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Comments
Hi Samu,
I was just reading your post and just thinking how would be IOS music if you would have been a dev... this makes me think: I dont know how old are you but it's never too late to learn programming! Go Samu go!
I deleted AudioCopy this morning. Now when I try and paste copied audio into an app, for example Egoist, it tries to open Mixtikl 6, which is a bit weird. More hassle than going through the AudioCopy rigmarole.
Well, I'm 44 at the moment suffering from quite bad eye-sight...
I'm also more of a 'tech-geek' than a 'programmer' and try to keep my self up-to-date on what's happening
Photography and messing around with noise-generating apps are my main hobbies.
I did some programming in the old C64 & Amiga-days. Never felt 'comfortable' with C/C++ nor the Cocoa stuff.
Right now I just do occasional playing around with the Playground app trying to get a grip on Swift
But I do feel that supporting standard features on any OS should be a priority instead of relying on 3rd party frameworks as it keeps the user-experience consistent.
Thanks I just wrote to those companies in your email.
Thanks for suggesting this. I don't know much about it but it seems like a good idea. I've sent it on to our devs.
This is an issue with the AudioCopy SDK in their app. When was the last time you updated Mixtikl? I see they updated their AudioCopy SDK on October 6th in iTunes. Do you have the latest version installed?
Hey Eric, (@retronyms) seems that the new app, FLM 3 from Image Line, is having trouble with the AudioCopy connect, at least on iPhone 6, will reach out to Scott over there but thought I'd mention here as well. All is well with Air 2 and the 2 apps.
Yeah, I'm running the latest versions of everything, so I guess they didn't fix it.
I think Auria has the same problem
https://forum.audiob.us/discussion/16378/auria-pro-and-pasting-problem#latest
@retronyms Thanks, looking forward to the 'results'.
I'm also hoping you'll consider adding input monitoring to AudioCopy.app when making recordings.
Use case scenario is as follows...
Attach an input device (iRig Mic HD) and a pair of headphones.
Now it makes pretty much sense to be able to enable monitoring to hear what is coming thru the mic prior to starting the recording right?
As for generic file-management AudioShare pretty much covers what iOS musicians need so it's a good regerence to keep an eye on for 'ideas'.
Kudos to Eric for all the good support work too
Just adding a picture of the 'setup' where Input-Monitoring would be a really handy feature to have in AudioCopy.app
For a minute, I thought you were talking about the TRS-80 Color Computer, which you could program to play songs in Color BASIC.
Thanks. Ill check both Auria and FL Studio too and contact their devs.
Thanks!
Input monitoring is kinda a weird one. I know we don't have the option in app for this (and it would be nice to have) but some of those external devices actually do allow monitoring with our apps. For example the Focusrite iTrack Dock. I had a customer write in a year ago about not being able to monitor with this device, but after fiddling around with it myself I was able to get it to work. No workarounds, just had to find the right way to use the device. I know some of those other devices have the ability to do that too but I haven't messed with the iRig Mic HD so I can't help ya on that one.
Do you have any examples of iOS apps that utilize the Document Picker? I'd like to see how they use it.
Cubasis, AudoShare, BeatHawk, TwistedWave, FileHub, iFiles 2 , FileBrowser, Keynote, Pages, GarageBand and Elastic Drums to name a few.
The 'technology' uses different names in different apps, some call it 'iCloud Drive', some 'File Picker', some 'Document Picker' but what is common is that all of them have a 'Location' tab up in the left corner that allows the user to select supported services present on the device (DropBox, GoogleDrive, iCloudDrive etc.).
Regarding the 'Monitoring' it's also present in Cubasis, the little 'speaker icon' in the track inspector.
AudioShare also has a monitoring feature as does TwistedWave.
I think from the technology standpoint it's just a matter of a 'pass/play thru' feature and iOS CoreAudio takes care of what devices are attached and routers it accordingly (For example connecting headphone to the iPad overrides the selected output-device).
And as a 'case study' AudioShare is a good example
Thanks for your time and interest in the topic.
/Samuel
@Retronyms audiocopy will not work in tabletop or anything else right now for some reason with YOUR apps. Sent you an email about it. Perhaps it's time to do an update on tabletop?
Lion
Not sure why thats happening, but I sent you a reply.
Thanks for the examples and info. I haven't had time to go over each of those apps but I think I know what you're talking about it just remembering when Ive seen it in other apps. Ill spend some time looking at it when I have a bit more time.
I’ve the same problem and just delete AudioCopy.