Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Why none of the big name synths being ported to iOS?

2»

Comments

  • edited January 2015

    @Tritonman2 said:
    It also reported record quarterly revenue of $76.4 billion and record quarterly net profit of $18 billion

    From TechCrunch, about that $18 billion in profit:

    For reference, that means Apple makes around $8.3 million dollars per hour in profit (24 hours a day).

    I like my Apple products and though they are expensive I don't think they're over priced for what I get. But What The Literal Fuck does $8.3 million dollars an hour in profit even mean? I do not begrudge them their success but I want to see more headlines like this:

    "Apple to Take Thursday Afternoon's Profits and Put Food on the Table of 37,000 Poor US Families for a Month"

    Really, one day of Noon to 4pm's profits would feed 37,000 US families (according to the USDA) and probably three-five times that many in countries where they source their products.

    Or how about:

    "Apple to Take Five Days Profits and Stop Ebola in its Tracks"

    UN says it needs another billion dollars. 5 days at Apple.

    Or they could skip the philanthropic theater, pay actual taxes on all of that income and probably have the same effect.

    I get it. They're a business and their goal is to make money. Again, do not begrudge them that but when is enough enough?

  • edited January 2015

    We will keep supporting them no matter what they choose to do with the profits I am fairly sure. I am fairly sure I will at least. So the blame can start here I suppose .

  • haha.. Apple can save the world if they wanted to.

  • If they do save it I want the credit for supporting them.

  • "I sold my soul, to pay for dinner, my stomach grew fatter, but my heart grew thinner"

    The The, Infected, 1986, visions of the future?

  • @Tritonman2 Like I said, I like my Apple stuff and don't think there's anything wrong with a company making money. Even a metric shit ton of it. I do not think Apple is evil or something. I would just very much like to see them do more amazing things with what would amount to a tiny portion of the profits.

    Also, my fake headlines are partially to help me wrap my wee brain around exactly how much money we're talking about here. Conceptually, "18 billion dollars" means nothing to me. Literally can't even understand it beyond "a lot". That they made, in one quarter, 18 times what the UN says it needs to wipe out Ebola puts it in semi-real terms.

    I remember having a conversation with a coworker in the mid 90s about the number $10,000,000. It was the amount of the settlement in that Michael Jackson case and we were both marveling at writing a check for that much. To put it in perspective, we tried to figure out how long it would take one of us making $6.50 an hour (hello, bookstores) to make $10,000,000. Presuming you could save every penny it would take around 800 years (iirc).

  • SugarBytes will soon bring Cyclop synth to iPad - http://ipadmusic.com/blog/2015/01/13/ios-music-in-2015/

  • Because selling complex synth apps for peanuts is not a smart strategy, especially since the updates are free by default.
    Apple is a hardware company, of course they want that apps are super-cheap, plentiful and replaceable.

  • edited January 2015

    Thanks Borracho, from the above mentioned article./// Cubasis 2 (I expect it in summer 2015) may bring some new professional-level effects, built-in sampler and drum machine and better mixing capabilities.]We can expect several desktop VST synth developers that don’t have iOS apps will join the party and make a port to Auria format. With new powerful iPads and hundreds of Audiobus/IAA ready music apps it will be really competitive platform for music makers. Also as Apple is definitely working on new sampler to replace EXS24 they could make iOS version of just that new sampler that may become standard for sampling instruments for iOS. We will see lots of new synths from new developers as well as new ports of desktop synths to iOS. SugarBytes will bring their Cyclop synth (already announced in one of their interviews). SynthMaster for iOS will be there in a few months (though it is still unclear if it would be limited player version (like CamelAudio Alchemy mobile) or full version ported. Couple of Arturia synths also to be ported to iOS. We should also remember that the new ipads have more power so improvements taking advantage of this should really get interesting.

  • edited January 2015

    Yeah, 2015 sounds good for big guns in ios indeed then. I am so looking forward to this year and we shall see just what else might surprise us! Cubasis 2, really I am still pinching myself after reading that one, with built in sampler and drum maching. I wonder if that is where Derek is waiting so long to announce session drummer for ios? It very well could be and we may soon may know.

Sign In or Register to comment.