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Xequence Audio | Web-Based Music Workstation | Looking for a marketing partner

2

Comments

  • @oscillotus said:

    @jwmmakerofmusic said:
    @Darkstring Some harsh words there, but I can't find any fault in the criticisms.

    I think what @SevenSystems should do then is release Xequence Audio as a subscription service with a lifetime unlock option. Say, $5/month sub (Logic Pro for iPad's pricing), and a $120 lifetime unlock. Otherwise he could also do a "rent-to-own" pricing model. Also, a month-long free trial for new customers to build up goodwill and word-of-mouth advertisement.

    And I hope he also (re)releases his apps to the EU. That just sucks.

    Or maybe the Loopy Pro kind of model? Lifetime access to the app with bug fixes and 1 year of new features?

    That could work too actually. :) An excellent pricing model if I do say so myself.


    @SevenSystems said:

    @jwmmakerofmusic said:
    @Darkstring Some harsh words there, but I can't find any fault in the criticisms.

    I think what @SevenSystems should do then is release Xequence Audio as a subscription service with a lifetime unlock option. Say, $5/month sub (Logic Pro for iPad's pricing), and a $120 lifetime unlock. Otherwise he could also do a "rent-to-own" pricing model. Also, a month-long free trial for new customers to build up goodwill and word-of-mouth advertisement.

    If someone has the nerves and experience to set up such a subscription model and do all the related work / take all the related risks, I'm open to such a business model as well potentially... but I'm really not in favor of subscription models in general and would prefer my route! 🙂

    Definitely understandable you wish to stick to your route, but what @Darkstring basically said is you'd have to build up some goodwill on your part in order for people to invest in your product. Right now, Darkstring is basically saying that, due to your removing the apps from the EU and other issues he brought up, the crowdfunding could potentially come across as a type of ponzi scheme. But then again, you did mention that you do have a (nearly) final project ready to go.

    I know building and maintaining a community is hard work. You could start a forum, or a Discord server, or a Facebook group. Or perhaps Doug ( @thesoundtestroom ) can offer better advice on building goodwill and maintaining a community since he's had plenty of experience with it over the years, having had a successful website in the 2010s before Apple nixed its affiliate program.

    Lastly, I'm wishing you the best of luck here with all your endeavors.

  • wimwim
    edited September 2025

    I really hope this is successful. 👍🏼

    I know you're asking for a marketing partner, not for comments about the product, so sorry for straying off topic. However, just as a data point:

    I have no interest in running a DAW in a browser. I wan't such a thing installed locally and I don't want a browser wrapper to get in the way. I'd fool with it out of curiosity, maybe even contribute a small amount out of good will, but I'd never really use it, so the contribution would be very small.

    If you have to be online to use it, then I'm afraid even the above wouldn't apply. The whole thing would be a no-go for me from the start.

    I can't say whether I represent a tiny or a significant segment of the market. Hopefully tiny!

  • If I could collaborate with others fluidly that would be a great reason to use this.
    That said, I wish you the best of luck regardless of your plans.

  • edited September 2025

    You do know that the perfect DAW still doesn’t exist in iOS land? This would be nice to operate locally - not a fan of having to be online to do stuff, especially creative things.
    I understand your frustration with the App store policies, but IMO essentially your principles are cutting you off from your potential revenue stream.
    The only other DAW that is operating as a traditional DAW that you would be competing with is Audio Evolution Mobile.
    Logic has issues, Cubasis has issues. Auria Pro might get developed a bit more one day, BM3 is just free floating. NS2 was dumped.
    I don’t include Loopy in this comparison because it’s something else and doesn’t quite operate in the same way. There are probably a couple I’ve missed.

    If you include some kind of audio clean up tools in the setup you might actually have a DAW that’s competitive.
    But, that’s my own personal opinion which probably counts for very little around these parts.

  • What is missing on this platform is an app that works like Izotope RX. Where I can clean and work on audio files. I think there is a potential market for this kind of thing. Being able to clean up an audio file properly is something that is missing and would be really handy.

  • edited October 2025

    @Mountain_Hamlet said:
    What is missing on this platform is an app that works like Izotope RX. Where I can clean and work on audio files. I think there is a potential market for this kind of thing. Being able to clean up an audio file properly is something that is missing and would be really handy.

