dev or want to promote the scene, or for any number of other reasons. I can think of plenty of YouTubers who, in my mind, constantly overpraise things that I regard as very mediocre.

    Viewers make up their own minds over time as to whose opinions they trust. I know of no other reviewer in this space who regularly gives as much detailed constructive criticism in their vids as I do. No one.

  • @wim said:

    @Pxlhg said:

    @cytone said:

    @Pxlhg said:

    @cytone said:
    I’ve removed it and requested a refund on this, which is something I don’t like to do (as it costs the developer) and have not done for many years, but it just did not sound that good to me. Surprising, as I really like his Outgrowth app, but with this one I went through the presets, tried different sounds with it, played with some controls but could not get anything I liked out of it.
    My main point really is that I wish more developers used in app purchases or TestFlight to provide a demo version.

    Refund doesn't cost the developer anything, except maybe; a why.

    I thought they lose the 15% or 30% commission fee on the sale?

    No, that is not the case. Another dev sat that straight in another thread.

    I'd like to see that. That contradicts everything I've read in the developer agreement.
    On the practical side though, every developer ever commenting on it has said they've never lost anything.

    You and pxlhg seem to be talking at cross purposes. Both of you agree that devs don't get charged for refunds.

  • @Gavinski said:

    @wim said:

    @Pxlhg said:

    @cytone said:

    @Pxlhg said:

    @cytone said:
    I’ve removed it and requested a refund on this, which is something I don’t like to do (as it costs the developer) and have not done for many years, but it just did not sound that good to me. Surprising, as I really like his Outgrowth app, but with this one I went through the presets, tried different sounds with it, played with some controls but could not get anything I liked out of it.
    My main point really is that I wish more developers used in app purchases or TestFlight to provide a demo version.

    Refund doesn't cost the developer anything, except maybe; a why.

    I thought they lose the 15% or 30% commission fee on the sale?

    No, that is not the case. Another dev sat that straight in another thread.

    I'd like to see that. That contradicts everything I've read in the developer agreement.
    On the practical side though, every developer ever commenting on it has said they've never lost anything.

    You and pxlhg seem to be talking at cross purposes. Both of you agree that devs don't get charged for refunds.

    For anyone interested here's a little more info on the topic, that agrees with the conclusion that Apple will not retain its commission if an app is returned: https://www.revenuecat.com/blog/growth/does-apple-keep-its-commission

  • @Gavinski said:
    You and pxlhg seem to be talking at cross purposes. Both of you agree that devs don't get charged for refunds.

    I'm not talking at any purpose. I just can't rest until the actual data is gotten to the bottom of, no matter whether it's of practical use or not. I'm aware how annoying that can be.

  • @wim said:

    @Gavinski said:
    You and pxlhg seem to be talking at cross purposes. Both of you agree that devs don't get charged for refunds.

    I'm not talking at any purpose. I just can't rest until the actual data is gotten to the bottom of, no matter whether it's of practical use or not. I'm aware how annoying that can be.

    As you were then 😂

  • @Gavinski said:
    Devs do not lose anything from refunds. As Wim says, they can in theory, bit in practice it doesn't happen. Multiple devs have confirmed for me that they have never lost money this way. One dev told me he had, but it became clear later that he was misinterpreting his own data.

    @skiphunt about sponsored video rates, I can't speak for others, but my own rates vary. I will say I didn't charge Aqeel anywhere even remotely near the numbers you quote above.

    In terms of bias, my stance with paid reviews is that I only accept paid reviews on apps I like. This is because a) I have integrity b) I don't think it would be good for me, in the long run, to recommend rubbish apps to my audience. I have turned down MANY offers of paid reviews over the years because I didn't like the apps enough.

    The thing is, when I demo an app, it's the demo that does the selling. I may tell the whether I think the app sounds good and has good functionality, but the viewer should make up their own mind using their own eyes and ears.

    Also, on a more general note about bias, money is not the only thing that might bias a reviewer. Often reviewers might feel a kind of compulsion to be nice, because they like a dev or want to promote the scene, or for any number of other reasons. I can think of plenty of YouTubers who, in my mind, constantly overpraise things that I regard as very mediocre.

    Viewers make up their own minds over time as to whose opinions they trust. I know of no other reviewer in this space who regularly gives as much detailed constructive criticism in their vids as I do. No one.

    FYI: I wasn’t referring to you. It was @wim who referenced you specifically on a reply to my query. I’m not going to say the vloggers I was thinking about, because it doesn’t really matter. The point was, how can you tell if you’re getting honest reviews where the reviewer has an ulterior financial motive to pimp an app that may not live up to the hype generated?

    Again, not referring to you. I know you critique apps you’re promoting too. I don’t always agree with your design critique, but I’m certain those criticisms are honest.

    I wish we had a review site and reviews that were completely disassociated from any financial transactions at all. Maybe there are and I haven’t discovered them yet. There used to be a couple a few years ago, but they eventually fell by the wayside.

  • wimwim
    edited 6:27AM

    Video reviews take a lot of time to produce. YouTube income doesn't come anywhere near recompensing for people's time. It doesn't surprise me that quality non-compensated work is a bit hard to come by.

    Sorry for inadvertently creating the impression you were referring to anyone in particular @skiphunt. I didn't think that at all but I can see how my reply made it sound that way.

