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Samples that sound good in Borderlands?
I was just curious if Borderlands users have found some samples seem to sound better than others. For example samples that have singular tones or complex ones, non-rhythmic or rhythmic, long evolving sounds vs staccato, etc. I realize this is all subjective but I find for example that Borderlands being granular synthesis tends to produce more pleasant results with longer lushier sounds than short syncopated ones.
Comments
Maybe at first, but the automaton facilitates more sequencing style approaches, it's a bit hit and miss depending on the sample the movement, but then that can be layered to get intresting texture in your daw. Personally I'm using borderlands for the wash and leads, and samplr/ sector for the rhythm sections. I'm also findin thumjam, drumjam werkbench and sample tank invaluable again. Ifretless is offering new surprises. I haven't even begun trying using Audiomux for samples from qt, or self sampling to go back to pad. God knows how complex it would be to implement a synch lock to borderlands, but personally I like its looser approach, it feels more musical and less mechanical for it.
Vocal 'ahs' for harmonies, subtle guitar tones and zoomed-in sound effects (sheep etc.) are doing it for me.
I find Borderlands good for ambient type music, kinda reminds me of the artist Colleen. I have discovered with some experimentation that you can get kinda rhythmic sounds, like a bassline, by shrinking the X/Y to centre and only using a few voices and set the duration to note equivalents like 250ms for eighth notes. Adjust width to taste.
At any rate, as I have a ton of samples I'm gonna try and import a few and see what they do. I'm thinking pads woudl sound good.
@Holiday @Mrjonscho @monzo Interesting feedback and suggestions. Certainly things to try.
Jury still out over here viz sheep.
Yeah I think when some people fire up Borderlands they get caught up in how cool it sounds by default and then when they try and see how they can fit it into their music projects are a bit at a loss. Or maybe just me lol. But I remember fooling around with granular synthesis in a more simple form in Ableton. You can take any sound shorten it and loop it till it's nothing but a single tone. From there you can add a filter, envelope, pitch it, modulate it, etc....Essentially making a synth patch per se. So with that in mind, in borderlands, if you start off with a single voice and/or virtually no X/Y spread and mess around with duration and width you can get a more simplistic base to which you can expand from. I put in a request to the developer to be able to make exact ms adjustments to duration to get more accurate note values. As well an ability to change pitch by semi-tone increments. But try this:
X/Y to 0
Voices to 1
Overlap to 0
Width to 0
Duration to 250ms (or close as possible)
Throw it on one of the Rhodes samples. You get a kinda pulsating rhythm.
From there try moving the XY slightly, width from 0 to 100, etc.
bull bellowing + dentist's drill + alleged recording of female cosmonaut burning up on re-entry
Putting in a longer chord sequence is good (Rhodes is nice) then you can play through your chord sequence with the grain cloud
In this video jam on borderlands I managed to get a bassline of sorts, arpeggio and chord sequences from some recorded neo soul keys
@RedSkyLullaby Right up my darkened alley. Good stuff.
Would love to see some options to sync the grain clouds to each other. Being able to duplicate grain clouds makes it easier but would be great to have the option to translate ms to a bpm figure within the app. i found an online converter here if anyone trying to do something more rhythmic with Borderlands http://www.thewhippinpost.co.uk/tools/delay-time-calculator.htm
Sounds like material for the next update...
I'm hoping for the following additions:
Ability to set duration by exact typed input (too hard to get exact numbers by touch like, 250ms).
Perhaps an option to only move duration in exact predefined increments i.e 250ms, 500ms, etc.
Ability to alter pitch by semitones
Add LFO to modulate any parameter. LFO can be set to ms or beat (sync with external midi?)
Sync clouds.
I know some of these suggestions move away from the free form nature of the app but they can merely be an option.