Loopy Pro: Create music, your way.
What is Loopy Pro? — Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.
Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.
Download on the App StoreLoopy Pro is your all-in-one musical toolkit. Try it for free today.
Select parameter - how is it used?
I have a unique way that I use Loopy where I am trying to incorporate the select function to help me trigger the correct clip.
I have 4 clips that I have binded to one midi footswitch.
Each time I press the switch, it plays the first clip, next clip etc. until it reaches the first clip where it will go through the cycle again.
I have now added another clip that is binded to a 2nd footswitch.
I surmised that if I use the "select" function, I can select binding A (single clip) and trigger it to play (footswitch 1)
Or vise versa if I use the "select" function to play binding B (footswitch 2 - 4 clips) it will pay the 1st clip and go thru the cycle.
What happens is that it seems to randomly play the wrong clip in reference to my reasoning above.
It seems to be related to whatever clip played last and that if its not in a particular state it won't work properly.
I'm sure I'm not doing this the most efficient way - just throwing stuff at the wall and seeing what sticks.
Comments
I think we need to see all the actions and bindings that you set up and see a demonstration to understand what is going on.
There should be no mystery about what the selected clip is. The selected clip has a white dot in it. If an action targets Selected Clip, it will act on the clip that has the selection dot.
I'd be happy to advise but need more information to be able to advise you.
Btw, I recommend when learning Loopy Pro and setting up complicated settings, to first do it with widgets rather than foot switch/bindings as it is much quicker to edit and test. Once you have it working with buttons, you can either set up midi bindings to the buttons OR create midi bindings with the same actions as the bindings.
So I found the source of my issue.
Take a look and you can get a sense of my process.
BTW, is there someone or somewhere to find out how to do a screen recording using an external audio interface? All my googling gave was what hardware you need and doesn't answer that direct question re screen recording.
I had to record my voice in my DAW on my Mac while screen recording the iPad.
https://youtube.com/watch?v=pxrCr34Nz5o
@slinky : an important terminology note. What you are calling selected is a clip being in play mod. Select is something else.
If you only ever want one of those five loops to be in play mode, put them all in a play group amd set the group to one at a time. That way playing any loop will stop any play-enabled loop.
Another technique is to use the Solo action to play the clips rather Play. The solo action automatically stops all clips besides the soloed clip.
You might find this tutorial useful for learning about selecting:
https://wiki.loopypro.com/Simple_Looper_Tutorial_Projects#Simple_Navigation_Example
So I tried the group technique - probably doing something wrong.
Grouped the 4 loops. Created a dummy loop and made a group of the single loop and the dummy.
They are both set to play one at a time.
Stopping one loop does not do as you described.
Keep in mind that my binding has not changed and there is no "group" in my programming.
I am suggesting that you set up a play group with all 5 of your clips. That way only one clip will be play enabled at any one time.
Here is a quick primer about play group setup
In your example there is no footswich binding targeting specific clips within the group.
After setting up 2 groups, I programmed my binding of one footswitch to go from one loop to the next within the group.
It selected loops pretty much randomly. Ungrouped and everything worked as expected. I suspect I'm probably the only person to try this particular process and I'm pushing the boundries of what it is designed to do. I will be happy to be proven wrong. If it helps I can post another video now that I know what I'm doing on that front.
If it helps I can post another video now that I know what I'm doing on that front.
If it helps I can post another video now that I know what I'm doing on that front.
@slinky : the groups video was just to show you how to set up one-at-time groups. It wasn’t intended to show navigation.
Using one at a time groups or a solo action instead of play is to solve the problem you demonstrated where you had two clips playing but only wanted one playing.
If I understand correctly , you only ever want one of those five clips playing at a time? Is that correct?
I would recommend that you use a dial to sequence your actions rather than the next trigger mechanism as once triggered, there is no way to reset the trigger sequence . You have to go all the way through the triggers whereas a dial can be reset if needed.
Or you might want to use a navigation method like the one I linked to up-thread.
I don’t know what you mean about the order being random. That sounds like something is not set up correctly.
I don’t think the issue is pushing boundaries or doing anything unusual. But without seeing how you set it up and how it behaved. I can’t speculate
Yes, only one clip will play at a time.
A lot of good suggestions and I'm sure I will get it working using the right one.
Thx again.
Did you try my suggestion to put all 5 clips in one group? Or to use solo instead of play?
Abandoned using groups.
Using the stepped dial was what I was looking for.
As far I could see it is the only way that I can deselect a clip - that was the key for all my problems.
What do you mean de-select a clip? Do you mean stop a clip?
In Loopy Pro, select has a very particular meaning which is to target a clip with the select action. It isn’t related to a clip’s play state.
I know of the peculiarity of "select" state.
Previously when I used one footswitch and cycled thru multiple loops, when I needed to stop a clip, I stopped play for the session. When doing this it stops all clips but the last one to play is still highlighted "selected".
Using solo won't work as I will need to have more than one loop playing at some point.
I know I'm probably going around the block to get across the street, but now I have it working the way I need,
What you are calling selected is actually play-enabled. Use stop clip to stop it from being play-enabled.
If that is not working there is probably something going on that would be worth understanding.
Your earlier comment about clips being play-enabled at random puzzles me.
What you are calling selected is actually play-enabled. Use stop clip to stop it from being play-enabled.
So when I cycle thru multiple clips with footswitch, the action for all of them is play because I need to cycle thru and stop at any given loop. Stopping needs to be done at the session level or as I just programmed, using a stepped dial. Stepped dial was my solution because it stops and de-selects which is what I need.
If you are interested in the clips playing randomly I can post a vid. However, I'm not sure the exactly sequence of how to set it up.
Created 6 loops. 3 clips per group. Set both groups to play one at a time. Then I did the binding for group one to allow my footswitch to cycle through. At that point it was playing clips seemingly at random and gave up.