  • edited 10:24AM

    @skiphunt said:

    @Gavinski said:
    Devs do not lose anything from refunds. As Wim says, they can in theory, bit in practice it doesn't happen. Multiple devs have confirmed for me that they have never lost money this way. One dev told me he had, but it became clear later that he was misinterpreting his own data.

    @skiphunt about sponsored video rates, I can't speak for others, but my own rates vary. I will say I didn't charge Aqeel anywhere even remotely near the numbers you quote above.

    In terms of bias, my stance with paid reviews is that I only accept paid reviews on apps I like. This is because a) I have integrity b) I don't think it would be good for me, in the long run, to recommend rubbish apps to my audience. I have turned down MANY offers of paid reviews over the years because I didn't like the apps enough.

    The thing is, when I demo an app, it's the demo that does the selling. I may tell the whether I think the app sounds good and has good functionality, but the viewer should make up their own mind using their own eyes and ears.

    Also, on a more general note about bias, money is not the only thing that might bias a reviewer. Often reviewers might feel a kind of compulsion to be nice, because they like a dev or want to promote the scene, or for any number of other reasons. I can think of plenty of YouTubers who, in my mind, constantly overpraise things that I regard as very mediocre.

    Viewers make up their own minds over time as to whose opinions they trust. I know of no other reviewer in this space who regularly gives as much detailed constructive criticism in their vids as I do. No one.

    FYI: I wasn’t referring to you. It was @wim who referenced you specifically on a reply to my query. I’m not going to say the vloggers I was thinking about, because it doesn’t really matter. The point was, how can you tell if you’re getting honest reviews where the reviewer has an ulterior financial motive to pimp an app that may not live up to the hype generated?

    Again, not referring to you. I know you critique apps you’re promoting too. I don’t always agree with your design critique, but I’m certain those criticisms are honest.

    I wish we had a review site and reviews that were completely disassociated from any financial transactions at all. Maybe there are and I haven’t discovered them yet. There used to be a couple a few years ago, but they eventually fell by the wayside.

    From a moral point of view, there's a case to be made that without sufficient viewer funding (and people in our niche are definitely not being sufficiently funded), the moral situation would be for most devs to be sponsoring. The reason is that there's a hell of a lot of work involved in being a serious YouTuber. But our niche is too small for fair remuneration to come from YouTube ad revenue. I swear to god I've never done a job where the value exchange between what I get paid and what recipients get (both devs and viewers) has been such an unfair one, with devs and viewers getting so much more from the status quo than the dedicated YouTubers do. It's a miracle that any of us are still doing this in a serious, committed way, quite frankly.

  • @wim said:
    Apparently, "Apple reserves the right to keep the commission amount." But hasn't actually done so in any known case.

    They have done so in known cases, but that has been outside our niche of music apps. Remember the period when news reported of many shady IAP tactics esp. in children games? Outrageous prices for IAPs that kids could easily trigger while playing, with parents calling for Apple to react. It was against these developers that Apple used their right to keep the commission amount when parents refunded, as a form of penalty for bad developer practice.

  • Rwspectfully: Would it be possible for people to start a new thread about this subject around payment, refunds and stuff? I was hoping to read more impressions on this app but this unrelated discussion seems to go on.

  • edited 8:25AM

    @wim said:
    Back on topic ...
    I'm trying to put my finger on why this app is such a hit with me 'cause I'm not at all into making ambient.

    I think it's that it's an instant background filler powerhouse. I mean, if I have something mundane (which is almost always the case) like a piano being driven by a repeating sequencer. I usually reach for something to fill in the space and keep it from boring me to death. Ridgewalk and Weeping wall work pretty well for me for that, but I'm usually not wholly happy with the results. I can throw this one on there and get almost instant results that feel ... intentional (?) ... whether I know what I'm doing or not.

    Whereas I gradually got the hang of getting what I want out of Weeping Wall and Ridgewalk, I feel like I "get" this one right off the bat. I can make that connection between how I want to change things and the knobs to do it. There's movement that sounds like I did it on purpose, whether I did or not.

    Lots of words, but I thought I'd offer it up in case it might help others as clueless about ambient as I am to get a feel for whether the app is for them.

    Yeah that is helpful, just trying to untangle the overlaps in my head!

    Seems Ridgewalk and Weeping Wall are more about re-arranging sounds, and then adding a bit of ambiance as a bonus. Outgrowth a sampler, with fx similar to the new one.

    So this one seems to have beefed up the fx side of things, and is focusing on that.

  • wimwim
    edited 8:47AM

    @oldsynthguy said:
    So this one seems to have beefed up the fx side of things, and is focusing on that.

    Hummm ...
    That could be totally right, but that isn't how I see it really. It feels to me like an tool primarily to build ambience closely related to the original input sound.

    Tide is extending on one of the modes of Outgrowth. It's analyzing the input and re-synthesizing it using sine (and other) waves rather than outputting a modification of the original sound.

    Glade is taking parts of the sound and playing them back in a sort of granular way. It's closest to Ridgewalk, but also kind of like Weeping wall.

    Sure, there's Chorus and Reverb FX, plus ways to introduce distortion, but I don't see those so much as the emphasis ... but I'm realizing as I type this that they can just as well be. Either way works. 😉

    I think I need to expand my way of looking at this thing.

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