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Separate Play Start /Loop Start points - Loop region B of an audiofile , after playing region A

Coming from Ableton Live , whose Scenes of prepared stems triggered in Session View I am trying to replicate in Loopy Pro ,
& whose Clips have independent Play Start & Loop Start markers ,
I am trying to import e.g 8 bar audiofiles & make them play first 4 bars then start looping the second 4 bars .

This might be for a silent first 4 bars to introduce a new element after the initial scene change ,
or to change one motif to a busier or less busy one once settled into the new scene .
The point being it is a minor arrangement variation for one instrument track & shouldn’t need a whole new scene change .

But as of yet I can’t get this to happen in Loopy Pro - though AI assures me it is possible but refers me to videos that don’t mention it .

Intro/Outro seem to be for short pickups & delay triggering whole scene when I tried ,
the whole point of this is that the clip triggers normally , but only loops the second part having played the first part once .

I had thought maybe Import box markers set Clip length (start marker) , & the Clip detail box it switches to set the loop marker , but it seems they are the same markers .

Is this possible either natively or with Follow Action type workarounds or am I making a feature request .
I’m surprised I haven’t found mention of this googling , although knowing what to call it is tricky.

Comments

  • @RetroNewb said:
    Coming from Ableton Live , whose Scenes of prepared stems triggered in Session View I am trying to replicate in Loopy Pro ,
    & whose Clips have independent Play Start & Loop Start markers ,
    I am trying to import e.g 8 bar audiofiles & make them play first 4 bars then start looping the second 4 bars .

    This might be for a silent first 4 bars to introduce a new element after the initial scene change ,
    or to change one motif to a busier or less busy one once settled into the new scene .
    The point being it is a minor arrangement variation for one instrument track & shouldn’t need a whole new scene change .

    But as of yet I can’t get this to happen in Loopy Pro - though AI assures me it is possible but refers me to videos that don’t mention it .

    Intro/Outro seem to be for short pickups & delay triggering whole scene when I tried ,
    the whole point of this is that the clip triggers normally , but only loops the second part having played the first part once .

    I had thought maybe Import box markers set Clip length (start marker) , & the Clip detail box it switches to set the loop marker , but it seems they are the same markers .

    Is this possible either natively or with Follow Action type workarounds or am I making a feature request .
    I’m surprised I haven’t found mention of this googling , although knowing what to call it is tricky.

    Note LLMs (AI) often give totally wrong information for Loopy Pro.

    The behavior you want would require manually setting up an intro. Keep in mind that the play start point is the beginning of the looping part.

  • edited February 3

    .

  • edited February 3

    @espiegel123
    Followed your? video using 2nd method for imported audio ,

    but my attempt at using Intro as a Clip Setting is producing unwanted behaviour
    with Scene triggering .

    If the Scene containing the Intro Clip is triggered as the start of a stopped session the whole Scene delays triggering ,
    while a countdown appears replacing the play icon ,
    when countdown finishes whole scene finally triggered ,
    including the allocated (Intro) clip playing the Loop , not PreLoop .
    my testing audio file is 4 bars silence , then 4 bars percussion, so there is silence during countdown & percussion starts with scene - I guess if first 4 bars audio it would play during countdown - but this is not required behaviour .

    If the Scene is triggered whilst another scene is playing ,
    it delays the 4 bars Master quantisation ,
    continuing to play the first scene (presumably as countdown ) before
    eventually switching scene … with the percussion playing from the start of the new scene, not the required 4 bars of silence first .

    Maybe I should explain I am using modified the 5x5 Scenes template ,
    switched to Solo group trigger rather than Play Group ,
    with the Intro-Clip included in the list of specific targets , Solo Context All Loops, Exceptions None, Quantisation Master/Master .

    How do I get Intro Clip to trigger along with rest of scene normally ,
    with the 4 bars of silence triggering from the start of the scene ?

    Thanks for help .

  • @RetroNewb said:
    @espiegel123
    Followed your? video using 2nd method for imported audio ,

    but my attempt at using Intro as a Clip Setting is producing unwanted behaviour
    with Scene triggering .

    If the Scene containing the Intro Clip is triggered as the start of a stopped session the whole Scene delays triggering ,
    while a countdown appears replacing the play icon ,
    when countdown finishes whole scene finally triggered ,
    including the allocated (Intro) clip playing the Loop , not PreLoop .
    my testing audio file is 4 bars silence , then 4 bars percussion, so there is silence during countdown & percussion starts with scene - I guess if first 4 bars audio it would play during countdown - but this is not required behaviour .

    If the Scene is triggered whilst another scene is playing ,
    it delays the 4 bars Master quantisation ,
    continuing to play the first scene (presumably as countdown ) before
    eventually switching scene … with the percussion playing from the start of the new scene, not the required 4 bars of silence first .

