Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

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Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Cellular Synthesizer… one time purchase added!

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Comments

  • you can change the tempo already thats not the point.
    play/stop command in sync is needed too.

  • @EnvelopeFollower said:
    you can change the tempo already thats not the point.
    play/stop command in sync is needed too.

    Yeah, sorry! I wasn't thinking straight. 🙂‍↔️

    I agree and will write to him and see if we can get it, he mentions he's been working with Ableton devs, or if they were just friends (not clear) so a bit strange there's no Ableton Link either. Hopefully the email will work, seem to be 50/50 from earlier reports.

  • @Slush said:
    Got a return from my email ‘Undelivered Mail Returned to Sender.’

    What did you use? This one seem to work: [email protected]

    I wrote 5 minutes ago (about: host sync) and it hasn't bounced back (that happens pretty instant, doesn't it?)

  • without auv3 host sync the internal sequencer and the midi out is pretty much useless.
    otherwise i get some nice sounds from it,
    and its fullscreen (auv3) which still isnt standart.

  • @Pxlhg said:

    @Slush said:
    Got a return from my email ‘Undelivered Mail Returned to Sender.’

    What did you use? This one seem to work: [email protected]

    I wrote 5 minutes ago (about: host sync) and it hasn't bounced back (that happens pretty instant, doesn't it?)

    Yes, that’s the one I used. Weird.

  • -wrong case- sorry!

  • Isn’t it time for an ”mRNA Synth” or would that require a “Quantum iPad” chip?

  • @McD said:
    Isn’t it time for an ”mRNA Synth” or would that require a “Quantum iPad” chip?

    but with a smooth injection please

  • Alright, so I got a response to my review but not to my email which is a bit suspish, maybe it doesn't work after all although, I have gotten no bounce. Or, maybe he forgot to check that address, or something.

    So, what do you think I should reply? 10 - 15 - 20? Nah, not 20.. difficult.

    @EnvelopeFollower @Slush @catbox @waka_x @Squishy @Gavinski @Luxthor @PapaBPoppin @sevenape @enkaytee

  • Pricing is tricky because of course, more expensive = less sales... it is a pretty cool synth though. I'd say it's comparable to apps in the 15-20 range. But there are a lot of synths in the 10-12 range that are very popular as well.

  • Hmmm… I’m not sure, I think that 10 or under seems low, even though I am tight! It’s good for toy synths or simple effects, 20 is fine for “ big” synths and daw type things but seems a lot for a first app. I would say 12 to 15 but that’s purely from a “personal feeling” point of view. It’s a difficult market as we have wonderful things for under a tenner, but also not everyone is as prolific as bram etc.

    I have the feeling that this IS doing something a bit different, but it’s also not an all in one solution, or a meticulously crafted analogue emulator. Aqueel aadam is the only example I can think of as someone super new in the space who’s managed to get a foothold, I think that’s to do with his apps being super interesting, the price and also his willingness to get himself out there and promote his stuff.

    I dunno, this guy has spent cash getting instagram ads ( that’s how I found his synth) but maybe he needs to get a bit more “ grass roots” and interact with the community more? I feel that will get him more attention than he has had already. But that’s another story and not what you asked…

    So yeah… 12 - 15 buckaroonies

  • Also, what’s the value of a subscription? Is he planning updates!? I don’t think there have been any since release… what’s the road map? I don’t need or want updates necessarily, I like buying a finished product, but what’s the reasoning behind a subscription model, apart from “ that’s the way the wind is blowing in a lot of spaces”?

  • @sevenape said:
    Also, what’s the value of a subscription? Is he planning updates!? I don’t think there have been any since release… what’s the road map? I don’t need or want updates necessarily, I like buying a finished product, but what’s the reasoning behind a subscription model, apart from “ that’s the way the wind is blowing in a lot of spaces”?

    Yeah, those are good questions. I'm a bit puzzled as I'm supposed to communicate through review!?

    I'll give it a few days see what happens before I do anything.

  • @Pxlhg said:
    ...So, what do you think I should reply? 10 - 15 - 20? Nah, not 20.. difficult...

    I can’t suggest any price range because I’m not the right person to give financial advice. But a €23 yearly subscription and subscription-only model is unreasonable for the majority of iOS musicians. Because of that, for example, I won’t even spend time researching this product. 😌

  • make the seq syn to host and i would say 10-15 quit.

  • edited August 2025

    @sevenape said:
    Also, what’s the value of a subscription? Is he planning updates!? I don’t think there have been any since release… what’s the road map? I don’t need or want updates necessarily, I like buying a finished product, but what’s the reasoning behind a subscription model, apart from “ that’s the way the wind is blowing in a lot of spaces”?

    Exactly, very few apps which have subscriptions deserve them. There really needs to be ongoing work to justify it. And then, it can often lead to a problem where devs add or change stuff just because they should, and may end up making things worse, or needlessly complicated, just for the sake of change. In many cases, promises are made that are not kept. For example, I remember one dev launching an AUv3 with a very niche use case, and it was subscription. It was a pretty pricey subscription too. Part of the justification was that it would keep getting worked on. But in the end, it very rarely got updates. And frankly, it didn’t really need updates. It was already basically a finished product. It just wasn’t really a good candidate for being subscription. Is this cellular synth a good candidate for being subscription? I don’t really think so, but if it is, the dev should really make clear why it is, there should be a roadmap etc, and promises should be kept.

