Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Will Audiobus go 32bit?

Just curious if there are plans for Audiobus to go 32bit as well as possibly support 48K (iVCS3 can go 48K, I'm hoping iOS synths will follow suit) sample rate?

Comments

  • 24bit would be fine already for me.

  • I need @Michael's confirmation but I believe the current IAA-based Audiobus implementation is now natively 32bit float. As for samplerate limitations, I've never been sure about that wrt AB.

  • I tend to use IAA as it allows me all sample rates and bit depths supported by iOS. However IAA doesn't seem to be as well implemented in some apps as AudioBus is. I'd use AudioBus more but for me...Why sacrifice on quality?

  • What I am saying is that the old "audiobus is 16bit" mantra is no longer accurate, since it uses IAA under the covers for all of its fuctionality now. Just waiting for @Michael to validate my claim. Also to explain if there are any known samplerate limitations.

  • If that is true then it passes data as equally as IAA then.

  • edited April 2015

    Jesse's right: it's natively using 32-bit floats now =)

    Still 44.1 samplerate; I've been working on broadening that but it's a bit of mucking about.

  • Good to know. I realize it's a bit of a supply and demand situation. iVCS3 is the only iOS synth that does 48K. Though frankly I still don't understand that if an iOS synth is using code not samples why there is a cap. It should just record at whatever your host recorder sample rate is.

  • No doubt there're a few cases where sample rate actually makes no difference to the developer, but I'd say those are few in number. It's usually a bit more complicated than that because there may be other components in the app that assume (if not actually rely on) a certain sample rate. Making an app sample-rate-aware (able to work at any sample rate) does involve a bit of work, and an ongoing support load. Usually it's easier to stick with one sample rate, and sidestep the potential bugs and headaches.

Sign In or Register to comment.