Loopy Pro: Create music, your way.

What is Loopy Pro?Loopy Pro is a powerful, flexible, and intuitive live looper, sampler, clip launcher and DAW for iPhone and iPad. At its core, it allows you to record and layer sounds in real-time to create complex musical arrangements. But it doesn’t stop there—Loopy Pro offers advanced tools to customize your workflow, build dynamic performance setups, and create a seamless connection between instruments, effects, and external gear.

Use it for live looping, sequencing, arranging, mixing, and much more. Whether you're a live performer, a producer, or just experimenting with sound, Loopy Pro helps you take control of your creative process.

Download on the App Store

Loopy Pro is your all-in-one musical toolkit. Try it for free today.

Ova Ambient Synthesizer [Released]

13

Comments

  • Great release!

  • @Nighur said:

    @Squishy said:
    @cem_olcay
    Noticed the balls begin to speed up over time and I gotta readjust the speed I want after a bit. Is that intended/built in (like gain over time)? Is there a way to toggle it?
    Pretty gosh dern excited to try the midi out! FRMS is calling…

    FRMS + Ova is definitely dope

    No, seriously, try them together

  • @cem_olcay
    Noticed the balls begin to speed up over time and I gotta readjust the speed I want after a bit. Is that intended/built in (like gain over time)? Is there a way to toggle it?

  • @Squishy said:
    @cem_olcay
    Noticed the balls begin to speed up over time and I gotta readjust the speed I want after a bit. Is that intended/built in (like gain over time)? Is there a way to toggle it?

    It's not intended, let me take a look.

  • @cem_olcay said:

    @Squishy said:
    @cem_olcay
    Noticed the balls begin to speed up over time and I gotta readjust the speed I want after a bit. Is that intended/built in (like gain over time)? Is there a way to toggle it?

    It's not intended, let me take a look.

    Thank ya kindly!

  • @cem_olcay said:

    @Meek3 said:
    Should the new version work as a midicontroller in Aum?

    Yes, the hex pads are sending MIDI notes and cc now!
    For clarification, it's not loaded into the MIDI app slot in AUM, you can just route Ova Synth MIDI Out in the MIDI mixer.

    Oh that’s why. Got it.

  • @cem_olcay said:
    The new version is live!

    Awesome man. This is very cool.

  • @cem_olcay dude, it's so good!

    sent u a funcbud inquiry. eager to hear your thoughts.

    thanks a ton for the midi addition. epic update, took all the yonac sale hype off my radar.

  • The new version is live. It fixes the synth engine bug after the midi out update on the standalone version.

  • edited October 2025

    @cem_olcay said:
    The new version is live. It fixes the synth engine bug after the midi out update on the standalone version.

    Any luck with the ball speed not staying consistent?

    Btw Ova MIDI out to Rob’s ANALOGySTR is heavenly!

  • How are people getting along with using this as a midi controller?

  • edited October 2025

    @cem_olcay is there a way to influence the layout of the keys?
    Edit: in landscape they follow the scale pitch horizontally, but in portrait they are more jumbled.

  • @Darkstring said:
    @cem_olcay is there a way to influence the layout of the keys?
    Edit: in landscape they follow the scale pitch horizontally, but in portrait they are more jumbled.

    They start from the bottom left of the screen, from the minimum octave and go towards the left to right, from the bottom to the top, filling the available space.

    I didn’t disable the portrait mode on iPhone, but you might want to reduce the grid size with the grid knob.

    There’s also a shuffle option next to the settings button, which shuffles the note order randomly.

  • @Nighur @Poppadocrock , it's really good. I've been using it with everything. Finding Stria and IPulsaret compliment it very nicely, as does poison 202, handicapper, sx1000- and ringsFX. Like hats, bells, tings- are all fantastic- and then the pads on top triggered from the notes- it's been an absolute pleasure to fart around in.

    I do simplify mine significantly by maximizing the grid (which reduces your options) I also only use 4-5 of those partesticles and have them move pretty slowely- I am thoroughly enjoying it though.

  • I really like the app, but I'm confused about one behavior, which is that it continues to play sounds even after nothing has been triggered, even for minutes after. I tried turning the decay up other things, but it keeps going. Am I doing something wrong?