    Maybe I should explain I am using modified the 5x5 Scenes template ,
    switched to Solo group trigger rather than Play Group ,
    with the Intro-Clip included in the list of specific targets , Solo Context All Loops, Exceptions None, Quantisation Master/Master .

    How do I get Intro Clip to trigger along with rest of scene normally ,
    with the 4 bars of silence triggering from the start of the scene ?

    Thanks for help .

    Are you wanting the intro of one clip in the group to start when the other loops start playing? If so, that won’t work. The intro plays before the loop start. Think of it this way: a four bar intro starts at time -4 while the loop start of all the loops in the group is time 0.

    For what you want, you may need to split the clip in two. One clip for the first 4 bars set to play once with a stop play action that triggers part 2.

  • @espiegel123 said:

    Are you wanting the intro of one clip in the group to start when the other loops start playing? If so, that won’t work. The intro plays before the loop start. Think of it this way: a four bar intro starts at time -4 while the loop start of all the loops in the group is time 0.

    For what you want, you may need to split the clip in two. One clip for the first 4 bars set to play once with a stop play action that triggers part 2.

    Yes to first question - I want the Intro to start when other loops start playing -
    as I feared the Intro function is not what I need .

    I will formulate a Roadmap Feature request I suppose ,
    any help with phrasing the issue in Loopy terminology would be appreciated .
    As I said in title Separate (Independent) Play Start & Loop Start markers is how this is expressed in Ableton Live .

    @espiegel123 thanks , hoping @Michael reads this in a free moment

  • Here’s a way you could word that to put it on feedback.loopypro.com:

    Feature request: Independent Play Start and Loop Start for clips

    I would like to request the ability for a single clip to have separate Play Start and Loop Start points.

    Desired behavior

    A clip should be able to:

    • Start playback from an initial region once (Play Start → Loop Start)
    • Then loop a later region indefinitely (Loop Start → Loop End)
    • While remaining fully quantized and in sync with the rest of the scene

    For example:

    • An 8-bar audio file where bars 1–4 play once
    • Then bars 5–8 loop continuously
    • With the clip triggering normally as part of a scene, not delaying scene start

    Use cases

    • Silent or sparse lead-ins when switching scenes
    • A motif that becomes busier once the groove settles
    • Minor arrangement variations for a single instrument
    • Avoiding the need to create additional scenes or split audio into multiple clips for what is logically one part

    Current limitations

    • In Loopy Pro, the play start and loop start appear to be the same marker
    • The Intro feature plays before the loop start (effectively at negative time), which:

      • Delays scene triggering
      • Cannot start concurrently with other loops in the scene
      • Makes it unsuitable for this use case
    • The only current workaround is splitting the audio into multiple clips and chaining them with actions, which is functional but cumbersome for what is essentially a clip-level playback behavior

    Proposed enhancement

    • Add an optional independent Loop Start marker distinct from the Play Start
    • Playback flow would be:

      • Trigger → Play from Play Start to Loop Start once
      • Then loop between Loop Start and Loop End
    • This would preserve Loopy Pro’s existing scene and quantisation model while enabling more flexible clip-level arrangement

    This mirrors a common workflow in other clip-based systems, but more importantly enables expressive, compact scene design within Loopy Pro’s existing paradigm.

  • I’d also suggest searching to see if there is anything like that already on the roadmap – there’s quite a lot on there. Some things you could search for:

    Core phrases
    • “independent play start loop start”
    • “separate play start and loop start”
    • “clip loop start marker”
    • “clip play start vs loop start”
    • “clip intro vs loop section”
    • “loop region after initial play”
    • “play once then loop”
    • “loop only a subsection of clip”
    • “partial loop start”
    • “clip partial play then loop”

    Variants
    • “different start point for play and loop”
    • “advanced clip looping behavior”
    • “clip loop region separate from start”
    • “play first part once then loop second part”
    • “loop subsection of audio file”
    • “ableton style clip start and loop start” (if roadmap search supports cross-references)

    Short keywords
    • “play start”
    • “loop start”
    • “loop region”
    • “intro region”
    • “play then loop”
    • “clip markers”
    • “clip playback points”

  • edited February 4

    Thanks @Michael… &/or MikeBot ??

    I had searched on RoadMap & not found this , which is why I asked about terminology ,
    having now tried all your above suggested options with no further success I have added it & ask all to upvote :
    https://feedback.loopypro.com/posts/1483/feature-request-independent-play-start-and-loop-start-for-clips

    edit - to the suggested wording above I have added :

    Simplest implementation would be Loop Start switch in Clip Settings, when turned ON , additional differently coloured marker appears on waveform view to allow positioning of Loop Start .

    #

    ( the closest that kept recurring in search was
    https://feedback.loopypro.com/posts/6/shifted-loops-define-bar-start-offset-inside-a-clip
    which seems to be the Intro function , unless I'm missing something)

  • Great! Yep, cyborgMike

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