    Something like Izotope RX would be kind of a niche tool that wouldn't bring in that much revenue on the iOS platform I reckon. People on this platform seem most drawn to tools that are fun and creative.

    @SevenSystems I wonder if a realistic approach to making money from all the stuff developed in this daw would be to break it into a bunch of small AUv3s. For example it has synths, effects etc, a great piano roll. I bet a lot of AUM users would like that piano roll as an AUv3. Maybe with an iap for mpe functionality. And you could make a lot of the fx etc into small AUv3 apps, cheap but regularly released, like the Rob Jackson approach.

    iOS people often seem willing to regularly part with a few bucks a time for these kinds of things. Especially if they're pretty and thoughtfully designed, as your stuff is. That will add up substantially in revenue over the course of a year or two of regular releases, with some users ending up happily spending hundreds of bucks if they're completionists. (Though I wonder how sustainable a trend like that is - I see a lot of app-buying fatigue in this niche, and the niche doesn't seem to be growing, if anything it's shrinking). Of course, not being willing to sell in the EU would be a pretty major impediment to making the money you could. It would be ideal to find a way around that.

    This approach seems a more realistic route to earning 100k out of this than a crowdfunding event for an online daw.

  • I wonder if this is good timing, looking at the DAWs already available on iOS and new approaches like Suno AI around the corner.
    It looks like a great project though and I sincerely wish you all the best!!

  • edited September 2025

    Thanks everyone for your detailed responses, I'll reply shortly!

  • This is awesome @SevenSystems > @SevenSystems said:

    @mjcouche said:
    @SevenSystems plenty of room in the market. You make elegant apps.

    What kind of marketing work are you looking for?

    I have no particular expectations or requirements -- whatever is necessary to make the campaign successful. My partner can do whatever they want, request fine-tuning or resources from me when necessary, and will simply get 30% of the total funds raised when successful. I don't plan to micromanage!

    Intriguing…

  • edited October 2025

    @Gavinski said:

    @SevenSystems I wonder if a realistic approach to making money from all the stuff developed in this daw would be to break it into a bunch of small AUv3s. For example it has synths, effects etc, a great piano roll. I bet a lot of AUM users would like that piano roll as an AUv3. Maybe with an iap for mpe functionality. And you could make a lot of the fx etc into small AUv3 apps, cheap but regularly released, like the Rob Jackson approach.

    iOS people often seem willing to regularly part with a few bucks a time for these kinds of things. Especially if they're pretty and thoughtfully designed, as your stuff is. That will add up substantially in revenue over the course of a year or two of regular releases, with some users ending up happily spending hundreds of bucks if they're completionists. Of course, not being willing to sell in the EU would be a pretty major impediment to making the money you could. It would be ideal to find a way around that.

    This approach seems a more realistic route to earning 100k out of this than a crowdfunding event for an online daw.

    I think @Gavinski makes a good point about breaking it into several individual apps, released over time, possibly with a bundle at some point. I’m not sure if that’s something you’re considering but it is a potential option to generate at least some revenue in return for your hard work. Theres obviously other possibilities, but worth consideration.

    I love free web tools/web apps, but I’m not sure I would ever seriously use a web based DAW either. Maybe for a quick sketch or short sessions, but not for serious, time consuming music production.

    A few possible models to follow?
    Canva is a very powerful graphic design tool that has a ton of features free to use, with pro subscription options and an app. I have no idea where their financial backing comes from, but it’s popular and must generate revenue. So it could be something to consider emulating.

    SugarBytes lets you try before you buy, so you can use the app in standalone, but minus a few features and no AU.

    This is an interesting situation, Let me do a little research to see if I can help in some way.

    PS. living in the States I’ve never been concerned about your dedication to your craft.

  • edited October 2025

    A complex DAW app on iOS was never — and probably never will be — a profitable thing in the long term.

    I believe even Image Line, Steinberg or Apple are doing it mainly as promotion for their desktop apps (or in Apple’s case, as part of the “mandatory apps ecosystem,” even though it’s financed mostly by other, more profitable products).

