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Mixing With Morphit!
Hey folks, you masters of ingenuity, iOS champs…
All I use is an iPad, and when I get to the end, I twiddle a few knobs, and I like what I’m hearing through my AirPods.
I take it to the car…and you all know that story
So I picked up Toneboosters Morphit, looked up my AirPods, and dialed everything to that line.
Got back in the Car…. Not what I was hoping for.
What Am I missing? I don’t need it to be professional, I’m just looking for someone to explain it to me like I’m a 5 year old I guess. I appreciate y’all

Comments
Did You by any chance export the audio with Morphit still being active?
Hello, Rabbit. Did you disable or delete Morphit before you commited to the final audio? If not, you should.
Also, Morphit will not balance levels or EQs. You still have to do all that. It’s ideal to do all that while listening through morhpit’s ears, if that makes sense. Once you’re finished, remember to disable Morphit before bouncing the file. Then that’s the file you would used to set your final tweaks and level for the master. You could use morphit again for this stage, just don’t forget to disable it before you commit the audio.
There’s some other things, but I’m just trying to keep it simple.
No I did not do that, at all, I appreciate both of you for that one!
Maybe check some tutorials out online about mixing and mastering? Morphit doesn’t take care of that part, it is for getting supported headphones to sound more neutral, so you can make the right mixing decisions and make a mix work regardless of speaker environment.
Good hunting, and hey. Be careful out there.
/DMfan🇸🇪
Morphit is good for giving you some different perspectives, but at the end of the day your mixing results are going to be determined by your own skill and how well you know your monitoring environment. Listen to a bunch of other material that you like in the space where you are mixing (ie in your DAW in your headphones, using Morphit ) to get a frame of reference. That might help you get it closer to where you want it.
Oh! I feel stupid now, so glad you brought it up. I haven't used it too often luckily but when I have I have had it active when exporting or recording the audio, as I though that was the way.
My own skill has been found left wanting lol but I’ll try and do this thing
Btw, Morphit has a way to sort of simulate different listening environments. Once you get your mix dialed in using the profile for your AirPods, hit the Simulate button, then pick a profile. For instance, Generic / Commute for a rough approximation of a car stereo.
And of course, disable the plugin before mixing down.
Oh wow! I haven't dug deep into what Morphit is fully capable of, but did pick it up to test with EarPods until (hopefully) my daily driver IEMs and over-ears get added
But I haven't had time to do much since picking it up
That simulation feature sounds hella useful (if it does do a good 'enough' job)
Have you (or anyone, really) found that mixing towards Generic/Commute simulation does a decent job when actually played on a car stereo?
Or do you typically have to do regular tweaks after a live car test anyway?
Good looking out @wim, thank you! That’s a helluva tip!
It can also do cross feed simulation to try to help simulate mixing on speakers a bit.
@PapaBPoppin, I can’t really say how well it works for simulating a car system. What would anyone consider a typical car system anyway? Mercedes / Blaupunkt auf der Autobahn? Or East LA low rider?
What I do know is it sounds a bit closer to what I’d expect the difference in most professional mixes between headphones and my car on mile EQ. I’ve not bothered to compare any of my mixes.
Alright just had some time to mess with this
(@wim completely understood)
I only have the Apple Earbuds right now (that are on the list)
It really fills out the sound nicely... But startlingly so. Are the earbuds that weirdly lacking in bass and mids (I think?) and I just was 'blind' to it?
I selected earbuds (iPad)
But with that huge, noticable change -- I just want to make sure I'm not doing something wrong
Would DEFINITELY explain the muddiness I get from some things I've tried on non-ipad systems, but that's so few and far between I chalked it up to inexperienced mixing (which... It still is, for sure lol)
The purpose of morphit is to flatten the frequency response of the headphones on which you are listening while mixing. So, if you’re mixing on headphones that lack bass, you probably notice that your mixes have too much bass, because you turn it up so it sounds balanced on bass light headphones. Similarly, if you have headphones that are overly bright, then your mixes probably sound dull on other systems because you are hearing your mix as being very bright already in your headphones.
By making your headphones closer to “Flat,” then you would be making choices based on more accurate information.
You definitely want to bypass it on mixdown. Your mix would sound “right” to those using exactly the same headphones, but nowhere else.
Exactly!
My current problem biggest problems in my mix is the centered elements are too quiet on speakers but sound fine on headphones. I mix with Beyer dynamics DT 990 pro.
I can't wait to see if the new cross feed functionality will make mix translate better.