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Xequence Audio | Web-Based Music Workstation | Looking for a marketing partner

Yo!

https://seven.systems/xequence2/en/audio/index/

I've built a full-featured Digital Audio Workstation (approximately "NanoStudio 2" level) that runs entirely in the browser, instantly accessible without installation.

I want to make it available to the public (and possibly open-source it).

However, I do not want to do this for free, as it has been years of work and is an immense treasure trove of code, design, and intellectual value, so I want to look for low-friction ways to fund this.

I'm not good at monetizing and marketing, but am quite good at software and audio.

So I'm looking for a marketing partner.

The best option to achieve these goals, spontaneously, to me, seems to be:

  • a fundraiser (Kickstarter, etc.) to raise awareness and money
  • make it available for free on the web forever, or even open-source it (stretch goal)
  • possibly make available online an obfuscated demo version without the ability to save, to support promotion and give users a way to experience it before committing

I do not like subscriptions and thus would prefer not to go that route.

I'm aiming for a once-off target of ~ EUR 100,000 total to make it free or open-source forever.

This amount is based on both the amount of work invested, and a similar campaign that was used to open-source Blender (the 3D software, on whose development I worked extensively myself) in 2002, for EUR 100,000 back then (~ EUR 170,000 in today's money). I think the scope and potential impact of the two software packages is comparable.

The link at the beginning contains a full feature overview, screenshots, and demo videos.

I would let my partner do whatever they deem necessary to make the campaign successful, not micromanage anything, and let them keep 30% of the raised funds.

Let me know if anyone's interested.

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Comments

  • You had me at Nanostudio2… Looks and sounds amazing in all aspects. I don’t use my laptop for music, only my iPad - so I could run this in safari on iPad? That would be pretty cool I think.

    Best of luck! I’ve never thought of contributing to a kickstarter before - but would definitely consider for something like this. Look forward to following how this develops.

  • is webmidi now possible on ios?

  • Wow, simply amazing! Looking forward to seeing it come to life!

  • Looks really promising. Is the main use case for this online collaboration?

  • Wow, that's some heavy project you've had going there. Impressive. I hope you reach your goal even if it's not for me personally. I might do some contribution if I can.

  • Seriously cool! :) Can't wait to find out more.

    Will we be able to load our own drum and melodic samples into this DAW?

  • edited September 2025

  • Sorry if this comes off as harsh, but here we go..

    There is already the opendaw project. Is your project significantly more advanced? That project is growing with backer support, while still being open source.
    Nobody wants to pay towards a project that simply gets abandoned afterwards. What guarantee is there, that your daw won’t simply die? As of now, there is zero community around it, and it will probably just languish in obscurity on github, if there isn’t enough momentum behind it. As in, it’s missing people who can and want to contribute to the code, because they actually use the app and want to improve it.

    Also, Blender has had to prove itself over a long time to deserve its current status. I think it’s reaching a bit far, to presume that ANY new app has the same potential. That’s for time to tell.

    If Blender weren’t available, the only real alternatives would cost eye watering amounts of cash. Your as of yet unreleased app does not fill a similar void. If you don’t release your app, people will just use what they have, or maybe opendaw or similar free app that is actively developed.

    You could maybe sell your tech to a company. At least that is guaranteed a certain sum after negotiations.

    If you want to release it and still get paid, that only works by building community around it and having people pay towards development.

    Or you could polish it to a high degree and launch as an active competitor to other daws. This is probably the hardest.

    All in all, I think your pony-up-in-advance idea won’t work.
    Plus, to be a bit salty, you’ve shafted consumers in EU by not keeping your existing apps available and even gate kept certain already developed features like the spectral view in your editor. That does not instill confidence in me for the long term, and certainly not on the same level as the Blender guy Ton Roosendaal. That guy is solid.

  • @SevenSystems extremely interested.

    I like browser based DAWs, and audio tools.

  • @SevenSystems plenty of room in the market. You make elegant apps.

    What kind of marketing work are you looking for?

  • @Darkstring Some harsh words there, but I can't find any fault in the criticisms.