    This is completely just my personal opinion — but I think if you are a small indie developer, the only real motivation that makes sense to work on an iOS DAW-level app is to treat it primarily as your hobby or pet project.

    The market is simply too small to make this a truly profitable business.

  • edited October 2025

    I’m happy that you are doing things as the workflow of Xequence was amazing @SevenSystems ! I made a whole song in there, while I usually can get stuck in workflows. Some fiddeling, granted, to live within two apps, but I still did it!

    I worry if it takes some convincing to show students they have to learn two DAW´s at once. I was thinking schools that need cheap free stuff could be a target, like a free web sequencer, that you can expand to include synths if you want to buy them, or expand to xequence 3 on ios and android, if it is made to be able to host apps internally.

    Heck I might switch back from Drambo!

    Another wish I have is if Michael just hired you as the midi guy in some fashion. It´s a good fashion :)

    Hey what can I say I am an idealist dreamer loopy pro forum communist (today).

  • Quite like the simple UI, but finding the condensed font hard to read with my old eyes.

    Aside from being web-based, what’s the USP for this system? It’s a crowded market out there.

  • @jwmmakerofmusic said:

    @oscillotus said:

    @jwmmakerofmusic said:
    @Darkstring Some harsh words there, but I can't find any fault in the criticisms.

    I think what @SevenSystems should do then is release Xequence Audio as a subscription service with a lifetime unlock option. Say, $5/month sub (Logic Pro for iPad's pricing), and a $120 lifetime unlock. Otherwise he could also do a "rent-to-own" pricing model. Also, a month-long free trial for new customers to build up goodwill and word-of-mouth advertisement.

    And I hope he also (re)releases his apps to the EU. That just sucks.

    Or maybe the Loopy Pro kind of model? Lifetime access to the app with bug fixes and 1 year of new features?

    That could work too actually. :) An excellent pricing model if I do say so myself.


    @SevenSystems said:

    @jwmmakerofmusic said:
    @Darkstring Some harsh words there, but I can't find any fault in the criticisms.

    I think what @SevenSystems should do then is release Xequence Audio as a subscription service with a lifetime unlock option. Say, $5/month sub (Logic Pro for iPad's pricing), and a $120 lifetime unlock. Otherwise he could also do a "rent-to-own" pricing model. Also, a month-long free trial for new customers to build up goodwill and word-of-mouth advertisement.

    If someone has the nerves and experience to set up such a subscription model and do all the related work / take all the related risks, I'm open to such a business model as well potentially... but I'm really not in favor of subscription models in general and would prefer my route! 🙂

    Definitely understandable you wish to stick to your route, but what @Darkstring basically said is you'd have to build up some goodwill on your part in order for people to invest in your product. Right now, Darkstring is basically saying that, due to your removing the apps from the EU and other issues he brought up, the crowdfunding could potentially come across as a type of ponzi scheme. But then again, you did mention that you do have a (nearly) final project ready to go.

    I know building and maintaining a community is hard work. You could start a forum, or a Discord server, or a Facebook group. Or perhaps Doug ( @thesoundtestroom ) can offer better advice on building goodwill and maintaining a community since he's had plenty of experience with it over the years, having had a successful website in the 2010s before Apple nixed its affiliate program.

    Lastly, I'm wishing you the best of luck here with all your endeavors.

    Thank you. The main point is that I'm not planning to do any marketing or community building myself, but looking for someone who has the talent and energy to do this properly. What I provide is the (almost) finished (and demoable, under NDA) product and any fine-tuning deemed necessary to be able to market the product.

    I don't know what ponzi scheme means, but I'll look it up!

  • @wim said:
    I really hope this is successful. 👍🏼

    Thank you!

    I know you're asking for a marketing partner, not for comments about the product, so sorry for straying off topic. However, just as a data point:

    I have no interest in running a DAW in a browser. I wan't such a thing installed locally and I don't want a browser wrapper to get in the way. I'd fool with it out of curiosity, maybe even contribute a small amount out of good will, but I'd never really use it, so the contribution would be very small.

