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Thumbjam Users - How to create custom drum kit instrument?

Anyone got this figured out? I got the wifi transfer thing working with individual .wav samples only, but while it transfers .zip and .rar type files, I can't do anything with them once imported.

How do I create the folder structure like the BJA Pacific kit, 808 examples? How do I create a drum type instrument pad layout? Pitched isn't it, but when I choose the one shot option it seems like I only get one sample per instrument. I want it to be like the standard drum kit layout but with my custom samples. Thanks in advance for any help.

Comments

  • One shot is the way to go. You can add multiple samples, and you need to make sure they have separate note values (unless they are separate velocity layers of the same note). Before velocity layering was possible you didn't need to worry about the note values in one shot mode. It looks like a bug that the note number isn't incremented automatically when adding them to one shot instrument, thanks for the heads up!

    As for importing zips of audio files, they should show up in the importable list of samples.

  • The zip files were showing up under the recorded section instead of uploaded (where the individual files were appearing) so I didn't see them. Got them now, thanks. Is there a way to name the individual pads on the custom instruments like on the other kits? And can you apply effects only to certain pads but not others (such as no reverb on the kick drum) or would that require a separate instrument to be created?

  • To name the pads right now, you'd have to export the instrument and edit the .flot file by hand. Making that editable in the app is on the todo list (as well as reworking that whole instrument creation process entirely!)

    And no, effects right now are global for the instrument.

  • edited February 2015

    @sonosaurus said:
    To name the pads right now, you'd have to export the instrument and edit the .flot file by hand. Making that editable in the app is on the todo list (as well as reworking that whole instrument creation process entirely!)

    And no, effects right now are global for the instrument.

    Looking forward to that update! I gave up on creating my own kits in TJ for now because it was too frustrating and not working out the way I was hoping... I'll give it another try when the update drops.

  • edited February 2015

    Thanks for the info. Thumbjam seems so deep but for some reason I just can't figure it out lol. Two new issues I need to overcome are:

    1. How do I assign different midi channels to the different instruments when there are multiple instruments loaded?

    2. When I created my custom instrument, I intentionally assigned them only to specific notes and I only want them available on those notes since I will be triggering them with a guitar midi pickup and want to avoid mistriggers. But TJ is pitch shifting some of the samples and making them available at other notes as well. Is there an option to disable this?

  • I think the way midi channels works on TJ is instrument 1 is on channel 1, instrument 2 is on channel 2 and so forth.

  • edited February 2015

    So I couldn't assign two instruments to the same midi input channel? For example I have close and room samples, and want to trigger both sets of samples (imported as separate instruments) sending on midi channel 1.

    This way I would have better overall control of mixing the sounds with the overall volume level per instrument, vs on a per pad basis.

  • I don't think you can assign different instruments to the same channel, but I'm not 100% on that. If not, you could use MidiBridge to convert one channel to match the other.

  • edited February 2015

    @Ringleader said:
    Thanks for the info. Thumbjam seems so deep but for some reason I just can't figure it out lol. Two new issues I need to overcome are:

    1. How do I assign different midi channels to the different instruments when there are multiple instruments loaded?

    You can control what midi channel controls an instrument by which slot you load it into. The first slot will be the Channel # specified in the prefs->midi controls under Midi Channel Start, and the rest are 1-up incremented from there. Unfortunately, you can't put 2 instruments in one slot, so you can't use the same channel to trigger multiple instruments. Your use case leads me to rethink some of the limitations in there now.

    1. When I created my custom instrument, I intentionally assigned them only to specific notes and I only want them available on those notes since I will be triggering them with a guitar midi pickup and want to avoid mistriggers. But TJ is pitch shifting some of the samples and making them available at other notes as well. Is there an option to disable this?

    Sigh, you can do this, but again only with custom hand-editing of the .flot file, in order to add a specific midi binding. I'm guessing you don't want to go down this path (although there are examples if you download and look at kits such as BJA Pacific, etc). Another one of those things that would be exposed with a re-worked interface. I'm afraid I sort of borked the one-shot instrument building when I added velocity layer support.

    I'm guessing you may need to use another app to build and use your kits until I can fix all this up, or when I implement user kit building in DrumJam!

  • edited February 2015

    Thank you for all the help and I am still planning to switch over to TJ from my previous Sampletank/NanoStudio combo, just need to figure some things out first.

    I will look into editing the flot file, and will give the MidiBridge route a go too which is what I did with my previous setup for note mapping and midi channel switching. But Since TJ already allows note mapping, I was hoping to do it all right from TJ.

    The glitches in Sampletank when switching sounds and now if I play notes too quickly the audio gets corrupted in the latest version so it is time to switch. I swear it s always something lol. Thanks again.

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