  • @egobeats said:
    @Nighur @Poppadocrock , it's really good. I've been using it with everything. Finding Stria and IPulsaret compliment it very nicely, as does poison 202, handicapper, sx1000- and ringsFX. Like hats, bells, tings- are all fantastic- and then the pads on top triggered from the notes- it's been an absolute pleasure to fart around in.

    I do simplify mine significantly by maximizing the grid (which reduces your options) I also only use 4-5 of those partesticles and have them move pretty slowely- I am thoroughly enjoying it though.

    Great to know thanks

  • I wish we could get more control over individual balls, not in the bottom row but in settings.
    Now they (if you use more than one) act as an entity* which means very little randomness when e.g pulling down on chance.
    I understand making all 10 is too much but say that 4 could have unique behaviour when it comes to chance, size and absolutely CC. I don't know best approach but maybe if you choose to use individual behaviour you get max 4 balls to play with.

    There's definitely a bug on the speed function, they do speed up over time.

    *not sure that is the way to address it (working as one) but I hope you get my point.

  • @Pxlhg said:
    I wish we could get more control over individual balls, not in the bottom row but in settings.
    Now they (if you use more than one) act as an entity* which means very little randomness when e.g pulling down on chance.
    I understand making all 10 is too much but say that 4 could have unique behaviour when it comes to chance, size and absolutely CC. I don't know best approach but maybe if you choose to use individual behaviour you get max 4 balls to play with.

    There's definitely a bug on the speed function, they do speed up over time.

    *not sure that is the way to address it (working as one) but I hope you get my point.

    I’ve just been putting an lfo with veryyyyy little movement on the speed parameter to get the speed constant. By no means a perfect fix, but works good enough for me. Resourceful critters, aren’t we all?
    I think it’s got something to do with them hitting walls, gives um a speed boost. It’s like the opposite of Mario kart haha

  • @Squishy said:

    @Pxlhg said:
    I wish we could get more control over individual balls, not in the bottom row but in settings.
    Now they (if you use more than one) act as an entity* which means very little randomness when e.g pulling down on chance.
    I understand making all 10 is too much but say that 4 could have unique behaviour when it comes to chance, size and absolutely CC. I don't know best approach but maybe if you choose to use individual behaviour you get max 4 balls to play with.

    There's definitely a bug on the speed function, they do speed up over time.

    *not sure that is the way to address it (working as one) but I hope you get my point.

    I’ve just been putting an lfo with veryyyyy little movement on the speed parameter to get the speed constant. By no means a perfect fix, but works good enough for me. Resourceful critters, aren’t we all?
    I think it’s got something to do with them hitting walls, gives um a speed boost. It’s like the opposite of Mario kart haha

    Yeah I did a similar fix but using Helium and CC20 (whatever) and a straight 4 bar loop. 🙃

  • edited October 2025

    Like the look of this, and note it's Mac compatible - has anyone tried it with Logic or Ableton on a Mac? Polybud works great in Mac Logic, would love to use this in that one too. Be interesting to hear it triggering orchestral instruments, or sample slices.

  • edited October 2025

    @Squishy said:

    @cem_olcay said:
    The new version is live. It fixes the synth engine bug after the midi out update on the standalone version.

    Any luck with the ball speed not staying consistent?

    Btw Ova MIDI out to Rob’s ANALOGySTR is heavenly!

    I fixed the issue with the increasing speed.
    Also added a new speed variety knob next to the speed knob for adding randomness (thanks @Pxlhg ) :smile:
    Made speed and variety knobs exponential, making slower speed adjustments easier.
    The new version will be live soon!

  • @cem_olcay said:

    @Squishy said:

    @cem_olcay said:
    The new version is live. It fixes the synth engine bug after the midi out update on the standalone version.

    Any luck with the ball speed not staying consistent?

    Btw Ova MIDI out to Rob’s ANALOGySTR is heavenly!

    I fixed the issue with the increasing speed.
    Also added a new speed variety knob next to the speed knob for adding randomness (thanks @Pxlhg ) :smile:
    Made speed and variety knobs exponential, making slower speed adjustments easier.
    The new version will be live soon!