    Xequence Audio can be installed locally like a native app (with desktop shortcut, proper app window without URL bar, etc.) and requires no further internet connectivity once installed, ever. The times when web apps / PWAs required an internet connection after installation are long gone! (it's just that most app developers either haven't gotten the message yet or deliberately do not provide offline capability, either due to technical hurdles or the intention to control the user's access).

    But you might already know this 🙂

  • @iamspoon said:
    If I could collaborate with others fluidly that would be a great reason to use this.
    That said, I wish you the best of luck regardless of your plans.

    Thank you! There's no specific collaboration features included, other than the ability to save / load instruments, channel strips, etc. obviously.

  • @Mountain_Hamlet said:
    You do know that the perfect DAW still doesn’t exist in iOS land? This would be nice to operate locally - not a fan of having to be online to do stuff, especially creative things.
    I understand your frustration with the App store policies, but IMO essentially your principles are cutting you off from your potential revenue stream.

    I know, and it's a valid point. But lately, I'm increasingly having problems balancing the frustration and revenue stream and I've opted to reduce frustration and revenue 😄 If Xequence Audio were to be successfully published, it would run locally without an internet connection once installed as a desktop web app.

    If Xequence Audio were successfully open-sourced, the potential for future enhancements and making it the "perfect" DAW for ANY platform that can run a Chromium-based browser would be endless!

  • wimwim
    edited October 2025

    @SevenSystems said:

    @wim said:
    I really hope this is successful. 👍🏼

    Thank you!

    I know you're asking for a marketing partner, not for comments about the product, so sorry for straying off topic. However, just as a data point:

    I have no interest in running a DAW in a browser. I wan't such a thing installed locally and I don't want a browser wrapper to get in the way. I'd fool with it out of curiosity, maybe even contribute a small amount out of good will, but I'd never really use it, so the contribution would be very small.

    Xequence Audio can be installed locally like a native app (with desktop shortcut, proper app window without URL bar, etc.) and requires no further internet connectivity once installed, ever. The times when web apps / PWAs required an internet connection after installation are long gone! (it's just that most app developers either haven't gotten the message yet or deliberately do not provide offline capability, either due to technical hurdles or the intention to control the user's access).

    But you might already know this 🙂

    I do know that, but I'm thinking in terms of iOS/iPadOS. Surely running standalone is not the case there is it?

    And you did specifically say "runs entirely in the browser".

    (* which by the way conjures up visions of dog-slow Java apps with weird batch files, to load them as "standalone" apps, JRE's to download from Sun, later JRE's breaking them, security warnings, not working half the time if someone installed a different browser, being stuck on old versions of browsers, and all the other kludgy crap from the old days. But that's another story that (I hope?) is far behind us. 😉)

  • @Gavinski said:

    @Mountain_Hamlet said:
    What is missing on this platform is an app that works like Izotope RX. Where I can clean and work on audio files. I think there is a potential market for this kind of thing. Being able to clean up an audio file properly is something that is missing and would be really handy.

    Something like Izotope RX would be kind of a niche tool that wouldn't bring in that much revenue on the iOS platform I reckon. People on this platform seem most drawn to tools that are fun and creative.

    @SevenSystems I wonder if a realistic approach to making money from all the stuff developed in this daw would be to break it into a bunch of small AUv3s. For example it has synths, effects etc, a great piano roll. I bet a lot of AUM users would like that piano roll as an AUv3. Maybe with an iap for mpe functionality. And you could make a lot of the fx etc into small AUv3 apps, cheap but regularly released, like the Rob Jackson approach.

    Thanks for the suggestions and the praise for the piano roll! I'm a bit burnt out so I can't see myself implementing any of that before the situation improves, but your ideas are mostly valid -- although there is no reasonable way to convert the audio synths / effects in Xequence Audio to AUv3, as the technology they're based on is so fundamentally different that it would amount to reimplementing them from scratch.

    iOS people often seem willing to regularly part with a few bucks a time for these kinds of things. Especially if they're pretty and thoughtfully designed, as your stuff is.

    Thank you!

  • @SevenSystems said:

    @jwmmakerofmusic said:

    @oscillotus said:

    @jwmmakerofmusic said:
    @Darkstring Some harsh words there, but I can't find any fault in the criticisms.