    I think what @SevenSystems should do then is release Xequence Audio as a subscription service with a lifetime unlock option. Say, $5/month sub (Logic Pro for iPad's pricing), and a $120 lifetime unlock. Otherwise he could also do a "rent-to-own" pricing model. Also, a month-long free trial for new customers to build up goodwill and word-of-mouth advertisement.

    And I hope he also (re)releases his apps to the EU. That just sucks.

  • For everybody’s reference.
    Here’s the link to open daw:
    https://opendaw.org/

  • @Darkstring said:
    Sorry if this comes off as harsh, but here we go..

    There is already the opendaw project. Is your project significantly more advanced? That project is growing with backer support, while still being open source.
    Nobody wants to pay towards a project that simply gets abandoned afterwards. What guarantee is there, that your daw won’t simply die? As of now, there is zero community around it, and it will probably just languish in obscurity on github, if there isn’t enough momentum behind it. As in, it’s missing people who can and want to contribute to the code, because they actually use the app and want to improve it.

    Also, Blender has had to prove itself over a long time to deserve its current status. I think it’s reaching a bit far, to presume that ANY new app has the same potential. That’s for time to tell.

    If Blender weren’t available, the only real alternatives would cost eye watering amounts of cash. Your as of yet unreleased app does not fill a similar void. If you don’t release your app, people will just use what they have, or maybe opendaw or similar free app that is actively developed.

    You could maybe sell your tech to a company. At least that is guaranteed a certain sum after negotiations.

    If you want to release it and still get paid, that only works by building community around it and having people pay towards development.

    Or you could polish it to a high degree and launch as an active competitor to other daws. This is probably the hardest.

    All in all, I think your pony-up-in-advance idea won’t work.
    Plus, to be a bit salty, you’ve shafted consumers in EU by not keeping your existing apps available and even gate kept certain already developed features like the spectral view in your editor. That does not instill confidence in me for the long term, and certainly not on the same level as the Blender guy Ton Roosendaal. That guy is solid.

    I only wish you the best of luck @SevenSystems but I think I agree with Darkstring that this is probably an unrealistic plan. I'd love to be proved wrong though

  • edited September 2025

    Not available in EU sounds off, you are European are you not? Never mind, please delete.

  • @rototom said:
    is webmidi now possible on ios?

    I don’t think so. Loading the test site at https://studiocode.dev/webmidi-tester/ from iOS 26 still reports that the browser is not supporting web midi.

  • @catherder said:

    @rototom said:
    is webmidi now possible on ios?

    I don’t think so. Loading the test site at https://studiocode.dev/webmidi-tester/ from iOS 26 still reports that the browser is not supporting web midi.

    Chrome is supposed to be using its own web-engine nowadays but I've not checked if that's the case on iPadOS26...

  • @Samu said:

    @catherder said:

    @rototom said:
    is webmidi now possible on ios?

    I don’t think so. Loading the test site at https://studiocode.dev/webmidi-tester/ from iOS 26 still reports that the browser is not supporting web midi.

    Chrome is supposed to be using its own web-engine nowadays but I've not checked if that's the case on iPadOS26...

    I think Chrome will not work either. Apple still has a very rigid policy that forces all browsers to use their own crippled Safari engine.

  • edited September 2025

    @catherder said:

    @Samu said:

    @catherder said:

    @rototom said:
    is webmidi now possible on ios?

    I don’t think so. Loading the test site at https://studiocode.dev/webmidi-tester/ from iOS 26 still reports that the browser is not supporting web midi.

    Chrome is supposed to be using its own web-engine nowadays but I've not checked if that's the case on iPadOS26...

    I think Chrome will not work either. Apple still has a very rigid policy that forces all browsers to use their own crippled Safari engine.

    Correct, it doesn’t work in Chrome.

    But this browser supports webmidi
    https://apps.apple.com/sk/app/web-midi-browser/id953846217

  • @Halftone said:
    You had me at Nanostudio2… Looks and sounds amazing in all aspects. I don’t use my laptop for music, only my iPad - so I could run this in safari on iPad? That would be pretty cool I think.

    Thanks!

    While iOS is not the primary target, yes, it does run perfectly in Safari on iOS.

    Best of luck! I’ve never thought of contributing to a kickstarter before - but would definitely consider for something like this. Look forward to following how this develops.

    Thank you!

  • @Tones4Christ said:
    Wow, simply amazing! Looking forward to seeing it come to life!

