Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
a calm winter inspired jam
The user and all related content has been deleted.
Comments
Absolutely sublime! I'm glad you posted.
Happy holidays my friend. ❤️ Listened again. It really is sublime. Honestly I need to learn a bit more about Drambo. I bet Ioniarics would work great in that environment.
I love it ! Awesome work
I was wondering about some solderbox Jams
Nice! Got yourself a new subscriber 👍
Of course mate. Now, I do have a pretty stupid question. Does Drambo do multicore processing? I used Cubasis for my latest track "Krampusnacht", because it has multicore processing (which is definitely needed when using some FabFilter plugins). Just curious.
Thanks in advance.
Sounds like AUM may have multicore processing to be honest. That's quite interesting. But I hope @Gravitas and others will be able to sort us out proper. ☺️ Cheers mate, and sorry for overtaking your thread like this.
No, it doesn't.
I think @wim and @espiegel123 could answer this in much more detail than I could.
I don't think that is to do with the app being multicore.
iOS operating system makes processing adjustments, the way I describe it is like it switches up a gear
when it gets pushed and then plateaus for a few more instances of apps and then keels over and says no more.
I got the tag....
Is dRambo multicore???
I actually don't know, what I do know is that the coding is super efficient.
@giku_beepstreet has chosen to get the most out of the cpu for our purposes
and whether that involves using multicore or a single core doesn't matter,
what does matter is that we have all available cpu power for when we need to create.
Note that the Layer Switch module has "CPU save".
The one app that I know that offcially has multicore support that I've used so far is Cubasis 3.
When multicore is switched on there's a huge increase in latency which is not
so good for performing or recording however it's really good for mixing because it frees up processor power.
Thanks for clarifying all this mate.
Yeah, Cubasis 3 is great for mixing down and mastering. As well as producing tracks in.
Good to hear your music.
I like the build up.
It sounds smooth and seemingly effortless
and the outro is just as smooth.
Pleasing to the ear.
Thank you for sharing.
See Jonatan's excellent rundown:
https://forum.loopypro.com/discussion/comment/1369610/#Comment_1369610
Cool @espiegel123 ! Thanks for the link. I somehow missed that. Hope you and the fam had an excellent holiday season so far.
You’re right about cores allocation. The OS does take care of that. In fact, the developer has no control over core allocation. Multi-core audio is actually an inaccurate term. Multi-threaded audio processing is really what this is about.
Before multi-threaded audio processing support was introduced an audio app had to process all audio in one stream of operations. Because of that only one core at a time could service that single thread. Other threads could handle things like the UI, so the operating system could distribute those to other cores. In that sense, apps have always been multi-core capable. But audio could not be before.
Multi-threaded audio introduced the ability to split up some audio processing tasks into independent threads, in turn making it possible for the OS to allocate those tasks to separate cores. The developer has no control over that allocation (other than to request a high performance core). Allocation is up to the OS.
The rub is: with audio, no matter how efficiently you split up and process the audio, it all has to be assembled in order before output. So, there’s a certain amount of waiting at the end to put it all into order. That’s the added latency people have mentioned.
A live performance oriented app is likely to prioritize latency differently than a production DAW.
What that means is the operating system noticed the situation and reduced throttling or switched in a more powerful core. IOS prioritizes battery life and heat reduction, so it dynamically makes less and more power available to apps. The apps themselves can only report the percentage they’re using of what’s available to them, not of total device power.
Your first but hopefully not your last, a very relaxing piece of music 👌