    I think what @SevenSystems should do then is release Xequence Audio as a subscription service with a lifetime unlock option. Say, $5/month sub (Logic Pro for iPad's pricing), and a $120 lifetime unlock. Otherwise he could also do a "rent-to-own" pricing model. Also, a month-long free trial for new customers to build up goodwill and word-of-mouth advertisement.

    And I hope he also (re)releases his apps to the EU. That just sucks.

    Or maybe the Loopy Pro kind of model? Lifetime access to the app with bug fixes and 1 year of new features?

    That could work too actually. :) An excellent pricing model if I do say so myself.


    @SevenSystems said:

    @jwmmakerofmusic said:
    @Darkstring Some harsh words there, but I can't find any fault in the criticisms.

    I think what @SevenSystems should do then is release Xequence Audio as a subscription service with a lifetime unlock option. Say, $5/month sub (Logic Pro for iPad's pricing), and a $120 lifetime unlock. Otherwise he could also do a "rent-to-own" pricing model. Also, a month-long free trial for new customers to build up goodwill and word-of-mouth advertisement.

    If someone has the nerves and experience to set up such a subscription model and do all the related work / take all the related risks, I'm open to such a business model as well potentially... but I'm really not in favor of subscription models in general and would prefer my route! 🙂

    Definitely understandable you wish to stick to your route, but what @Darkstring basically said is you'd have to build up some goodwill on your part in order for people to invest in your product. Right now, Darkstring is basically saying that, due to your removing the apps from the EU and other issues he brought up, the crowdfunding could potentially come across as a type of ponzi scheme. But then again, you did mention that you do have a (nearly) final project ready to go.

    I know building and maintaining a community is hard work. You could start a forum, or a Discord server, or a Facebook group. Or perhaps Doug ( @thesoundtestroom ) can offer better advice on building goodwill and maintaining a community since he's had plenty of experience with it over the years, having had a successful website in the 2010s before Apple nixed its affiliate program.

    Lastly, I'm wishing you the best of luck here with all your endeavors.

    Thank you. The main point is that I'm not planning to do any marketing or community building myself, but looking for someone who has the talent and energy to do this properly. What I provide is the (almost) finished (and demoable, under NDA) product and any fine-tuning deemed necessary to be able to market the product.

    Ah I see. :) Well, I'm wishing you best of luck.

    I don't know what ponzi scheme means, but I'll look it up!

    It's a fancier way of saying "scam", lol. I didn't want to use the word "scam" as it could come across as too harsh, so I said "ponzi scheme" instead. 😅

  • @rs2000 said:
    I wonder if this is good timing, looking at the DAWs already available on iOS and new approaches like Suno AI around the corner.
    It looks like a great project though and I sincerely wish you all the best!!

    Thank you!

    The timing is entirely accidental 😄 basically, my last attempt at preventing the project from eternally rotting away on my SSDs and being used by exactly one (1) human in the history of the universe.

    And yes, AI will deliver the final blow to probably the entire creative industry soon enough. And I can't even blame it...

  • edited October 2025

    @0tolerance4silence said:
    On a more constructive note…
    Looking at potential markets, I would say that the market is already saturated. Every platform has its own, arguably better solution.
    Maybe on TVs, consoles next to Gadget it could still be somewhat interesting, but even there it would have to have some kind of edge - which I currently don’t see.
    Maybe look far east… HUAWEIs new platform doesn’t have - as far as I know - at the moment any alternatives, but I’m fairly sure that’s also temporary, and sooner or later things would have to grow and open beyond the locked down ‘toy’.

    You're right about market saturation probably. I think the final death blow for the iOS platform (as this forum is mostly about iOS) was the release of Logic Pro. Which is -- subsidized or not -- probably unbeatable value (even Logic on desktop kinda is).

    But yeah, I guess the main selling point of Xequence Audio is that it is basically platform-agnostic. Any platform that can run Chromium- or Webkit-based browsers supports it.