    Thank you, let's hope for the best!

  • @charalew said:
    Looks really promising. Is the main use case for this online collaboration?

    No, online collaboration is not currently implemented or on the roadmap.

  • @Pxlhg said:
    Wow, that's some heavy project you've had going there. Impressive. I hope you reach your goal even if it's not for me personally. I might do some contribution if I can.

    Thank you in advance! 🙂

  • @jwmmakerofmusic said:
    Seriously cool! :) Can't wait to find out more.

    Will we be able to load our own drum and melodic samples into this DAW?

    Yes, the modular synth features various sample-related modules, like:

    • Plain sample
    • Sample slicer
    • Sample grain

  • @Darkstring said:
    Sorry if this comes off as harsh, but here we go..

    There is already the opendaw project. Is your project significantly more advanced? That project is growing with backer support, while still being open source.

    Thanks for making me aware, I've just checked and tried opendaw.

    While the proposed feature set of opendaw seems to be larger than Xequence Audio's, opendaw seems to be in an early prototype stage. Xequence Audio is a finished, mostly polished product, usable for big productions (see demo videos).

    Also, Blender has had to prove itself over a long time to deserve its current status. I think it’s reaching a bit far, to presume that ANY new app has the same potential. That’s for time to tell.

    Valid point, that's why I'm aiming significantly lower with my initial crowdfunding goal estimate, and am possibly open to aim for a lower goal.

    You could maybe sell your tech to a company. At least that is guaranteed a certain sum after negotiations.

    Yes, that's what I would also consider if the initial approach is unsuccessful.

    If you want to release it and still get paid, that only works by building community around it and having people pay towards development.

    Sure, but I'm not great at community building, that's why I'm reaching out to find someone who is! 😃

    Or you could polish it to a high degree and launch as an active competitor to other daws. This is probably the hardest.

    It is already quite polished, at least in my humble coordinate system -- the only hurdle left really is publishing it!

  • @jwmmakerofmusic said:
    @Darkstring Some harsh words there, but I can't find any fault in the criticisms.

    I think what @SevenSystems should do then is release Xequence Audio as a subscription service with a lifetime unlock option. Say, $5/month sub (Logic Pro for iPad's pricing), and a $120 lifetime unlock. Otherwise he could also do a "rent-to-own" pricing model. Also, a month-long free trial for new customers to build up goodwill and word-of-mouth advertisement.

    If someone has the nerves and experience to set up such a subscription model and do all the related work / take all the related risks, I'm open to such a business model as well potentially... but I'm really not in favor of subscription models in general and would prefer my route! 🙂

  • @SevenSystems said:

    I'm aiming for a once-off target of ~ EUR 100,000 total to make it free or open-source forever.

    Good luck

  • @OnfraySin said:

    @SevenSystems said:

    I'm aiming for a once-off target of ~ EUR 100,000 total to make it free or open-source forever.

    Good luck

    Thank you!

  • Comparing Blender—which at that time was an advanced product, with no competition, in a segment where the rest of the tools cost tens of thousands of euros, already backed by venture capital that allowed the project to evolve before the foundation was created and to raise €100k with the support of 250,000 backers—to a little WebAudio toy… is being very far from reality.

  • @mjcouche said:
    @SevenSystems plenty of room in the market. You make elegant apps.

    What kind of marketing work are you looking for?

    I have no particular expectations or requirements -- whatever is necessary to make the campaign successful. My partner can do whatever they want, request fine-tuning or resources from me when necessary, and will simply get 30% of the total funds raised when successful. I don't plan to micromanage!

  • @jwmmakerofmusic said:
    @Darkstring Some harsh words there, but I can't find any fault in the criticisms.

    I think what @SevenSystems should do then is release Xequence Audio as a subscription service with a lifetime unlock option. Say, $5/month sub (Logic Pro for iPad's pricing), and a $120 lifetime unlock. Otherwise he could also do a "rent-to-own" pricing model. Also, a month-long free trial for new customers to build up goodwill and word-of-mouth advertisement.

    And I hope he also (re)releases his apps to the EU. That just sucks.

    Or maybe the Loopy Pro kind of model? Lifetime access to the app with bug fixes and 1 year of new features?

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