  • @Pxlhg said:

    @sevenape said:
    Also, what’s the value of a subscription? Is he planning updates!? I don’t think there have been any since release… what’s the road map? I don’t need or want updates necessarily, I like buying a finished product, but what’s the reasoning behind a subscription model, apart from “ that’s the way the wind is blowing in a lot of spaces”?

    Yeah, those are good questions. I'm a bit puzzled as I'm supposed to communicate through review!?

    I'll give it a few days see what happens before I do anything.

    I agree on 15. I would buy it at that price!

  • i don't know what i should think about subscribtion.
    i have many bought apps that gone to exitus over the years and appearing as new apps.
    so i paid twice for them.
    i know developers have to make a living as well, but for a software (which is always something you rent for a certain time unless you run a emulator at some point)
    prices are generally to steep for my taste.
    you don't own that, no matter how much you take care of it.
    so subscribtion in the cent-area would be a more honest buisness model for software.

  • @EnvelopeFollower said:
    i don't know what i should think about subscribtion.
    i have many bought apps that gone to exitus over the years and appearing as new apps.
    so i paid twice for them.
    i know developers have to make a living as well, but for a software (which is always something you rent for a certain time unless you run a emulator at some point)
    prices are generally to steep for my taste.
    you don't own that, no matter how much you take care of it.
    so subscribtion in the cent-area would be a more honest buisness model for software.

    Agreed! Some of these sub apps charge the price of owning other apps for just a month of usage, which is bonkers to me. If the monthly price were lower I might actually consider, but I find the current pricing almost insulting. I also think it might be a symptom of devs seeing the price of desktop stuff and comparatively pricing it for iOS in sub form (also find insulting, like we’re dumb and won’t notice). Seems a lot more prevalent with new faces in the space. Or those bozos that took over Audiokit stuff…

    As for the “make a living” part, look at peeps out there like Rob and Cem, grinding, making multiple apps a year at affordable prices, engaging with the user, imo being valuable members of the community. (Sure, I dunno if all that pays their mortgage or puts food on the table, so maybe I’m just naive 🤷🏻‍♂️)

  • on ios its special annoying, as you can't sell software used like on desktop.
    ios and those pads and phones are a expensive hobby.

  • As for the “make a living” part, look at peeps out there like Rob and Cem, grinding, making multiple apps a year at affordable prices, engaging with the user, imo being valuable members of the community. (Sure, I dunno if all that pays their mortgage or puts food on the table, so maybe I’m just naive 🤷🏻‍♂️)

    my wild guess is most developers are not only doing ios

  • @EnvelopeFollower said:

    As for the “make a living” part, look at peeps out there like Rob and Cem, grinding, making multiple apps a year at affordable prices, engaging with the user, imo being valuable members of the community. (Sure, I dunno if all that pays their mortgage or puts food on the table, so maybe I’m just naive 🤷🏻‍♂️)

    my wild guess is most developers are not only doing ios

    Cem did say in his video interview with Jakob a few years ago that he was able to live off making his apps. I assume Paul from 4pockets does too, and there are others, but devs clearly need the ability to pump out apps on the regular to make that work.

  • Trying a instagram hint (asking if the email address given as support is checked), he was active on the July 14th. I really rather have a conversation on email than a review. His wife, is more active but that feel a bit far to go via her.

  • @Pxlhg said:
    Trying a instagram hint (asking if the email address given as support is checked), he was active on the July 14th. I really rather have a conversation on email than a review. His wife, is more active but that feel a bit far to go via her.

    Try his girlfriend.

  • I got a similar reply on Telegram:

    “Thank you very much for your reply. As of now, the subscription model implies future development of the project, including the addition of new features, effects, and options.”

  • I really wish the Loopy Pro model was more prevalent. Zero interest in subscriptions. Honestly, I consider them a scam. At minimum an ethical developer would track if you're using the app, and remind you to cancel your subscription if you aren't. How many would be willing to implement a feature like that?

  • @Philandering_Bastard said:
    I got a similar reply on Telegram:

    “Thank you very much for your reply. As of now, the subscription model implies future development of the project, including the addition of new features, effects, and options.”

    Got this same reply in YouTube comments. Maybe I’ve missed something but haven’t seen any updates or new features add yet 🤷🏻‍♂️

  • Ok, Youtube comment added.

  • edited August 2025

    Users sometimes speculate about the lack of engagement on this forum compared to a year ago.

    For me it comes down to every thread about an app that doesn’t tick the predictable boxes, of a bunch of non-developers invariably becoming 90% complaints about the same tedious gripes.

    Even a developer who explicitly explains his decision will be rewarded with the same unoriginal and unsolicited advice.

    And if a developer manages to avoid this forum for a year and avoid bombardment withthose tedious gripes, those users track him down and leave the gripes in his App Store reviews, to share their vast knowledge of business models in this area.

    Anyway, that’s what I find most tedious about this site and why I rarely pop these days to learn about nonconventional apps, but I’m sure other people have other reasons.

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