  • @Poppadocrock said:

    @Gavinski said:

    @SevenSystems I wonder if a realistic approach to making money from all the stuff developed in this daw would be to break it into a bunch of small AUv3s. For example it has synths, effects etc, a great piano roll. I bet a lot of AUM users would like that piano roll as an AUv3. Maybe with an iap for mpe functionality. And you could make a lot of the fx etc into small AUv3 apps, cheap but regularly released, like the Rob Jackson approach.

    iOS people often seem willing to regularly part with a few bucks a time for these kinds of things. Especially if they're pretty and thoughtfully designed, as your stuff is. That will add up substantially in revenue over the course of a year or two of regular releases, with some users ending up happily spending hundreds of bucks if they're completionists. Of course, not being willing to sell in the EU would be a pretty major impediment to making the money you could. It would be ideal to find a way around that.

    This approach seems a more realistic route to earning 100k out of this than a crowdfunding event for an online daw.

    I think @Gavinski makes a good point about breaking it into several individual apps, released over time, possibly with a bundle at some point. I’m not sure if that’s something you’re considering but it is a potential option to generate at least some revenue in return for your hard work. Theres obviously other possibilities, but worth consideration.

    Thank you -- it's something that I'm not considering right now, mostly due to time and health constraints (this may and hopefully will change in the future). Also, for technical reasons, this is not really straightforward. Due to the use of web technologies, it is, for example, nigh impossible to "extract" some of the FX or the modular synth into an AUv3. The technology stacks are just too fundamentally different.

    I love free web tools/web apps, but I’m not sure I would ever seriously use a web based DAW either. Maybe for a quick sketch or short sessions, but not for serious, time consuming music production.

    But why not? Look at the demo videos... 😊 I love making huge productions in Xequence Audio!

    A few possible models to follow?
    Canva is a very powerful graphic design tool that has a ton of features free to use, with pro subscription options and an app. I have no idea where their financial backing comes from, but it’s popular and must generate revenue. So it could be something to consider emulating.

    While I myself ab(h)ore subscription models, my potential marketing partner might be able to convince me at gunpoint 🤡🔫

    This is an interesting situation, Let me do a little research to see if I can help in some way.

    Thank you!

    PS. living in the States I’ve never been concerned about your dedication to your craft.

    Lucky you! Believe me, I did not take the decision to pull out of the EU market lightly, and invested significant money and time in trying to prevent it. But the workarounds to be able to workaround EU bureaucracy have recursively been made infeasible by OTHER EU bureaucracy 🤡🤡🤡

  • @dendy said:
    A complex DAW app on iOS was never — and probably never will be — a profitable thing in the long term.

    I believe even Image Line, Steinberg or Apple are doing it mainly as promotion for their desktop apps (or in Apple’s case, as part of the “mandatory apps ecosystem,” even though it’s financed mostly by other, more profitable products).

    This is completely just my personal opinion — but I think if you are a small indie developer, the only real motivation that makes sense to work on an iOS DAW-level app is to treat it primarily as your hobby or pet project.

    The market is simply too small to make this a truly profitable business.

    I know where you're coming from (NS2 😄) and you're not wrong. The main benefit of Xequence Audio over a native app like NS2 is that it runs on any platform that has a Chromium- or Webkit-based browser, so... that should help!

  • @wim said:

    @SevenSystems said:

    @wim said:
    I really hope this is successful. 👍🏼

    Thank you!

    I know you're asking for a marketing partner, not for comments about the product, so sorry for straying off topic. However, just as a data point:

    I have no interest in running a DAW in a browser. I wan't such a thing installed locally and I don't want a browser wrapper to get in the way. I'd fool with it out of curiosity, maybe even contribute a small amount out of good will, but I'd never really use it, so the contribution would be very small.

    Xequence Audio can be installed locally like a native app (with desktop shortcut, proper app window without URL bar, etc.) and requires no further internet connectivity once installed, ever. The times when web apps / PWAs required an internet connection after installation are long gone! (it's just that most app developers either haven't gotten the message yet or deliberately do not provide offline capability, either due to technical hurdles or the intention to control the user's access).

    But you might already know this 🙂

    I do know that, but I'm thinking in terms of iOS/iPadOS. Surely running standalone is not the case there is it?