    Thank ya, kindly Cem! 🤙

  • Can someone explain again how to use ova as a midi source.
    Last time it worked right away, in a minute.
    Now I’m trying for half an hour and I just can’t seem to get it to work.
    I want ova to control analogy strings.
    I have connected the midi out to the midi in but I must be forgetting something.
    Only sound from ova and not analogy strings.

  • edited October 2025

    @Meek3 said:
    Can someone explain again how to use ova as a midi source.
    Last time it worked right away, in a minute.
    Now I’m trying for half an hour and I just can’t seem to get it to work.
    I want ova to control analogy strings.
    I have connected the midi out to the midi in but I must be forgetting something.
    Only sound from ova and not analogy strings.

    At least for AUM
    Create an audio channel, load in ova
    Create another audio channel, load in ANALOGySTR
    Connect the MIDI output from ova to STR (I usually go the matrix route. Route the ova from the horizontal row to the STR on the vertical row)
    Turn down the volume for ova
    Add some balls
    Melt away to the evolving string swelly goodness 🤙

  • Thank you.
    Now it worked again. I don’t know what i’ve done wrong last time. Probably a brainfart.

  • @Meek3 said:
    Thank you.
    Now it worked again. I don’t know what i’ve done wrong last time. Probably a brainfart.

    You bet! We all get that “brain fart” from time to time haha

  • Feature request: Ability to change the isomorphic keyboard layout: https://hw.s-ol.nu/0x33.board/layouts/

  • @EdZAB said:
    I really like the app, but I'm confused about one behavior, which is that it continues to play sounds even after nothing has been triggered, even for minutes after. I tried turning the decay up other things, but it keeps going. Am I doing something wrong?

    I think I understand what's going on. After the generated sounds fade away, I can still hear a very high pitched ringing sound that remains steady - it sounds a lot like a feedback signal. If the Resonance value is set above a certain level, around 60% in some situations (Chaos Theory preset for one), the ringing is heard, but when it is reduced, the ringing goes away. The value of Cutoff determines the pitch of the sound. I'm wondering if this is the background signal that is feeding the generated output? For me, personally, it becomes unpleasant to listen to after a few seconds.

  • @EdZAB said:

    @EdZAB said:
    I really like the app, but I'm confused about one behavior, which is that it continues to play sounds even after nothing has been triggered, even for minutes after. I tried turning the decay up other things, but it keeps going. Am I doing something wrong?

    I think I understand what's going on. After the generated sounds fade away, I can still hear a very high pitched ringing sound that remains steady - it sounds a lot like a feedback signal. If the Resonance value is set above a certain level, around 60% in some situations (Chaos Theory preset for one), the ringing is heard, but when it is reduced, the ringing goes away. The value of Cutoff determines the pitch of the sound. I'm wondering if this is the background signal that is feeding the generated output? For me, personally, it becomes unpleasant to listen to after a few seconds.

    Cem said this earlier in the the thread:

    It is an analog modeled, self resonating filter. It starts resonating when you increase the resonance :smile:

    Just the nature of the resonation he chose to use I suppose. If you don’t like the sound you could turn the resonator down.

  • @Squishy said:

    @EdZAB said:

    @EdZAB said:
    I really like the app, but I'm confused about one behavior, which is that it continues to play sounds even after nothing has been triggered, even for minutes after. I tried turning the decay up other things, but it keeps going. Am I doing something wrong?

    I think I understand what's going on. After the generated sounds fade away, I can still hear a very high pitched ringing sound that remains steady - it sounds a lot like a feedback signal. If the Resonance value is set above a certain level, around 60% in some situations (Chaos Theory preset for one), the ringing is heard, but when it is reduced, the ringing goes away. The value of Cutoff determines the pitch of the sound. I'm wondering if this is the background signal that is feeding the generated output? For me, personally, it becomes unpleasant to listen to after a few seconds.

    Cem said this earlier in the the thread:

    It is an analog modeled, self resonating filter. It starts resonating when you increase the resonance :smile:

    Just the nature of the resonation he chose to use I suppose. If you don’t like the sound you could turn the resonator down.

    Ohh - I read through the entire thread, but I missed that part. Thanks @Squishy!!

Sign In or Register to comment.