    Works no problem! Webkit on iOS is a dumpster fire, but it does run Xequence Audio well (Yesterday's Echo has been made on my iPad Pro 2016, cheapest potato iPad still in working state in the universe). (admittedly, it barely runs without buffer underruns in realtime).

    https://seven.systems/me/assets/music/Natural Born Chiller - Yesterday's Echo_#2010s_#vocal_#progressive.m4a

    And you did specifically say "runs entirely in the browser".

    It runs directly in the browser, but it runs and feels better when installed as a "Home Screen app" (on iOS), or "Install as app" on desktop etc...

    (* which by the way conjures up visions of dog-slow Java apps with weird batch files, to load them as "standalone" apps, JRE's to download from Sun, later JRE's breaking them, security warnings, not working half the time if someone installed a different browser, being stuck on old versions of browsers, and all the other kludgy crap from the old days. But that's another story that (I hope?) is far behind us. 😉)

    Yep. It is!

  • @jwmmakerofmusic said:
    It's a fancier way of saying "scam", lol. I didn't want to use the word "scam" as it could come across as too harsh, so I said "ponzi scheme" instead. 😅

    Oh man, I'm not sure that was a strategically successful communication tactic 😄

  • @SevenSystems said:

    @jwmmakerofmusic said:
    It's a fancier way of saying "scam", lol. I didn't want to use the word "scam" as it could come across as too harsh, so I said "ponzi scheme" instead. 😅

    Oh man, I'm not sure that was a strategically successful communication tactic 😄

    Lol! 😆 All good. Just wanted to say it nicer as to how it could appear to some folks. But it's all fine, and wish you best of luck. 🙏

  • I would advise looking at Colugo's funding model for Blockhead.
    He's completely transparent, even showing his Patreon income which I've never seen anyone do before.
    https://www.patreon.com/c/colugomusic/about
    Personally, I think a large number of micro-donations (and I'm talking around £1 per month) from the community is the way to go. He pulls in £2.5K per month which would mean around 40 months to reach your 100,000e
    As with Blockhead, many will never use it but they do want it to exist.
    As Xequence Audio is already feature-rich and beta, make the Patreon focus to add online collaboration and other community-driven features.

  • @sneil said:
    I would advise looking at Colugo's funding model for Blockhead.
    He's completely transparent, even showing his Patreon income which I've never seen anyone do before.
    https://www.patreon.com/c/colugomusic/about
    Personally, I think a large number of micro-donations (and I'm talking around £1 per month) from the community is the way to go. He pulls in £2.5K per month which would mean around 40 months to reach your 100,000e
    As with Blockhead, many will never use it but they do want it to exist.
    As Xequence Audio is already feature-rich and beta, make the Patreon focus to add online collaboration and other community-driven features.

    Note that with micro transactions you have to be careful about what gets eaten up in fees. On Patreon for example, creators pay the card transaction fee as well as other fees. On a donation of $5, the loss to the creator is not terrible, they'll receive about $4 of that $5. But on a donation of $1, the transaction fee really eats into it, and the creator will end up receiving something closer to $0.50.

  • @Gavinski said:

    @sneil said:
    I would advise looking at Colugo's funding model for Blockhead.
    He's completely transparent, even showing his Patreon income which I've never seen anyone do before.
    https://www.patreon.com/c/colugomusic/about
    Personally, I think a large number of micro-donations (and I'm talking around £1 per month) from the community is the way to go. He pulls in £2.5K per month which would mean around 40 months to reach your 100,000e
    As with Blockhead, many will never use it but they do want it to exist.
    As Xequence Audio is already feature-rich and beta, make the Patreon focus to add online collaboration and other community-driven features.

    Note that with micro transactions you have to be careful about what gets eaten up in fees. On Patreon for example, creators pay the card transaction fee as well as other fees. On a donation of $5, the loss to the creator is not terrible, they'll receive about $4 of that $5. But on a donation of $1, the transaction fee really eats into it, and the creator will end up receiving something closer to $0.50.

    Cheers for the insight.
    I don't think things worked out so well for Helgobos with early funding for Playtime 2. There he used a funding platform that allowed payments once every 6 months to alleviate such problems. Although Reaper is popular, I don't think he reached anything near critical mass. I'm pleased Playtime 2 made it to release nonetheless.

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